Learning Design Patterns With Unity
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Learning Design Patterns With Unity
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31
Learning Design Patterns With Unity written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#! Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs Book DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns. What you will learn Implement a persistent game manager using the Singleton pattern Spawn projectiles efficiently with Object Pooling for optimized performance Build a flexible crafting system using the Factory Method pattern Design an undo/redo system for player movement with the Command pattern Implement a state machine to control a two-person battle system Modify existing character objects with special abilities using the Decorator pattern Who this book is for This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.
Learning Design Patterns With Unity
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Author : Harrison Ferrone
language : en
Publisher:
Release Date : 2024-05
Learning Design Patterns With Unity written by Harrison Ferrone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05 with Computers categories.
Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills. Purchase of the print or Kindle book includes a free eBook in PDF format Key Features: - Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects - Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment - Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs Book Description: Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career What You Will Learn: - Implement a persistent game manager using the Singleton pattern - Spawn projectiles with object pooling to optimize performance and memory usage - Build a flexible crafting system using the Factory Method pattern - Design an undo/redo system for player movement using the Command pattern - Implement a state machine to control a two-person battle system - Modify existing character objects with special abilities Who this book is for: This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try Learning C# by Developing Games with Unity instead
Game Development Patterns With Unity 2021
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Author : David Baron
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-30
Game Development Patterns With Unity 2021 written by David Baron and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-30 with Computers categories.
Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
Hands On Game Development Patterns With Unity 2019
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Author : David Baron
language : en
Publisher:
Release Date : 2019-03-29
Hands On Game Development Patterns With Unity 2019 written by David Baron and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-29 with Computers categories.
Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices. Key Features Gain expertise in Industry Standard design patterns. Get your hands on popular patterns such as Observer, Singleton, State, and Factory. Leverage the power of C# coding to create solid architectures for your game projects. Book Description Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. The book begins by explaining Unity Engine's architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity's Engine architecture and assist them in making better technical decisions. We will then learn about the game industry's most popular software design patterns. Right from the initial concept up to its implementation, you'll learn every detail in the context of genuine industry use cases that game programmers often deal with in the field. This approach will be a onestop reference point and will give you a complete picture of tried and tested software development patterns with Unity using C#. We will review classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition. The book concludes by covering the dark side of design patterns, by exposing recognizable patterns that tend to creep out in code bases and have unexpected negative side-effects. What you will learn Discover the core architectural pillars of the Unity game engine. Learn about software design patterns while building gameplay systems. Acquire the skills to recognize anti-patterns and how to avoid their adverse effect in your codebase. Enrich your design vocabulary so you can better articulate your ideas on how to better your game's architecture. Gain some mastery over Unity's API by writing well-designed code. Get some game industry insider tips and tricks that will help you in your career. Who this book is for The ideal target audience for this book is game developers who want to get their hands on industry-standard, software development patterns and techniques to create engaging and exciting games with Unity 2018. Basic Unity development knowledge is necessary to make the most out of this book. Prior experience with C# will also be helpful
Guiding Children S Learning Of Mathematics
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Author : Leonard M. Kennedy
language : en
Publisher: Wadsworth Publishing Company
Release Date : 2000
Guiding Children S Learning Of Mathematics written by Leonard M. Kennedy and has been published by Wadsworth Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Business & Economics categories.
This text is a thorough and practical guide to teaching pre-school through 6th grade level mathematics for the pre-service and in-service elementary school teacher. Kennedy and Tipps have perfected a combination math methods/resource book that is consistent with the 2000 National Council of Teachers of Mathematics (NCTM) Standards.
Learning To See
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Author : Mamie Russell Mutz
language : en
Publisher:
Release Date : 1930
Learning To See written by Mamie Russell Mutz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1930 with Color categories.
A Conceptual Model For Design Education
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Author : William Michel Martin
language : en
Publisher:
Release Date : 1983
A Conceptual Model For Design Education written by William Michel Martin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Design categories.
Journal Of Object Oriented Programming
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Author :
language : en
Publisher:
Release Date : 2001
Journal Of Object Oriented Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Object-oriented programming (Computer science) categories.
Psa Journal
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Author :
language : en
Publisher:
Release Date : 1959
Psa Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1959 with Photography categories.
The Design Of Education
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Author : Cyril O. Houle
language : en
Publisher: Jossey-Bass
Release Date : 1972-04-04
The Design Of Education written by Cyril O. Houle and has been published by Jossey-Bass this book supported file pdf, txt, epub, kindle and other format this book has been release on 1972-04-04 with Education categories.
In this revised second edition, Houle offers an up-to-date blueprint for planning, setting up, and evaluating adult education programs of any size--along with specific guidance that shows educators how to use his model to implement the type of program best suited to their needs and the needs of their learners.