Ios 9 App Development Essentials
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Ios 9 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2015-10-22
Ios 9 App Development Essentials written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-22 with categories.
iOS 9 App Development Essentials is latest edition of this popular book series and has now been fully updated for the iOS 9 SDK, Xcode 7 and the Swift 2 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 9 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 9. Assuming you are ready to download the iOS 9 SDK and Xcode 7, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.
Ios 9 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-10-17
Ios 9 App Development Essentials written by Neil Smyth and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-17 with Application software categories.
iOS 9 App Development Essentials is latest edition of this popular book series and has now been fully updated for the iOS 9 SDK, Xcode 7 and the Swift 2 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 9 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 9. Assuming you are ready to download the iOS 9 SDK and Xcode 7, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.
Ios 11 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2018-03-01
Ios 11 App Development Essentials written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-01 with categories.
Ios App Development Portable Genius
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Author : Richard Wentk
language : en
Publisher: John Wiley & Sons
Release Date : 2012-08-07
Ios App Development Portable Genius written by Richard Wentk and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-07 with Computers categories.
The essential skills and technologies needed for iOS development in one handy guide! The unprecedented popularity of iOS devices, such as the iPhone, iPad, and iPod touch, has led to a development boom. If you’re eager to become part of the action, then this is the book for you! Packed with must-have information on iOS development, this handy guide covers Objective-C, Xcode, Frameworks, and sound design principles and explains how to upload an app to the app store and integrate apps with the latest advances that Apple offers developers. The featured tips and tricks will get you up and running and sharpen your skills as an iOS developer. Gets savvy beginning developers started with iOS development while also keeping experienced iOS developers up to date on the latest in this field Features easy-to-follow instructions on the strong and stable iOS platform iOS Development Portable Genius covers all the essentials you need to get started with iOS development today.
Iphone And Ipad App 24 Hour Trainer
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Author : Abhishek Mishra
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05
Iphone And Ipad App 24 Hour Trainer written by Abhishek Mishra and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05 with Computers categories.
"Part #978KPART26941, DVD ID #MD05365A"--Disc surface.
Java Se8 For Programmers
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Author : Paul J. Deitel
language : en
Publisher: Prentice Hall
Release Date : 2014-03-29
Java Se8 For Programmers written by Paul J. Deitel and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-29 with Computers categories.
The professional programmer’s Deitel® guide to Java™ SE 7 and SE 8 (Java 8) development with the powerful Java™ platform ¿ Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java™ language and Java™ APIs in depth. The book presents¿ concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code walkthroughs and program outputs. The book features hundreds of complete Java™ programs with thousands of lines of proven Java™ code, and hundreds of tips that will help you build robust applications. ¿ Start with an introduction to Java™ using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, JDBC™ and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java™ implementation. When you’re finished, you’ll have everything you need to build industrial-strength object-oriented¿¿ Java™ SE 7 and SE 8 (Java 8) applications. ¿ Practical, Example-Rich Coverage of: • Java™ SE 7 and SE 8 (Java 8) • Lambdas, Streams, Functional Interfaces with Default and Static Methods • Classes, Objects, Encapsulation,¿ Inheritance, Polymorphism, Interfaces • Swing and JavaFX GUIs; Graphics • Integrated Exception Handling • Files, Streams, Object Serialization • Multithreading and Concurrency for Optimal Multi-Core Performance • Generics and Generic Collections • Database (JDBC™, SQL and JavaDB) • Using the Debugger and the API Docs • Industrial-Strength, Object-Oriented Design ATM Case Study and more. ¿ Visit www.deitel.com • Download code examples • For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or¿ write to [email protected] • Join the Deitel social networking communities on Facebook® at¿ facebook.com/DeitelFan,¿ Twitter® @deitel, Google+™ at google.com/+DeitelFan,¿¿ LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at¿ youtube.com/user/DeitelTV • Subscribe to the Deitel® Buzz Online e-mail newsletter at¿ www.deitel.com/newsletter/ subscribe.html ¿
Ios 12 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: Payload Media, Inc.
Release Date : 2018-10-31
Ios 12 App Development Essentials written by Neil Smyth and has been published by Payload Media, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.
iOS 12 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 12 SDK, Xcode 10 and the Swift 4 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 12 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access and video playback support. Other features are also covered including Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, CloudKit sharing and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage in addition to drag and drop integration and the document browser. The key new features of iOS 12 and Xcode 10 are also covered in detail, including Siri shortcuts and the new iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 12. Assuming you are ready to download the iOS 12 SDK and Xcode 10, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.
Swift For Programmers
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Author : Paul J. Deitel
language : en
Publisher: Prentice Hall
Release Date : 2015-01-16
Swift For Programmers written by Paul J. Deitel and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-16 with Computers categories.
