Inside Softimage 3d
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Inside Softimage 3d
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Author : Anthony Rossano
language : en
Publisher: New Riders Publishing
Release Date : 1998
Inside Softimage 3d written by Anthony Rossano and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Inside Softimage 3d
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Author : Anthony Rossano
language : zh-CN
Publisher:
Release Date : 1999
Inside Softimage 3d written by Anthony Rossano and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer graphics categories.
Inside Softimage 3d
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Author : アンソニー ロッサノ
language : ja
Publisher:
Release Date : 1999-03-31
Inside Softimage 3d written by アンソニー ロッサノ and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-03-31 with categories.
バージョン3・8SP1に対応!SIユーザー必携のバイブル登場。基本操作からモデリング、アニメーション、レンダリングまで、SOFTIMAGE 3D:Extremeの実践的な利用法を解説。
Inside Windows 2000 Server
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Author : William Boswell
language : en
Publisher: Sams Publishing
Release Date : 2000
Inside Windows 2000 Server written by William Boswell and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
A guide to Windows 2000 Server technology offers IT professionals solutions and strategies for managing installation, account administration, file and print configuration, security, maintenance, back-up, and troubleshooting.
Pc Mag
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Author :
language : en
Publisher:
Release Date : 1996-11-05
Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-11-05 with categories.
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Char Davies Immersive Virtual Art And The Essence Of Spatiality
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Author : Laurie McRobert
language : en
Publisher: University of Toronto Press
Release Date : 2007-01-01
Char Davies Immersive Virtual Art And The Essence Of Spatiality written by Laurie McRobert and has been published by University of Toronto Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Art categories.
In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.
Mixed Realities
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Author : Sarah Atkinson
language : en
Publisher: Wayne State University Press
Release Date : 2025-02-18
Mixed Realities written by Sarah Atkinson and has been published by Wayne State University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-18 with Computers categories.
Innovative contributions, systemic challenges, and the imperative for diversity in emerging digital media realms. Bolstered by the voices and experiences of dozens of women, nonbinary, and genderqueer new media practitioners, Mixed Realities explores the dynamic intersection of gender and emerging digital technologies. From realms of transmedia, multiplatform, virtual reality, augmented reality, and immersive technologies, this work uncovers the universal challenges and systemic gender-based exclusions individuals face. Authors Sarah Atkinson and Vicki Callahan explore how emergent media have inherited traditional media's systemic biases but also offer new opportunities for diverse and equitable storytelling and engagement. Highlighting a surge in gender-diverse participation and innovation, this book counters historical accounts and details essential yet overlooked contributions to the field. Mixed Realities serves as an early archive of diverse contributions, with firsthand accounts that challenge the existing biased narratives of media's history and evolution. Atkinson and Callahan emphasize the necessity of including underrepresented voices, stories, models, and futures, and they underscore the importance of recognizing and valuing a spectrum of perspectives in both emergent media and established media contexts.
Pc Mag
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Author :
language : en
Publisher:
Release Date : 1996-11-05
Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-11-05 with categories.
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Visual Proceedings
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Author : Brian Blau
language : en
Publisher:
Release Date : 1996
Visual Proceedings written by Brian Blau and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Adobe Acrobat categories.
Pioneers In Machinima The Grassroots Of Virtual Production
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Author : Tracy G. Harwood
language : en
Publisher: Vernon Press
Release Date : 2021-09-07
Pioneers In Machinima The Grassroots Of Virtual Production written by Tracy G. Harwood and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-07 with Photography categories.
This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.