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Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study


Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study
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Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study


Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study
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Author : Baek, Young Kyun
language : en
Publisher: IGI Global
Release Date : 2010-05-31

Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study written by Baek, Young Kyun and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.


As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.



Gaming For Classroom Based Learning


Gaming For Classroom Based Learning
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Author : Youngkyun Baek
language : en
Publisher:
Release Date : 2010

Gaming For Classroom Based Learning written by Youngkyun Baek and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Educational games categories.


In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue among researchers in educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.



Performance Improvement Quarterly


Performance Improvement Quarterly
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Author :
language : en
Publisher:
Release Date : 2008

Performance Improvement Quarterly written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Achievement motivation categories.




Middle School Journal


Middle School Journal
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Author :
language : en
Publisher:
Release Date : 2007

Middle School Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Middle schools categories.




Conference Record


Conference Record
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Author :
language : en
Publisher:
Release Date : 2003

Conference Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Communication of technical information categories.




Game Based Learning And The Power Of Play


Game Based Learning And The Power Of Play
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Author : Pauline Rooney
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-08-17

Game Based Learning And The Power Of Play written by Pauline Rooney and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-17 with Education categories.


In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.



Web Based Education


Web Based Education
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Author : Information Resources Management Association
language : en
Publisher: IGI Global
Release Date : 2010-01-01

Web Based Education written by Information Resources Management Association and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-01 with Computers categories.


"This comprehensive collection offers a compendium of research on the design, implementation, and evaluation of online learning technologies, addressing the challenges and opportunities associated with the creation and management of Web-based applications and communities, instructional design, personalized learning environments, and effective educational delivery"--Provided by publisher.



Social Computing


Social Computing
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Author :
language : en
Publisher:
Release Date : 2010

Social Computing written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Information technology categories.


"This book uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments, reflecting on social change, evolving networks, media, and interaction with technology and more"--Provided by publisher.



Digital Game Based Learning


Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001

Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.


A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.



Classroom Connect Newsletter


Classroom Connect Newsletter
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Author :
language : en
Publisher:
Release Date : 2001

Classroom Connect Newsletter written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer networks categories.