Download I Mode Developer S Guide - eBooks (PDF)

I Mode Developer S Guide


I Mode Developer S Guide
DOWNLOAD

Download I Mode Developer S Guide PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get I Mode Developer S Guide book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



I Mode Developer S Guide


I Mode Developer S Guide
DOWNLOAD
Author : Paul Wallace
language : en
Publisher: Addison-Wesley Professional
Release Date : 2002

I Mode Developer S Guide written by Paul Wallace and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Users of this book will be able to quickly and efficiently build I-Mode pages using any desired text editor. Following examples and instructions based on the authors' successful experiences, developers will create or convert images from other platforms, create animations and sound files, and develop dynamic database driven I-Mode applications and Web sites using common scripting languages such as Perl, PHP, and Java. They will also understand the relationship between I-Mode and other wireless technologies, and the unique business model of I-Mode. An overview of several "killer applications" that have fueled I-Mode's success will further prepare the reader to create applications that take full advantage of the features of small-screen devices.



Db2 Developer S Guide


Db2 Developer S Guide
DOWNLOAD
Author : Craig S. Mullins
language : en
Publisher: IBM Press
Release Date : 2012-05-01

Db2 Developer S Guide written by Craig S. Mullins and has been published by IBM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-01 with Computers categories.


DB2 Developer's Guide is the field's #1 go-to source for on-the-job information on programming and administering DB2 on IBM z/OS mainframes. Now, three-time IBM Information Champion Craig S. Mullins has thoroughly updated this classic for DB2 v9 and v10. Mullins fully covers new DB2 innovations including temporal database support; hashing; universal tablespaces; pureXML; performance, security and governance improvements; new data types, and much more. Using current versions of DB2 for z/OS, readers will learn how to: * Build better databases and applications for CICS, IMS, batch, CAF, and RRSAF * Write proficient, code-optimized DB2 SQL * Implement efficient dynamic and static SQL applications * Use binding and rebinding to optimize applications * Efficiently create, administer, and manage DB2 databases and applications * Design, build, and populate efficient DB2 database structures for online, batch, and data warehousing * Improve the performance of DB2 subsystems, databases, utilities, programs, and SQL stat DB2 Developer's Guide, Sixth Edition builds on the unique approach that has made previous editions so valuable. It combines: * Condensed, easy-to-read coverage of all essential topics: information otherwise scattered through dozens of documents * Detailed discussions of crucial details within each topic * Expert, field-tested implementation advice * Sensible examples



The Game Development Strategy Guide


The Game Development Strategy Guide
DOWNLOAD
Author : Cheryl Platz
language : en
Publisher: Rosenfeld Media
Release Date : 2025-09-16

The Game Development Strategy Guide written by Cheryl Platz and has been published by Rosenfeld Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-09-16 with Games & Activities categories.


