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Grokking Functional Programming


Grokking Functional Programming
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Grokking Simplicity


Grokking Simplicity
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Author : Eric Normand
language : en
Publisher: Simon and Schuster
Release Date : 2021-05-18

Grokking Simplicity written by Eric Normand and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-18 with Computers categories.


"For intermediate and advanced developers building complex software.



Grokking Functional Programming


Grokking Functional Programming
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Author : Michal Plachta
language : en
Publisher: Simon and Schuster
Release Date : 2022-11-08

Grokking Functional Programming written by Michal Plachta and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-08 with Computers categories.


Grokking Functional Programming is a practical book written especially for object-oriented programmers. It will help you map familiar ideas like objects and composition to FP concepts such as programming with immutable data and higher-order functions. You will learn how to write concurrent programs, how to handle errors and how to design your solutions with modularity and readability in mind. And you'll be pleased to know that we skip the academic baggage of lambda calculus, category theory, and the mathematical foundations of FP in favour of applying functional programming to everyday programming tasks. At the end of the book, you'll be ready to pick a functional language and start writing useful and maintainable software.



Grokking Algorithms


Grokking Algorithms
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Author : Korbin Pouros
language : en
Publisher:
Release Date : 2022-10-10

Grokking Algorithms written by Korbin Pouros and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-10 with Computers categories.


Everything you need to know about functional programming all in one place! Granted, functional programming takes a little more learning than traditional programming, but it isn't as hard as you might think. This book is written in easy-to-understand language, with plenty of simple examples to explain the main functional programming concepts and lots of code examples to show you how it all works. In this book, you will: Learn the different types of algorithms and how they work Learn about the practical uses of algorithms Get background knowledge about algorithms with concrete examples Master selection sort and recursion Discover quicksort with real-life examples Learn about hashtags and why they are useful Discover breadth-first search and dijkstra's algorithm Master dynamic programming Algorithms are not the easiest part of data science to learn, but they don't have to be hard. This book shows you how they work by using real-world problems to demonstrate them. It starts off nice and easy, gradually building into more complex subjects as you begin to see everything you face daily in terms of an algorithm. I've provided plenty of examples and code for you to work through and lots of different subjects to tempt and excite you.



Deep Learning With Jax


Deep Learning With Jax
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Author : Grigory Sapunov
language : en
Publisher: Simon and Schuster
Release Date : 2024-10-29

Deep Learning With Jax written by Grigory Sapunov and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-29 with Computers categories.


"The JAX numerical computing library tackles the core performance challenges at the heart of deep learning and other scientific computing tasks. By combining Google's Accelerated Linear Algebra platform (XLA) with a hyper-optimized version of NumPy and a variety of other high-performance features, JAX delivers a huge performance boost in low-level computations and transformations. Deep learning with JAX is a hands-on guide to using JAX for deep learning and other mathematically-intensive applications. Google Developer Expert Grigory Sapunov steadily builds your understanding of JAX's concepts. The engaging examples introduce the fundamental concepts on which JAX relies and then show you how to apply them to real-world tasks. You'll learn how to use JAX's ecosystem of high-level libraries and modules, and also how to combine TensorFlow and PyTorch with JAX for data loading and deployment" --Publisher's description.



Idiomatic Rust


Idiomatic Rust
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Author : Brenden Matthews
language : en
Publisher: Simon and Schuster
Release Date : 2024-09-24

Idiomatic Rust written by Brenden Matthews and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-24 with Computers categories.


