Learning Cocos2d Js Game Development
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Learning Cocos2d Js Game Development
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Author : Emanuele Feronato
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-12
Learning Cocos2d Js Game Development written by Emanuele Feronato and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-12 with Computers categories.
If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.
Rapid Game Development Using Cocos2d Js
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Author : Hemanth Kumar
language : en
Publisher: Apress
Release Date : 2016-12-19
Rapid Game Development Using Cocos2d Js written by Hemanth Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-19 with Computers categories.
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Learning Cocos2d X Game Development
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-09-23
Learning Cocos2d X Game Development written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-23 with Computers categories.
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Cocos2d X Game Development Blueprints
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Author : Karan Sequeira
language : en
Publisher:
Release Date : 2015-07-27
Cocos2d X Game Development Blueprints written by Karan Sequeira and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-27 with Computers categories.
If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.
The Royal Road To Game Development Using Cocos2d Js
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Author : Jonathan Suh
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-05-30
The Royal Road To Game Development Using Cocos2d Js written by Jonathan Suh and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-30 with categories.
I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don't want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction
Cocos2d Cross Platform Game Development Cookbook
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-22
Cocos2d Cross Platform Game Development Cookbook written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-22 with Computers categories.
Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.
Cocos2d Js Mobile Game Development On Steroids
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Author : Shreedhara C A
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-04-13
Cocos2d Js Mobile Game Development On Steroids written by Shreedhara C A and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-13 with categories.
A all rounder book that focuses all about how fast you can develop game as fast as 2 days to completely develop the game end to end in Cocos2d-JS/HTML5 and release it to the android market. Covers all aspects of Mobile Game Development, and publishing. Includes all the important topics like 1. What tools and softwares are required 2. What needs to be configured 3. Where to get the graphics and backgrounds 4. How to create a prototype in just 1 hour. 5. How to setup the environment 6. And more steps that leads to the creation of game 7. Adding Social share features 8. Adding leaderboard and score features 9. Adding Admob, chartboost or any other Interstitial or banner ads 10. Adding rewards features 11. Adding In app purchase features
Building Android Games With Cocos2d X
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Author : Raydelto Hernandez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-30
Building Android Games With Cocos2d X written by Raydelto Hernandez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-30 with Computers categories.
If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Cocos2d X Game Development Essentials
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Author : Frahaan Hussain
language : en
Publisher:
Release Date : 2014-08-18
Cocos2d X Game Development Essentials written by Frahaan Hussain and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-18 with Computers categories.
This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.
Cocos2d Game Development Blueprints
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Author : Jorge Jordán
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-30
Cocos2d Game Development Blueprints written by Jorge Jordán and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-30 with Computers categories.
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.