Getting Started With Unity 2018
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Getting Started With Unity 2018 Third Edition
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Author : Edward Lavieri
language : en
Publisher:
Release Date : 2018
Getting Started With Unity 2018 Third Edition written by Edward Lavieri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Internet games categories.
Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills About This Book Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI Intelligence techniques to bring your game to life Who This Book Is For If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required. What You Will Learn Set up your Unity development environment and navigate its tools Import and use custom assets and asset packages to add characters to your game Build a 3D game world with a custom terrain, water, sky, mountains, and trees Animate game characters, using animation controllers, and scripting Apply audio and particle effects to the game Create intuitive game menus and interface elements Customize your game with sound effects, shadows, lighting effects, and rendering options Debug code and provide smooth error handling In Detail The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your g ...
Getting Started With Unity 2018
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Author : Dr. Edward Lavieri
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-03-22
Getting Started With Unity 2018 written by Dr. Edward Lavieri and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-22 with Computers categories.
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Getting Started With Unity 2018 Third Edition
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Author : Dr Edward Lavieri
language : en
Publisher: Packt Publishing
Release Date : 2018-03-21
Getting Started With Unity 2018 Third Edition written by Dr Edward Lavieri and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-21 with Computers categories.
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows which can be used to create interactive 3D content. With Unity you can scaffold your way from the basics and make a game without coding. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
Vr Ar Mr
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Author : 向春宇编著
language : zh-CN
Publisher: 清华大学出版社(崧博)
Release Date : 2018-08-01
Vr Ar Mr written by 向春宇编著 and has been published by 清华大学出版社(崧博) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-01 with Computers categories.
本书以Unity为基础平台,以实战为导向,以案例的形式分别介绍虚拟现实、增强现实与混合现实技术的项目开发。 本书内容可以分为4部分。其中,第1~3章讲述Unity的基础知识,从零开始引导读者了解Unity编辑器及其中的灯光、材质球,并以案例的形式介绍UGUI以及2D游戏的开发流程;第4~6章讲述虚拟现实技术,从什么是虚拟现实到台式机中虚拟现实的应用,再到HTC Vive中虚拟现实的应用,以案例讲解典型虚拟现实技术的项目开发;第7~9章讲述增强现实技术与如何在Unity中发布安卓程序,从EasyAR到Vuforia,对这两种较为流行的AR SDK进行学习,达成基本的图片识别到文字识别、云识别,以及接入百度翻译和有道词典等功能;第10、11章讲述混合现实技术,从现阶段的混合现实技术的实现方式到实际项目开发的全过程,学习三星Gear VR头盔的接入以及如何在Gear VR中利用Vuforia技术实现混合现实。 本书适合虚拟现实、增强现实、混合现实技术的从业人员和对虚拟现实等技术感兴趣的读者阅读参考,也可作为培训机构以及大中专院校相关专业学生的实训教材。
Getting Started With Unity 5
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Author : Dr. Edward Lavieri
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-05-29
Getting Started With Unity 5 written by Dr. Edward Lavieri and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-29 with Computers categories.
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
The Essential Beginners Guide To Unity
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Author : Trevor Hill
language : en
Publisher: Independently Published
Release Date : 2023-01-08
The Essential Beginners Guide To Unity written by Trevor Hill and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-08 with categories.
Are you new to game development and want to get started with Unity? Look no further than "The Essential Beginners Guide to Unity"! This comprehensive handbook is perfect for those who are just starting out with Unity. It covers all the basics, from downloading and installing the engine to creating your first project. With clear, step-by-step instructions and plenty of tips and tricks along the way, this book will have you creating your own games in no time. You'll learn how to navigate the Unity interface, work with materials and lighting, and create immersive environments. But this book isn't just for beginners. Even experienced game developers will find valuable information in its pages. From optimizing your projects for performance to deploying your finished game, "The Essential Beginners Guide to Unity" has you covered. So why wait? Start learning Unity today and take your game development skills to the next level with "The Essential Beginners Guide to Unity". This beginner's guide to Unity is the perfect place to start your journey as a game developer. The Essential Beginner's Guide to Unity is the perfect introduction to the powerful and flexible Unity game engine. In this book, you'll learn the fundamentals of game development with Unity, and get up to speed with the latest features and tools. Over the course of 11 chapters, you'll cover everything from the basics of the Unity interface and project structure, to more advanced topics like scripting, animations, and particle systems. Whether you're new to game development or just new to Unity, this book is the perfect starting point. You'll learn how to build games for a variety of platforms, including PC, mobile, and VR/AR. You'll also get tips and best practices for optimizing performance and usability, and suggestions for further learning and resources. By the end of this book, you'll have the skills and confidence to start creating your own games with Unity. With its comprehensive coverage and hands-on approach, The Essential Beginner's Guide to Unity is the ultimate resource for anyone looking to learn this powerful game engine.
Labour Unity Afterw Unity A Monthly Journal
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Author :
language : en
Publisher:
Release Date : 1871
Labour Unity Afterw Unity A Monthly Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1871 with categories.
Unity From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2019-02-13
Unity From Zero To Proficiency Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-13 with Computers categories.
Second Edition updated for Unity 2017, Published in February 2018 Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Full project and code solutions (in JavaScript and C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them. Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start scripting with Unity, using a tried-and-tested method: download this book now
Maynard S Industrial And Systems Engineering Handbook Sixth Edition
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Author : Bopaya Bidanda
language : en
Publisher: McGraw Hill Professional
Release Date : 2022-09-16
Maynard S Industrial And Systems Engineering Handbook Sixth Edition written by Bopaya Bidanda and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-16 with Technology & Engineering categories.
The classic industrial engineering resource—fully updated for the latest advances Brought fully up to date by expert Bopaya M. Bidanda, this go-to handbook contains exhaustive, application-driven coverage of Industrial Engineering (IE) principles, practices, materials, and systems. Featuring contributions from scores of international professionals in the field, Maynard’s Industrial Engineering Handbook, Sixth Edition provides a holistic view of exactly what an Industrial Engineer in today’s world needs to succeed. All-new chapters and sections cover logistics, probability and statistics, supply chains, quality, product design, systems engineering, and engineering management. Coverage includes: Productivity Engineering economics Human factors, ergonomics, and safety Compensation management Facility logistics Planning and scheduling Operations research Statistics and probability Supply chains and quality Product design Manufacturing models and analysis Systems engineering Engineering management The global Industrial Engineer IE application environments
Unity
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Author :
language : en
Publisher:
Release Date : 1918
Unity written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1918 with Liberalism (Religion) categories.