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Green Gamification


Green Gamification
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Green Gamification The Basic Knowledge


Green Gamification The Basic Knowledge
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Author : Michael Beniers
language : en
Publisher: GRIN Verlag
Release Date : 2017-05-30

Green Gamification The Basic Knowledge written by Michael Beniers and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-30 with Business & Economics categories.


Seminar paper from the year 2016 in the subject Economy - Environment economics, grade: 1,0, Mykolas Romeris University, course: Urban Sustainable Development and Climate Change, language: English, abstract: This paper regards the theoretical basics of gamification. In the beginning, it tries to define and delimitate the term "Gamification". Afterward, it explains the psychological motivations behind the concept and presents the game design elements, which trigger these motivations. The third topic represents a basic guideline for good gamification design and concentrates on the topics target groups and meaningfulness. Finally, this paper focuses on the environmental area of green gamification. After an explanation, it regards some examples of green gamification and outlines some of the most important potentials as well as doubts about it. This paper gives just a general overview about gamification but represents a short summary of the basic knowledge. It is based on a comparative analysis of scientific literature and related sources.



The Gameful World


The Gameful World
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Author : Steffen P. Walz
language : en
Publisher: MIT Press
Release Date : 2015-01-16

The Gameful World written by Steffen P. Walz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-16 with Computers categories.


What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.



Computing Research Innovation Crinn Vol 2 October 2017


Computing Research Innovation Crinn Vol 2 October 2017
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Author : Mahfudzah Othman
language : en
Publisher: Lulu.com
Release Date : 2017-11-05

Computing Research Innovation Crinn Vol 2 October 2017 written by Mahfudzah Othman and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-05 with Computers categories.


CRINN (Computing Research and Innovation), Volume 2, October 2017, is a compilation of peer-reviewed research papers, technical and concept papers and innovations among the academicians from Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perlis Branch and other universities from all over Malaysia. CRINN also serves as a sharing center for every faculty members and others to share their research findings, experiences and innovations. This volume comprises a selection of 38 scholarly articles from Mathematical Sciences, Computer Sciences, Computer Network, Information Technology and System Sciences fields



Intersecting Health Livability And Human Behavior In Urban Environments


Intersecting Health Livability And Human Behavior In Urban Environments
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Author : González-Lezcano, Roberto Alonso
language : en
Publisher: IGI Global
Release Date : 2023-05-03

Intersecting Health Livability And Human Behavior In Urban Environments written by González-Lezcano, Roberto Alonso and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-03 with Political Science categories.


The promotion of sustainable urban development and livable cities in the past three decades has effectively merged the themes of urban health, urban sustainability, and urban livability into an integrated research field. As more people are predicted to live in a relatively confined space, the balance between the physical/built environment, social environment, and urban dwellers becomes more delicate. Urban systems have evolved to be more complex than ever during this process. While complex systems often offer relative stability, delicate balance requires carefully designed plans and management to avoid collapse. It is, hence, of great interest and importance to know what future sustainable and livable cities look like. Intersecting Health, Livability, and Human Behavior in Urban Environments considers how to improve the quality of the environment and healthy living in contemporary and future urban environments. Covering key topics such as environmental health, smart cities, and urban health, this premier reference source is ideal for policymakers, government officials, scholars, researchers, academicians, instructors, and students.



Green Gamification


Green Gamification
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Author : Devan C. Kronisch
language : en
Publisher:
Release Date : 2019

Green Gamification written by Devan C. Kronisch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.


Gamification offers methods for influencing human behaviour that are not available with other approaches to behaviour-change interventions. Its widespread and successful use in business, education, and health care notwithstanding, it has so far not been extensively used for improving sustainability, nor have its underlying psychological principles been studied in depth. This dissertation investigates gamification with a special focus on the role of perspective taking and emotion. A gamified behaviour-change app was compared with a standard app and a webpage for its effect on participants' sustainable behaviours. During the one month period the participants engaged with the intervention, they kept diaries about their experience with sustainability and the technology. Furthermore, the influence of dramatic elements was tested through an augmented reality approach. Gamification encourages longer engagement with the intervention, thereby influencing behaviour. Specifically, gamification increases knowledge about and willingness to invest effort into sustainable behaviours. Dramatic elements, using the power of narrative persuasion and immersion, are important aspects to consider in gamification. The theory of behavioural choice can fruitfully serve as a psychological model of how gamification affects behaviour.