Some of today’s most popular video games have been on the market for decades, while others barely make it days before disappearing forever. What differentiates the games that survive? This expansive look at modern video game development gives you an end-to-end, cross-disciplinary understanding of the people, processes, and core design principles you’ll need to create video games that thrive. Who Should Read This Book This book is for anyone and everyone interested in working on and creating games, including: Aspiring game developers of any discipline. Veteran game developers looking to reframe their understanding of game development to account for modern trends and standards. Creative leaders who need to build and support environments where great video games are created. Game designers trying to improve their understanding of the business considerations that have felled so many recent games. User experience designers looking to understand, define, and expand their impact in the broader video game market. Producers struggling with the choice of business model or monetization choices for their games. Partners to video game developers like legal counsel, business development, venture capitalists, marketing, licensing, and human relations. You’ll learn… A standard for basic game design principles. Foundational science and the art of universal player motivation, critical to informing decisions about the game. The modern gaming business, including live-service games. The roles that people and companies play in the game development process. A common language for game development techniques. How to achieve creative ideation and learn prioritization techniques. More advanced design topics to help games thrive over time. How to design games that encourage positive social experiences. Modern video gaming monetization techniques. To recognize common ethical and legal issues. About key video games hardware, software, engines, and platforms. What works and what doesn’t in gaming—showing common patterns in the industry and design struggles. Insights that will apply to teams and games of any size—from indie games to mega games Frequently Asked Questions Does “game development” in the title mean this is a programming book? No. This book is intended for anyone who works on video games, and starts in Chapter 1, “What Makes Us Play,” by exploring universal player motivations. The word developer in video gaming, like the broader software industry, is used in many different ways. As discussed in Chapter 3, “Putting the Dev in Game Development,”while some folks believe “game development” refers only to programming, it is usually a more general term applied to the collective act of making a game across all disciplines (as demonstrated by the existence of the broader Game Developers Conference). Is this book only useful for new game developers? This book is useful for game developers at any stage of their career. While it’s a fantastic overview for early career game developers, many veterans who reviewed this book mentioned that they pulled away new insights, especially from chapters like Chapter 9, “From Emergence to Prosocial Gaming.” and Chapter 11, “Efficient and Ethi-cal Economies.” Readers will walk away with a common language for game development techniques from chapters like Chapter 3 and Chapter 13, “The Good and Bad of Game Dev Processes,” that you can use with developers at any career stage. Can I use this book to help my nonindustry partners understand game development? Absolutely! As I wrote this book, I wrote it with a secondary audience of partners like business development, legal, and other groups who don’t experience the industry in the same way. There are tons of folks who would benefit from an overview of the industry and our considerations all in one place. They’ll get the most out of chapters like Chapter 2, “The Living Business of Games,” and Chapter 10, “The Money Game,” which lay out the basic business models at play today, as well as Chapter 3, which will help folks understand why game development teams are so big and complex, and Chapter 7, “Engaging Players over Time,” and Chapter 8,“Creating Immersive Worlds,” which really help explain how games are different from other forms of entertainment.



The Amateur S First Handbook A Complete Guide And Instructor In The Art And Practice Of Modern Dry Plate Photography


The Amateur S First Handbook A Complete Guide And Instructor In The Art And Practice Of Modern Dry Plate Photography
DOWNLOAD
Author : J. H. T. Ellerbeck
language : en
Publisher:
Release Date : 1887

The Amateur S First Handbook A Complete Guide And Instructor In The Art And Practice Of Modern Dry Plate Photography written by J. H. T. Ellerbeck and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with categories.




Resources In Education


Resources In Education
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 1984

Resources In Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Education categories.




Ms Dos Developer S Guide


Ms Dos Developer S Guide
DOWNLOAD
Author : John Angermeyer
language : en
Publisher: Sams Technical Publishing
Release Date : 1986

Ms Dos Developer S Guide written by John Angermeyer and has been published by Sams Technical Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computers categories.




Macromedia Flash Mx Developer S Guide


Macromedia Flash Mx Developer S Guide
DOWNLOAD
Author : P. S. Woods
language : en
Publisher: McGraw-Hill/Osborne Media
Release Date : 2002

Macromedia Flash Mx Developer S Guide written by P. S. Woods and has been published by McGraw-Hill/Osborne Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book



Microsoft Office 2000 Developer S Guide


Microsoft Office 2000 Developer S Guide
DOWNLOAD
Author : D. F. Scott
language : en
Publisher:
Release Date : 1999

Microsoft Office 2000 Developer S Guide written by D. F. Scott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Gives complete coverage of the Office 2000 Object Model, Visual Basic for applications, ActiveX data objects, ODBC, and data access objects.



Windows Developer S Guide To Application Design


Windows Developer S Guide To Application Design
DOWNLOAD
Author : Jeffrey D. Clark
language : en
Publisher: Prentice Hall
Release Date : 1993

Windows Developer S Guide To Application Design written by Jeffrey D. Clark and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


This book specifically addresses application design issues. It presents consistent guidelines to follow and shows how to reduce the amount of analysis required to design an application. The author includes a comprehensive index written for different levels of readers. The disk includes code for ANSI C, ObjectWindows, and Microsoft Foundation Class Library for each program.



Training Manual On Japanese Management And Human Resource Development


Training Manual On Japanese Management And Human Resource Development
DOWNLOAD
Author : Hideo Inohara
language : en
Publisher:
Release Date : 1991

Training Manual On Japanese Management And Human Resource Development written by Hideo Inohara and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Business & Economics categories.