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Getting Started In 3d With Maya


Getting Started In 3d With Maya
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Getting Started In 3d With Maya


Getting Started In 3d With Maya
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Author : Adam Watkins
language : en
Publisher:
Release Date : 2012

Getting Started In 3d With Maya written by Adam Watkins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Augmented reality categories.


Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.



Getting Started In 3d With Maya


Getting Started In 3d With Maya
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Author : Adam Watkins
language : en
Publisher: CRC Press
Release Date : 2012-11-12

Getting Started In 3d With Maya written by Adam Watkins and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.



Getting Started In 3d With Maya


Getting Started In 3d With Maya
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Author : Adam Watkins
language : en
Publisher: Focal Press
Release Date : 2017-07-03

Getting Started In 3d With Maya written by Adam Watkins and has been published by Focal Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-03 with categories.


Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website (http: //watkins3d.com/GettingStartedIn3D/) provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.



Getting Started In 3d With Maya


Getting Started In 3d With Maya
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Author :
language : en
Publisher:
Release Date :

Getting Started In 3d With Maya written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Computer Arts


Computer Arts
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Author :
language : en
Publisher:
Release Date : 2005

Computer Arts written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer drawing categories.




The Art Of Maya


The Art Of Maya
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Author : Alias Learning Tools
language : en
Publisher: Sybex
Release Date : 2005-03-18

The Art Of Maya written by Alias Learning Tools and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03-18 with Computers categories.


The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. Understand: * 3D Computer Graphics * Time and Space * Animation * Setting Keys * Non-linear Animation * Rigid Body Dynamics * Modeling * NURBS * Polygons * Subdivision Surfaces * Deformations * Deforming Objects * Lattices and Clusters * Character Animation * Materials and Textures * Shading Networks * Texture Maps * Bumps and Displacements * Digital Cinematography * Shadows * Lighting * Cameras * Rendering * Effects * Particle Effects * Paint Effects * Maya Fluid Effects * Maya Cloth * Maya Long Hair * Interactive 3D * Game Creation * Building Levels The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. Get an inside look at the use of Maya by: * The Canadian Broadcast Corporation * Turner Studios * Digital Domain for the making of I-Robot * Weta Digital in the making of The Lord of the Rings: The Return of the King * The AOES Medialab * BioDigital * The Mill * Oddworld Inhabitants in the making of Oddworld Stranger's Wrath



Introducing Autodesk Maya 2013


Introducing Autodesk Maya 2013
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05

Introducing Autodesk Maya 2013 written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05 with Computers categories.


A guide to using the 3D animation and effects software Autodesk Maya 2013, covering modeling, texturing, animating and visual effects.



Advanced Visual Effects With Direct 3d


Advanced Visual Effects With Direct 3d
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Author : Peter Walsh
language : en
Publisher: Course Technology
Release Date : 2006

Advanced Visual Effects With Direct 3d written by Peter Walsh and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your games a step above the rest. Using the Direct3D programming language, Advanced Visual Effects with Direct3D combines production-quality and fully optimized code with simple language so that you can quickly and easily expand your game development knowledge without being bogged down in confusing jargon or game development basics. This book covers the high-level skills that you are required to know in the competitive game development industry. You will learn everything from how to implement HLSL shaders into an engine to how to write an advanced particle system, how to use volumetric shadowing, and how to develop advanced vertex skinned animations - and everything in between! A sample application at the end of this book shows you the incredible results that come from combining these advanced level game development skills and techniques. Are you ready to be unstoppable?



The Art Of Maya


The Art Of Maya
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Author : Alias Wavefront
language : en
Publisher: Sybex
Release Date : 2002-12-31

The Art Of Maya written by Alias Wavefront and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-31 with Computers categories.


Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering, used by top studios to create everything from ads to movies to computer games. This book is an official, heavily illustrated, full-color guide to Maya essentials, straight from the creators of the program.



Maya 8 The Complete Reference


Maya 8 The Complete Reference
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Author : Tom Meade
language : en
Publisher: McGraw Hill Professional
Release Date : 2007-04-22

Maya 8 The Complete Reference written by Tom Meade and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-22 with Technology & Engineering categories.


Learn cutting-edge 3D animation techniques Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfaces Use displacement maps to enhance geometry Create and skin skeletons Connect the attributes of any nodes together Build a control rig to manipulate skeletons Create your own tools using MEL scripts Master the Hypershade to control textures, cameras, and lights Work with the Artisan tools, Paint Effects tools, and 3D Paint tools Render your animation for postproduction Ready-to-use sample files on DVD