Tips, tricks, design patterns, and secret features of Rust that will help you build stable and maintainable applications. Whether you’re a Rust beginner or a pro, Idiomatic Rust will teach you to be a better Rust programmer. It introduces essential design patterns for Rust software with detailed explanations, and code samples that encourage you to get stuck in. In Idiomatic Rust you’ll learn how to apply important design patterns including: • Fluent interfaces for creating delightful APIs • The Builder pattern to encapsulate data and perform initialization • Immutable data structures that help you avoid hard-to-debug data race conditions • Functional programming patterns • Anti-patterns and what not to do in Rust Idiomatic Rust catalogs, documents, and describes both how classic design patterns work with Rust, and the new Rust-specific patterns that will help you master the language. Each pattern or best practice helps solve common programming problems and ensure your code is easy for others to understand. You’ll learn when to use each pattern—and when to break it! You’ll soon be producing higher-quality Rust code and higher-quality Rust software. About the technology After you’re comfortable with Rust’s syntax and its uniquely-powerful compiler, there’s a whole new dimension to explore as you put it to use in real projects. How do you apply standard design patterns in Rust applications? Where and why should you use IntoIterator? Why do Rustaceans love the PhantomData type? This book answers these questions and many, many more. About the book Idiomatic Rust introduces the coding and design patterns you’ll need to take advantage of Rust’s unique language design. This book’s clear explanations and reusable code examples help you explore metaprogramming, build your own libraries, create fluent interfaces, and more. Along the way, you’ll learn how to write efficient, idiomatic Rust code that’s easy to maintain and evolve as you learn how the language works under the hood. What's inside • Creating delightful APIs • Applying Builder and other classic design patterns • Functional programming patterns • Rust anti-patterns About the reader For intermediate Rust programmers. About the author Brenden Matthews is a member of the Apache Software Foundation, creator of the system monitor Conky, and author of Code Like a Pro in Rust. The technical editor on this book was Alain M Couniot. Table of Contents PART 1 1 Rust-y patterns 2 Rust’s basic building blocks 3 Code flow PART 2 4 Introductory patterns 5 Design patterns: Beyond the basics 6 Designing a library PART 3 7 Using traits, generics, and structs for specialized tasks 8 State machines, coroutines, macros, and preludes PART 4 9 Immutability 10 Antipatterns A Installing Rust



Object Oriented Software Design In C


Object Oriented Software Design In C
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Author : Ronald Mak
language : en
Publisher: Simon and Schuster
Release Date : 2024-07-16

Object Oriented Software Design In C written by Ronald Mak and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-16 with Computers categories.


Learn the fundamentals of Object-Oriented design by investigating good—and bad—code! Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Using an engaging “before-and-after” approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In Object-Oriented Software Design in C++, you’ll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you’re developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions Object-Oriented Software Design in C++ is a vital guide to building the kind of high performance applications delivered by the pros—all using industry-proven design principles and patterns. You’ll learn how to gather and analyze requirements so you’re building exactly what your client is looking for, backtrack mistakes with iterative development, and build a toolbox of design patterns that troubleshoot common issues with application architecture. The book’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology Good design is the foundation of great software. Mastering the principles of object-oriented design is the surest way to create applications that run fast, have few bugs, and last well into the future. Written especially for new C++ programmers, this easy-to-read book gently mentors you in the art of designing great software. About the book Object-Oriented Software Design in C++ introduces object-oriented design principles, practices, and patterns in clear, jargon-free language. The instantly-familiar before-and-after examples highlight the benefits of good design. Each chapter is full of friendly conversations that anticipate your questions and help point out the subtleties you might overlook. Along the way, you’ll pick up tips about idiomatic C++ style that will set your code apart. What's inside Design-code-test iterations Design principles for common programming problems Architecture design patterns in plain English Recursion and multithreading About the reader Examples are in C++ 17. About the author Ronald Mak is a former NASA senior scientist. Currently, he teaches computer science at San Jose State University. The technical editor on this book was Juan Rufes. Table of Contents PART 1 1 The path to well-designed software 2 Iterate to achieve good design PART 2 3 Get requirements to build the right application 4 Good class design to build the application right PART 3 5 Hide class implementations 6 Don’t surprise your users 7 Design subclasses right PART 4 8 The Template Method and Strategy Design Patterns 9 The Factory Method and Abstract Factory Design Patterns 10 The Adapter and Façade Design Patterns 11 The Iterator and Visitor Design Patterns 12 The Observer Design Pattern 13 The State Design Pattern 14 The Singleton, Composite, and Decorator Design Patterns PART 5 15 Designing solutions with recursion and backtracking 16 Designing multithreaded programs



Classic Computer Science Problems In Java


Classic Computer Science Problems In Java
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Author : David Kopec
language : en
Publisher: Simon and Schuster
Release Date : 2020-12-21

Classic Computer Science Problems In Java written by David Kopec and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-21 with Computers categories.


Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz



Reactive Web Applications


Reactive Web Applications
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Author : Manuel Bernhardt
language : en
Publisher: Simon and Schuster
Release Date : 2016-06-27

Reactive Web Applications written by Manuel Bernhardt and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-27 with Computers categories.