The professional programmer’s Deitel® guide to Apple’s new Swift programming language for the iOS® and OS X® platforms ¿ Written for programmers with a background in object-oriented programming in a C-based language like Objective-C, Java, C# or C++, this book applies the Deitel signature live-code approach with scores of complete, working, real-world programs to explore the new Swift language in depth. The code examples feature syntax shading, code highlighting, rich commenting, line-by-line code walkthroughs and live program outputs. The book features thousands of lines of proven Swift code, and tips that will help you build robust applications. ¿ Start with an introduction to Swift using an early classes and objects approach, then rapidly move on to more advanced topics. When you master the material, you’ll be ready to build industrial-strength object-oriented Swift applications. About This Book ¿ The Swift™ programming language was arguably the most significant announcement at Apple’s 2014 Worldwide Developers Conference. Although apps can still be developed in Objective-C®, Apple says that Swift is its applications programming and systems programming language of the future. ¿ Swift is a contemporary language with simpler syntax than Objective-C. Because Swift is new, its designers were able to include popular programming language features from languages such as Objective-C, Java™, C#, Ruby, Python® and many others. These features include automatic reference counting (ARC), type inference, optionals, String interpolation, tuples, closures (lambdas), extensions, generics, operator overloading, functions with multiple return values, switch statement enhancements and more. We’ve been able to develop apps more quickly in Swift than with Objective-C and the code is shorter, clearer and runs faster on today’s multi-core architectures. ¿ Swift also eliminates the possibility of many errors common in other languages, making your code more robust and secure. Some of these error-prevention features include no implicit conversions, ARC, no pointers, required braces around every control statement’s body, assignment operators that do not return values, requiring initialization of all variables and constants before they’re used, array bounds checking, automatic checking for overflow of integer calculations, and more. You can combine Swift and Objective-C in the same app to enhance existing Objective-C apps without having to rewrite all the code. Your apps will easily be able to interact with the Cocoa®/Cocoa Touch® frameworks, which are largely written in Objective-C. ¿ You can also use the new Xcode playgrounds with Swift. A playground is an Xcode window in which you can enter Swift code that compiles and executes as you type it. This allows you to see and hear your code’s results as you write it, quickly find and fix errors, and conveniently experiment with features of Swift and the Cocoa/Cocoa Touch frameworks. ¿ Practical, Example-Rich Coverage of: Classes, Objects, Methods, Properties Initializers, Deinitializers, Bridging Tuples, Array and Dictionary Collections Structures, Enumerations, Closures, ARC Inheritance, Polymorphism, Protocols Type Methods, Type Properties Generics; Strings and Characters Operator Overloading, Operator Functions, Custom Operators, Subscripts Access Control; Type Casting and Checking Nested Types, Nested Methods Optionals, Optional Chaining, Extensions Xcode, Playgrounds, Intro to Cocoa Touch® with a Fully Coded iOS® 8 Tip Calculator App Overflow Operators, Attributes, Patterns More topics online ¿ IMPORTANT NOTE ABOUT XCODE AND SWIFT: With Xcode 6.3 and Swift 1.2, Apple introduced several changes in Swift that affect the book's source code. Please visit www.deitel.com/books/iOS8FP1 for updated source code. The changes do not affect Xcode 6.2 users. You can download Xcode 6.2 from developer.apple.com/downloads/index.action (you’ll have to log in with your Apple developer account to see the list of downloads). ¿ Visit www.deitel.com Download code examples For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or to [email protected] Join the Deitel social networking communities on Facebook® at facebook.com/DeitelFan, Twitter® at @deitel, Google+™ at google.com/+DeitelFan, LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at youtube.com/user/DeitelTV and subscribe to the Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/ subscribe.html ¿
Ios 9 Game Development Essentials
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Author : Chuck Gaffney
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-06
Ios 9 Game Development Essentials written by Chuck Gaffney and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-06 with Computers categories.
Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book Create storyboards in Xcode from concept to code and design Chalk out your game's overall navigation and structure Work with 2D and 3D game development tools Who This Book Is For This book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required. What You Will Learn Familiarise yourself with both basic and advanced Swift game development code Understand the structure and flow of a typical iOS app Work with the SpriteKit framework to make 2D games, sprites, and overlays Discover 3D game development with SceneKit Visually design levels and game assets with XCode 7's latest features Explore the concept of component-based structuring with iOS 9's Gameplaykit Beta test and publish your game with iTunes Connect In Detail Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments. Style and approach This book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.
Ios 9 Programming Fundamentals With Swift
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Author : Matt Neuburg
language : en
Publisher:
Release Date : 2015
Ios 9 Programming Fundamentals With Swift written by Matt Neuburg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Application software categories.
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 2.0{u2014}the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn Swift{u2019}s object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Explore Swift{u2019}s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets Learn how to declare, instantiate, and customize Swift object types{u2014}enums, structs, and classes Discover powerful Swift features such as protocols and generics Catch up on Swift 2.0 innovations: option sets, protocol extensions, error handling, guard statements, availability checks, and more Tour the lifecycle of an Xcode project from inception to App Store Create app interfaces with nibs and the nib editor, Interface Builder Understand Cocoa{u2019}s event-driven model and its major design patterns and features Find out how Swift communicates with Cocoa{u2019}s C and Objective-C APIs Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 9.