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Learn Webassembly


Learn Webassembly
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Learn Webassembly


Learn Webassembly
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Author : Mike Rourke
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-09-25

Learn Webassembly written by Mike Rourke and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-25 with Computers categories.


In the first definitive guide on WebAssembly, you’ll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications . Key FeaturesGenerate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learnLearn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)Create, load, and debug a WebAssembly module (editor and compiler/toolchain)Build a high-performance application using C and WebAssemblyExtend WebAssembly’s feature set using Emscripten by porting a game written in C++Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methodsWho this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you.



Learn Webassembly 2025 Edition


Learn Webassembly 2025 Edition
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Author : Diego Rodrigues
language : en
Publisher: Diego Rodrigues
Release Date : 2025-01-02

Learn Webassembly 2025 Edition written by Diego Rodrigues and has been published by Diego Rodrigues this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-02 with Business & Economics categories.


LEARN WebAssembly: Build High-Performance Applications with Native Code. From Fundamentals to Practical Applications – 2025 Edition This book is ideal for web developers and software engineers who want to master WebAssembly with a practical focus. You will learn to compile code written in languages like C, C++, and Rust for browser execution, optimizing the performance of intensive web applications. Explore integration with JavaScript, asynchronous calls, memory management, and interoperability between native modules and web scripts. Includes: • Compiling C/C++ and Rust code to WebAssembly • Integration with JavaScript and bidirectional calls • Performance optimization and latency reduction • Efficient memory and buffer management • Creation of reusable and interoperable modules • Toolchain setup and use of Emscripten • Best practices for security and module sandboxing Master WebAssembly and take your web applications to a new level of performance, scalability, and cross-browser compatibility. webassembly, c++, rust, javascript, emscripten, wasm, interoperability, web optimization, application performance, native modules



Learn Webassembly


Learn Webassembly
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Author : Mike Rourke
language : en
Publisher: Packt Publishing
Release Date : 2018-09-25

Learn Webassembly written by Mike Rourke and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-25 with categories.


In the first definitive guide on WebAssembly, you'll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications . Key Features Generate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book aims to teaches programmers how to leverage this technology to write high- performance applications that run in the browser. This book will introduces you to the powerful WebAssembly concepts of WebAssembly that willto help you write lean and powerful web applications with native performance. You will start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyzinge the anatomy of a WebAssembly module and the relationship between the binary and text formats, along with the corresponding JavaScript API. Further on, weyou'll implement all the techniques you've learned by to building a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you would will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learn Learn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API) Create, load, and debug a WebAssembly module (editor and compiler/toolchain) Build a high-performance application using C and WebAssembly Extend WebAssembly's feature set using Emscripten by porting a game written in C++ Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methods Who this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you.



Hands On Game Development With Webassembly


Hands On Game Development With Webassembly
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Author : Rick Battagline
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-31

Hands On Game Development With Webassembly written by Rick Battagline and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.


Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web



Learn Webassembly


Learn Webassembly
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Author : Diego Rodrigues
language : en
Publisher: Independently Published
Release Date : 2025-02-24

Learn Webassembly written by Diego Rodrigues and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-24 with Computers categories.


Discover the power of WebAssembly with "LEARN WebAssembly: From Basics to Practical Applications - 2025 Edition," an essential guide for developers seeking to optimize the performance of their applications on the web and beyond. Written by Diego Rodrigues, renowned best-selling author with over 180 books published in six languages, this manual combines detailed theoretical explanations with practical examples, guiding you to a comprehensive mastery of this revolutionary technology. WebAssembly is more than a technology; it is the bridge that connects the efficiency of native code with the accessibility of the web. In this book, you will explore everything from the fundamentals of WebAssembly's architecture to advanced practical applications. Learn to integrate languages like C, Rust, and Go, create interactive interfaces, and develop solutions that extend beyond browsers, reaching mobile devices and servers. With chapters covering topics such as memory management, performance, security, popular frameworks, and integration with JavaScript, this guide is an indispensable tool for professionals at all levels. The case studies, detailed examples, and scripts presented make learning accessible and directly applicable to real-world contexts. Prepare to master one of the most impactful technologies of today, with valuable insights to optimize processes, reduce costs, and turn ideas into scalable solutions. Invest in your future with "LEARN WebAssembly." Your journey to creating high-performance applications and exploring new technological frontiers starts now!



Game Development With Rust And Webassembly


Game Development With Rust And Webassembly
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Author : Eric Smith
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-04-29

Game Development With Rust And Webassembly written by Eric Smith and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Computers categories.


Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key Features Build and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color Learn how to use Rust for web development with WebAssembly Explore modern game development and programming techniques to build 2D games using Rust Book DescriptionThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.What you will learn Build and deploy a Rust application to the web using WebAssembly Use wasm-bindgen and the Canvas API to draw real-time graphics Write a game loop and take keyboard input for dynamic action Explore collision detection and create a dynamic character that can jump on and off platforms and fall down holes Manage animations using state machines Generate levels procedurally for an endless runner Load and display sprites and sprite sheets for animations Test, refactor, and keep your code clean and maintainable Who this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.



Webassembly The Definitive Guide


Webassembly The Definitive Guide
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Author : Brian Sletten
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2021-12

Webassembly The Definitive Guide written by Brian Sletten and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12 with Computers categories.


