Learning Ipad Programming
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Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.
Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley
Release Date : 2013-05-13
Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-13 with Computers categories.
“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.
Learning Ipad Programming Livelessons
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Author : Kirby Turner
language : en
Publisher:
Release Date : 2012
Learning Ipad Programming Livelessons written by Kirby Turner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.
"In Learning iPad Programming LiveLessons, instructor Kirby Turner walks you through the process of building PhotoWheel, a photo management and sharing app that leverages the most common aspects of iOS 5. Each video lesson focuses on the latest features in iOS 5 and Xcode, including Storyboarding, Core Data, Automatic Reference Counting (ARC), iCloud, and more. If you want to build apps for the iPad, Learning iPad Programming LiveLessons will lead you through each step with visual queues and Kirby's own tips and tricks."--Resource description page.
Anyone Can Create An App
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Author : Wendy Wise
language : en
Publisher: Simon and Schuster
Release Date : 2017-03-10
Anyone Can Create An App written by Wendy Wise and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-10 with Computers categories.
Summary Do you have a fantastic idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Anyone Can Create an App begins with the basics by introducing programming concepts, the Swift language, and the tools you'll need to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step-by-step instructions, you'll learn to: Get started programming, no experience necessary! Add controls like text boxes and buttons Keep track of your favorite things by creating the Like It or Not (LioN) app By the end, you'll be able to create and run your own apps, and you'll have the confidence to learn more on your own. The book is updated for Swift 3. About the Reader This book is written especially for non programmers - no experience needed! About the Author Wendy Wise has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you'll find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors. Table of Contents PART 1 - YOUR VERY FIRST APP Getting started Building your first app Your first app, explained Learning more about your development tools: Xcode Capturing users' actions: adding buttons The button app, explained Capturing user input: adding text boxes Playing on the Playground PART 2 - THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS Go with the flow, man! Controlling the flow of your app While you're doing that... Collections Telling stories with storyboards ViewControllers in depth Put it on my tab: creating tab bars Table views: more than a coffee table picture book Patterns: learning to sew PART 3 - CREATING THE LIKE IT OR NOT APP Putting it all together: the LioN app Adding data to your LioN app Displaying details of your LioN Creating the details of the detail view The AddEditView scene Delegates are everywhere Editing LioNs Saving LioNs Making your LioN prettier Working with Auto Layout Search your LioNs
Professional Iphone And Ipad Database Application Programming
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Author : Patrick Alessi
language : en
Publisher: John Wiley & Sons
Release Date : 2010-10-01
Professional Iphone And Ipad Database Application Programming written by Patrick Alessi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-01 with Computers categories.
A much-needed resource on database development and enterprise integration for the iPhone An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone. Coverage includes: Introducing Data-Driven Applications The iPhone and iPad Database: Sqlite Displaying Your Data: The UITableView ipad Interface Elements Introducing Core Data Modeling Data in Xcode Building a Core Data Application Core Data-Related Cocoa Features Core Data Migration and Performance Working with Xml on the iPhone Integrating with Web Services Professional iPhone and iPad Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.
Ios Sdk Programming A Beginners Guide
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Author : James A. Brannan
language : en
Publisher: McGraw Hill Professional
Release Date : 2011-01-31
Ios Sdk Programming A Beginners Guide written by James A. Brannan and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-31 with Computers categories.
Essential Skills--Made Easy! Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store! Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Head First Iphone And Ipad Development
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Author : Dan Pilone
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-12-18
Head First Iphone And Ipad Development written by Dan Pilone and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-18 with Computers categories.
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone's camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Learn Gamesalad For Ios
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Author : David Guerineau
language : en
Publisher: Apress
Release Date : 2012-08-04
Learn Gamesalad For Ios written by David Guerineau and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-04 with Computers categories.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide
Learning Ios Development
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Author : Maurice Sharp
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014
Learning Ios Development written by Maurice Sharp and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.
This book offers the perfect hands-on introduction to iOS development, covering everything your students need to know about Objective-C, XCode, and modern iOS user interface development. With sample projects and end-of-chapter exercises, this book is ideal for classroom instruction. The authors get started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode and related tools to build projects, instrument and efficiently debug code, and deploy apps. In the next part, hey turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a taste of Core Data.
Professional Windows 8 Programming
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Author : Nick Lecrenski
language : en
Publisher: John Wiley & Sons
Release Date : 2012-12-17
Professional Windows 8 Programming written by Nick Lecrenski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-17 with Computers categories.
Annotation It is an exciting time to be a Windows developer. The arrival of Windows 8 is a complete game changer. The operating system and its development platform offer you an entirely new way to create rich, full-featured Windows-based applications. This team of authors takes you on a journey through all of the new development features of the Windows 8 platform specifically how to utilize Visual Studio 2012 and the XAML/C♯ languages to produce robust apps that are ready for deployment in the new Windows Store. Professional Windows 8 Programming:Learn how to utilize XAML to create rich content driven user interfacesMake use of the new AppBar to create a chrome-less menu systemSee how to support Sensors andGeo-locationon Windows 8 devicesIntegrate your app into the Windows 8 ecosystem with Contracts and ExtensionsWalks you through the new Windows 8 navigation system for multi-page appsMinimize code with Data Binding and MVVM design patternsFeatures tips on getting your app ready for the Windows storeMaximize revenue for your app by learning about available monetization strategies.