Learn Computer Game Programming With Directx 7 0
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Learn Computer Game Programming With Directx 7 0
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Author : Ian Parberry
language : en
Publisher: Wordware Publishing
Release Date : 2000
Learn Computer Game Programming With Directx 7 0 written by Ian Parberry and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer games categories.
Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.
Forthcoming Books
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Author : Rose Arny
language : en
Publisher:
Release Date : 2003-04
Forthcoming Books written by Rose Arny and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04 with American literature categories.
Isometric Game Programming With Directx 7 0
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Author : Ernest Pazera
language : en
Publisher: Course Technology
Release Date : 2001
Isometric Game Programming With Directx 7 0 written by Ernest Pazera and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Advanced 3 D Game Programming Using Directx 7 0
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Author : Adrian Perez
language : en
Publisher: Wordware Publishing
Release Date : 2000
Advanced 3 D Game Programming Using Directx 7 0 written by Adrian Perez and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.
Books Out Loud
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Author :
language : en
Publisher:
Release Date : 2007
Books Out Loud written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Audiobooks categories.
Sams Teach Yourself Directx 7 In 24 Hours
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Author : Robert Dunlop
language : en
Publisher: Sams Publishing
Release Date : 1999
Sams Teach Yourself Directx 7 In 24 Hours written by Robert Dunlop and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.
Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
American Book Publishing Record
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Author :
language : en
Publisher:
Release Date : 2006
American Book Publishing Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with American literature categories.
The Software Encyclopedia
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Author :
language : en
Publisher:
Release Date : 1986
The Software Encyclopedia written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computer industry categories.
Introduction To Computer Game Programming With Directx 8 0
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Author : Ian Parberry
language : en
Publisher: Wordware Publishing
Release Date : 2001
Introduction To Computer Game Programming With Directx 8 0 written by Ian Parberry and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.