WebAssembly: The Definitive Guide provides a thorough and accessible introduction to one of the most transformative technologies hitting our industry. What started as a way to use languages other than just JavaScript in the browser has evolved into a comprehensive path toward portability, performance, increased security and greater code reuse across an impressive collection of deployment targets. The goals may sound familiar, but in practice, we're finally getting our safe, fast, portable, and secure software development environment offering the potential for reuse. This practical book introduces the elements of this technology incrementally while building to several concrete, code-driven examples of practical but cutting edge WebAssembly uses.



Webassembly 2 0 Essentials Second Edition


Webassembly 2 0 Essentials Second Edition
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Author : GitforGits
language : en
Publisher: GitforGits
Release Date : 2025-10-10

Webassembly 2 0 Essentials Second Edition written by GitforGits and has been published by GitforGits this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-10 with Computers categories.


This book is for you if you're tired of watching JavaScript struggle with complicated calculations while your users get impatient. I wrote this second edition because WebAssembly 2.0 changes everything, and I wanted to show you exactly how to use it without the usual technical book problems. The first thing we'll do is go through the basics, like memory management and control flow, which are the most important. Then we'll move on to putting together C, C++, Rust, and Python into Wasm modules that actually work. I'll show you how to use multi-threading, profiling and optimisation techniques that I've used in real projects, not just theoretical exercises. I know a lot of you have old Wasm 1.0 code, so I've written a whole chapter about how to move it over without causing any problems. And we'll also learn how to use WebAssembly in other ways, not just in browsers. You'll learn to work with Dapr for distributed microservices, deploy on Kubernetes, and build cloud-native applications that scale well. There is working code in every chapter that you can use right away. There is no unnecessary information, just practical techniques that solve real problems. I've figured out the tricky parts and the things that can go wrong, and I'm sharing them what actually works. By the time you finish this book, it will have taught you everything you need to build WebAssembly applications so quickly that people will be amazed. Key Features Use WebAssembly, manage memory, and control the flow of a program. Put together C, C++, Rust, and Python into high-performance WebAssembly modules using Emscripten. Build advanced multi-threaded apps using atomic operations, shared memory and thread-safe synchronization patterns. Migrate old Wasm 1.0 projects to version 2.0 using proven strategies. Combine WebAssembly with Dapr for microservices using patterns for managing data and sending messages. Deploy and scale Wasm workloads on Kubernetes clusters with complete control over configuration and secrets management. Make performance better by using systematic profiling and advanced compilation techniques for production apps. Take care of module imports, exports, and JavaScript interoperability. Use tables, memory semantics and dynamic dispatch mechanisms for complex logic. Manage networking, security, monitoring, and debugging for WebAssembly cloud-native deployments at scale. Table of Content Introduction to WebAssembly Fundamentals of WebAssembly Programming WebAssembly Modules and Semantics Bridging WebAssembly with High-Level Languages Advanced WebAssembly Tools and Techniques Advanced Performance Optimization Practical Migration to Wasm 2.0 Using WebAssembly with Dapr Running WebAssembly Apps on Kubernetes



Webassembly For Cloud


Webassembly For Cloud
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Author : Shashank Mohan Jain
language : en
Publisher: Apress
Release Date : 2021-11-14

Webassembly For Cloud written by Shashank Mohan Jain and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-14 with Computers categories.


Journey into the amazing world of WebAssembly (Wasm) and learn about how it can be applied on the cloud. This book is an introduction to Wasm aimed at professionals accustomed to working with cloud-related technologies such as Kubernetes and Istio service mesh. Author Shashank Jain begins with an introduction to Wasm and its related tooling such as wasm-bindgen and wapc. He then walks you through code examples using Rust, Golang, and JavaScript to demonstrate how they can be compiled to Wasm and consumed from Wasm runtimes deployed standalone, as well as on the cloud. You will see how a wasm module can be run through an http interface, and how Wasm fits into CNCF projects such as Kubernetes and Istio service mesh. After that, you’ll learn how the polyglot nature of WebAssembly can be leveraged through examples written in languages like Rust and consumed via Golang and JavaScript, with a focus on how WebAssembly allows interoperability between them. You’ll gain an understanding of how Wasm-based modules can be deployed inside Linux containers and orchestrated via Kubernetes, and how Wasm can be used within the Istio proxy to apply rules and filters. After reading this book, you’ll have the knowledge necessary to apply WebAssembly to create multi tenanted workloads which can be polyglot in nature and can be deployed on cloud environments like Kubernetes. What You Will Learn Understand how Wasm can be used for server-side applications Learn about Wasm memory model and Wasm module layout How communication between host and Wasm module is facilitated The basics of Wasm sandboxing and security The fundamentals of tooling around Wasm, such as WAT and Wasm-pack Create a Wasm module in Rust and consume it from JavaScript, Rust and Golang. Grasp how Kubernetes can be used to orchestrate Wasm-based workloads How Wasm fits into service mesh Who Is This Book For Software developers/architects who are looking to hone their skills in virtualization and explore alternatives to Docker and container-based technologies for their workload deployments. Readers should have a basic programming background in languages such as Rust and Golang to get the most out of this book.



The Art Of Webassembly


The Art Of Webassembly
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Author : Rick Battagline
language : en
Publisher: No Starch Press
Release Date : 2021-06-01

The Art Of Webassembly written by Rick Battagline and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-01 with Computers categories.


A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications. WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps. First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages. You’ll also learn how to: Embed WebAssembly applications in web browsers and Node.js Use browser debuggers to evaluate your WebAssembly code Format variables, loops, functions, strings, data structures, and conditional logic in WAT Manipulate memory Build a program that generates graphical objects and detects when they collide Evaluate the output of a WebAssembly compiler The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.