Knockoutjs Blueprints
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Knockoutjs Blueprints
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Author : Carlo Russo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-02-25
Knockoutjs Blueprints written by Carlo Russo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-25 with Computers categories.
If you are a JavaScript developer and already know the basics of KnockoutJS and you want to get the most out of it, then this book is for you. This book will help in your transition from a small site to a large web application that is easily maintainable.
Knockoutjs Blueprints
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Author : Carlo Russo
language : en
Publisher: Packt Publishing
Release Date : 2015-02-25
Knockoutjs Blueprints written by Carlo Russo and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-25 with Computers categories.
Knockoutjs Blueprints
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Author : Aidan E. Adams
language : en
Publisher: CreateSpace
Release Date : 2015-08-15
Knockoutjs Blueprints written by Aidan E. Adams and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-15 with categories.
This updated and expanded second edition of the KnockoutJS Blueprints provides a user-friendly introduction to the subject Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Knockout Js Succinctly
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Author : Ryan Hodson
language : en
Publisher:
Release Date : 2017-02-06
Knockout Js Succinctly written by Ryan Hodson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-06 with categories.
Knockout.js Succinctly is intended for professional web developers who need to build dynamic, scalable user interfaces with minimal code. Author Ryan Hodson guides you through the essentials of the library, starting with a brief overview of Knockout and its data-oriented aspects, followed by a thorough examination of binding data to various HTML elements, and finally examples of accessing external data and combining Knockout with jQuery animation routines. Complete with code examples and informative diagrams yet shorter than 100 pages, Knockout.js Succinctly is the one resource you need for getting started with Knockout as fast as possible.
Signalr Blueprints
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Author : Einar Ingebrigtsen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-02-25
Signalr Blueprints written by Einar Ingebrigtsen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-25 with Computers categories.
This book is designed for software developers, primarily those with knowledge of C#, .NET, and JavaScript. Good knowledge and understanding of SignalR is assumed to allow efficient programming of core elements and applications in SignalR.
Getting Started With Knockout Js
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Author : Andrey Akinshin
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-07-17
Getting Started With Knockout Js written by Andrey Akinshin and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-17 with categories.
Knockout.js is intended for professional web developers who need to build dynamic, scalable user interfaces with minimal code. Author Ryan Hodson guides you through the essentials of the library, starting with a brief overview of Knockout and its data-oriented aspects, followed by a thorough examination of binding data to various HTML elements, and finally examples of accessing external data and combining Knockout with jQuery animation routines. Complete with code examples and informative diagrams yet shorter than 100 pages, Knockout.js is the one resource you need for getting started with Knockout as fast as possible. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Blueprints Visual Scripting For Unreal Engine
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Author : Marcos Romero
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-08-23
Blueprints Visual Scripting For Unreal Engine written by Marcos Romero and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-23 with Computers categories.
Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game. By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Blueprints Visual Scripting For Unreal Engine
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Author : Brenden Sewell
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-28
Blueprints Visual Scripting For Unreal Engine written by Brenden Sewell and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Computers categories.
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Unreal Engine Game Development Blueprints
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Author : Nicola Valcasara
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-12-29
Unreal Engine Game Development Blueprints written by Nicola Valcasara and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-29 with Computers categories.
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Omnimech Blueprints
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Author : FASA Corporation
language : en
Publisher: Fasa
Release Date : 1991-06
Omnimech Blueprints written by FASA Corporation and has been published by Fasa this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-06 with categories.