Graphics Gems Iii
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Graphics Gems Iii Ibm Version
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Author : David Kirk
language : en
Publisher: Elsevier
Release Date : 2012-12-02
Graphics Gems Iii Ibm Version written by David Kirk and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-02 with Computers categories.
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient
Graphics Gems Iii
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Author : David Kirk
language : en
Publisher: Morgan Kaufmann
Release Date : 1992
Graphics Gems Iii written by David Kirk and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Graphics Gems III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from all three volumes. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from Volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient
Graphics Gems Iii
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Author : Donald Kirk
language : en
Publisher: Elsevier
Release Date : 1992
Graphics Gems Iii written by Donald Kirk and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Contains gems related to modeling and rendering, particularly lighting and shading. This work covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D and more. It explains techniques for making computer graphics implementations more efficient. It also includes a disk containing source codes.
Graphics Gems Ii
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Author : James Arvo
language : en
Publisher: Morgan Kaufmann
Release Date : 1991
Graphics Gems Ii written by James Arvo and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computers categories.
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
Graphics Gems V Macintosh Version
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Author : Alan W. Paeth
language : en
Publisher: Academic Press
Release Date : 2014-05-19
Graphics Gems V Macintosh Version written by Alan W. Paeth and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-19 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming.Includes gems covering ellipses, splines, Bezier curves, and ray tracing.Disk included containing source code from the gems available in both IBM and Macintosh versions.
Graphic Gems Package
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Author : Andrew S. Glassner
language : en
Publisher: Morgan Kaufmann Pub
Release Date : 1993-07
Graphic Gems Package written by Andrew S. Glassner and has been published by Morgan Kaufmann Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-07 with Computers categories.
Special package--buy the first three volumes of the Graphics Gems series for the price of two! Includes Graphics Gems, Graphics Gems II and Graphics Gems III (IBM version only).
Interactive Computer Graphics
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Author : Edward Angel
language : en
Publisher: Addison-Wesley Longman
Release Date : 2006
Interactive Computer Graphics written by Edward Angel and has been published by Addison-Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders). As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
Digital Cinematography
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Author : Ben de Leeuw
language : en
Publisher: Morgan Kaufmann
Release Date : 1997-04-09
Digital Cinematography written by Ben de Leeuw and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-04-09 with Computers categories.
Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D
Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 1993
Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Microcomputers categories.
Vrml 2 0 Sourcebook
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Author : Andrea L. Ames
language : en
Publisher: John Wiley & Sons
Release Date : 1997
Vrml 2 0 Sourcebook written by Andrea L. Ames and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.