Summary Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using the Play framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Reactive applications build on top of components that communicate asynchronously as they react to user and system events. As a result, they become scalable, responsive, and fault-tolerant. Java and Scala developers can use the Play Framework and the Akka concurrency toolkit to easily implement reactive applications without building everything from scratch. About the Book Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using Play, Akka, Scala, and Reactive Streams. This book starts by laying out the fundamentals required for writing functional and asynchronous applications and quickly introduces Play as a framework to handle the plumbing of your application. The book alternates between chapters that introduce reactive ideas (asynchronous programming with futures and actors, managing distributed state with CQRS) and practical examples that show you how to build these ideas into your applications. What's Inside Reactive application architecture Basics of Play and Akka Examples in Scala Functional and asynchronous programming About Reader Description For readers comfortable programming with a higher-level language such as Java or C#, and who can read Scala code. No experience with Play or Akka needed. About the Author Manuel Bernhardt is a passionate engineer, author, and speaker. As a consultant, he guides companies through the technological and organizational transformation to distributed computing. Table of Contents PART 1 GETTING STARTED WITH REACTIVE WEB APPLICATIONS Did you say reactive? Your first reactive web application Functional programming primer Quick introduction to Play PART 2 CORE CONCEPTS Futures Actors Dealing with state Responsive user interfaces PART 3 ADVANCED TOPICS Reactive Streams Deploying reactive Play applications Testing reactive web applications



Grokking Data Structures


Grokking Data Structures
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Author : Marcello La Rocca
language : en
Publisher: Simon and Schuster
Release Date : 2024-08-06

Grokking Data Structures written by Marcello La Rocca and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-06 with Computers categories.


Don’t be perplexed by data structures! This fun, friendly, and fully illustrated guide makes it easy to learn useful data structures you’ll put to work every day. Grokking Data Structures makes it a breeze to learn the most useful day-to-day data structures. You’ll follow a steady learning path from absolute basics to advanced concepts, all illustrated with fun examples, engaging industry stories, and hundreds of graphics and cartoons. In Grokking Data Structures you’ll learn how to: • Understand the most important and widely used data structures • Identify use cases where data structures make the biggest difference • Pick the best data structure solution for a coding challenge • Understand the tradeoffs of data structures and avoid catastrophes • Implement basic data collections like arrays, linked lists, stacks, and priority queues • Use trees and binary search trees (BSTs) to organize data • Use graphs to model relationships and learn about complex data • Efficiently search by key using hash tables and hashing functions • Reason about time and memory requirements of operations on data structures Grokking Data Structures carefully guides you from the most basic data structures like arrays or linked lists all the way to powerful structures like graphs. It’s perfect for beginners, and you won’t need anything more than high school math to get started. Each data structure you encounter comes with its own complete Python implementation so you can start experimenting with what you learn right away. Foreword by Daniel Zingaro. About the technology Data structures are vital for shaping and handling your data organization. They’re also an important part of most IT job interviews! Whether you’re new to data structures or just dusting off what you learned in school, this book will get you up to speed fast with no advanced math, abstract theory, or complicated proofs. About the book Grokking Data Structures introduces common and useful data structures that every developer needs to know. Real-world examples show you how data structures are used in practice, from making your searches faster to handling triage in an emergency room. You’ll love the fun cartoons, insightful stories, and useful Python code samples that make data structures come alive. And unlike jargon-laden academic texts, this book is easy-to-read and practical. What's inside • Fast searches using hash tables • Trees and binary search trees (BSTs) to organize data • Use graphs to model complex data • The best data structures for a coding challenge About the reader For readers who know the basics of Python. A perfect companion to Grokking Algorithms! About the author Marcello La Rocca is a research scientist and a full-stack engineer. He has contributed to large-scale web applications and machine learning infrastructure at Twitter, Microsoft, and Apple. The technical editor on this book was Beau Carnes.



Learning Functional Programming


Learning Functional Programming
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Author : Jack Widman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2022-08-11

Learning Functional Programming written by Jack Widman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-11 with Computers categories.


Learn how to think and write code like a functional programmer. With this practical guide, software developers familiar with object-oriented programming will dive into the core concepts of functional programming and learn how to use both functional and OOP features together on large or complex software projects. Author Jack Widman uses samples from Java, Python, C#, Scala, and JavaScript to help you gain a new perspective and a set of tools for managing the complexity in your problem domain. You'll be able to write code that's simpler, reusable, easier to test and modify, and more consistently correct. This book also shows you how to use patterns from category theory to help bridge the gap between OOP and functional programming. Learn functional programming fundamentals and explore the way functional programmers approach problems Understand how FP differs from object-oriented and imperative programming Use a set of practical, applicable design patterns that model reality in a functional way Learn how to incorporate FP and OOP features into software projects Apply functional design patterns appropriately and use them to write correct, robust, and easily modifiable code