Generating Hope


Generating Hope
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Author : W. Geoff Gjertson
language : en
Publisher: University of Louisiana
Release Date : 2014

Generating Hope written by W. Geoff Gjertson and has been published by University of Louisiana this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Architecture categories.


Generating Hope celebrates the University of Louisiana at Lafayette's BeauSoleil Louisiana Solar Home, which won First Place in Market Viability and People's Choice in the U.S. Department of Energy's 2009 Solar Decathlon. The book frames the significance of the project and helps set a course for the future of sustainable design and affordable, energy-efficient, and hurricane-resistant housing in the Gulf Coast region and around the world. It tells stories of hope through personal interviews with the students, faculty, and community partners whose work on the home came to emody the heart, soul, ingenuity, way of life, and spirit of South Louisiana's Cajun and Croole people. The BeauSoleil Home's technical innovations experiments and professional collaborations are illustrated with over 180 photographs and drawings, and sidebars provide a Do-it-Yourself guide to implementing solar and sustainable practices in the reader's home. Book jacket.



The Business Of Gamification


The Business Of Gamification
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Author : Mikolaj Dymek
language : en
Publisher: Routledge
Release Date : 2016-09-13

The Business Of Gamification written by Mikolaj Dymek and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Business & Economics categories.


At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.



Leading The Starbucks Way 5 Principles For Connecting With Your Customers Your Products And Your People


Leading The Starbucks Way 5 Principles For Connecting With Your Customers Your Products And Your People
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Author : Joseph A. Michelli
language : en
Publisher: McGraw Hill Professional
Release Date : 2014

Leading The Starbucks Way 5 Principles For Connecting With Your Customers Your Products And Your People written by Joseph A. Michelli and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Business & Economics categories.


Offers five principles that have fueled the long-term global sustainability at Starbucks and can be applied to any company.



Economic Report


Economic Report
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Author : Malaysia. Kementerian Kewangan
language : en
Publisher:
Release Date : 2012

Economic Report written by Malaysia. Kementerian Kewangan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Malaysia categories.




The Power Of Thanks How Social Recognition Empowers Employees And Creates A Best Place To Work


The Power Of Thanks How Social Recognition Empowers Employees And Creates A Best Place To Work
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Author : Eric Mosley
language : en
Publisher: McGraw Hill Professional
Release Date : 2014-12-12

The Power Of Thanks How Social Recognition Empowers Employees And Creates A Best Place To Work written by Eric Mosley and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-12 with Business & Economics categories.


The most powerful word in your leadership vocabulary is . . . THANKS! Building a fully engaged, energized workforce is the key to business success. The Power of Thanks reveals how leading companies like Intuit, JetBlue Airways, IHG, Symantec, ConAgra Foods, and The Hershey Company empower employees through social recognition, in which the practice of mutual appreciation and trust directs and rewards higher performance. Eric Mosley and Derek Irvine, executives at the world-renowned employee recognition firm Globoforce, explain why social recognition is so powerful and how you can apply it in your company. Case by case, they show how a carefullyplanned and consistently executed Culture of Recognition business strategy inspires: Greater employee engagement and loyalty Stronger, more unified teams and departments A creative, innovative company culture Improved customer satisfaction Increased profitability and organizational health Mosley and Irvine provide practical advice and proven examples for devising a powerful, growth-generating strategy that modernizes employee recognition for today's social, global, multi-generational and 24x7 wired workforce. When employees participate in a culture that makes everyone a stakeholder in the organization's success, positive energy spreads like wildfire, and business results follow. Something so simple and powerful might work like magic, but it's really just common sense. It's smart management. It's long-term thinking. It's The Power of Thanks.