Gamification For Employee Engagement
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Gamification For Employee Engagement
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Author : Akila Narayanan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-12-30
Gamification For Employee Engagement written by Akila Narayanan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-30 with Business & Economics categories.
If a positive and engaged team is important to you, get started with gamification now and discover how it could transform your workplace.
A Structured Literature Review Of Gamification As A Means Of Employee Engagement
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Author : Noa D. Stroop
language : en
Publisher:
Release Date : 2022
A Structured Literature Review Of Gamification As A Means Of Employee Engagement written by Noa D. Stroop and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Employee motivation categories.
Managers face engagement issues around the world. Almost 80% of employees globally are not actively engaged. Many existing solutions are either too costly or have other limitations preventing their effectiveness. Further, employees are getting younger, and the younger the generation, the shorter the attention span. Perhaps it is time for managers to consider gamification to improve employee engagement. The research was conducted using the PRISMA 2020 standard for a structured literature review. Articles were pulled from five databases accessible through Trevecca University’s Waggoner Library. These articles were peer-reviewed, available in English, and published within the last ten years. The results were concluded from two separate analyses (gamification at school and gamification at work), n=35 and n=17, respectively. Six key findings were identified and assessed using the CERQual analysis method. Although much research is conceptual and lacking in empirical evidence, enough studies were identified to support, with confidence, that gamification is an effective method to increase student and employee engagement. The program's design is more impactful than spend, but the most effective programs include the following mechanisms: points, badges, leaderboards, points, competition, and reward. Many Fortune 500 companies are already using gamification in various business units, indicating that gamification can be implemented in any function or capacity.
The Impact Of Gamification On Employee Engagement In Advertising Agencies In South Africa
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Author : Levon Rivers
language : en
Publisher:
Release Date : 2015
The Impact Of Gamification On Employee Engagement In Advertising Agencies In South Africa written by Levon Rivers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Advertising agencies categories.
Can Gamification Close The Engagement Gap Of Generation Y
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Author : Avo Schönbohm
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2014
Can Gamification Close The Engagement Gap Of Generation Y written by Avo Schönbohm and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Business & Economics categories.
Gaming engages. How can employment become more attractive and fun? Only 16% of German employees are fully engaged and willing to go `the extra mile' for their company. This perceived engagement gap - which is aggravated by the new work ethics of Generation Y - offers a significant case for value creation and strategic opportunities for companies worldwide. This book analyses the question of whether gamification has the potential to close this engagement gap. It offers a literature review of the emerging topic and creatively and critically develops new ideas. Data from a pilot study on the digital startup sector in Berlin shows a positive impact of gamification on employee engagement. This informative work is directed at people interested in new business trends, business students, gamification researchers and human resources practitioners.
Transforming Learning And It Management Through Gamification
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Author : Edmond C. Prakash
language : en
Publisher: Springer
Release Date : 2015-08-07
Transforming Learning And It Management Through Gamification written by Edmond C. Prakash and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-07 with Computers categories.
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
Gamification Of The Internal Innovation Process
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Author : Julius Schöning
language : en
Publisher: GRIN Verlag
Release Date : 2015-09-14
Gamification Of The Internal Innovation Process written by Julius Schöning and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-14 with Business & Economics categories.
Bachelor Thesis from the year 2014 in the subject Business economics - Offline Marketing and Online Marketing, grade: 1,3, Technical University of Munich (TUM School of Management), language: English, abstract: Gamification has been hyped during the last years. There are studies predicting an enormous rise of the rate of companies gamifying their innovation process. Nevertheless, the majority of those projects are supposed to fail because the application might be designed poorly. In this thesis, a comprehensive examination of theoretical background is delivered, the providers of gamification software are ascertained, case studies of some of their completed projects are analyzed, and interviews are conducted with implementing consultants. The thesis concludes that gamifying an innovation platform for time-restricted innovation challenges can be a very powerful and successful management tool if implemented properly. Open-ended gamification approaches of innovation platforms usually fail to meet its business objectives in the long run because participation decreases over time.
Linking Motivation And Employee Engagement Through Gamification In Remote Working
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Author : 傅佳璟
language : en
Publisher:
Release Date : 2021
Linking Motivation And Employee Engagement Through Gamification In Remote Working written by 傅佳璟 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.
Loyalty 3 0 How To Revolutionize Customer And Employee Engagement With Big Data And Gamification
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Author : Rajat Paharia
language : en
Publisher: McGraw Hill Professional
Release Date : 2013-06-18
Loyalty 3 0 How To Revolutionize Customer And Employee Engagement With Big Data And Gamification written by Rajat Paharia and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-18 with Business & Economics categories.
The New York Times and Wall Street Journal bestseller! The new secret to driving LOYALTY THAT PAYS Once revolutionary, loyalty programs designed to differentiate products quickly became commoditized. And yet, billions of dollars are still spent every year on programs that are doomed to fail. These programs, it turns out, don't inspire long-term loyalty. Once a better deal comes along, customers will gladly defect. Can you blame them? Silicon Valley start-up Bunchball, the pioneer and innovator in gamification, is light years ahead when it comes to the concept of loyalty--and using it to drive business profits and growth. Focusing not only on customer loyalty, but also the loyalty of employees and partners, Bunchball combines behavioral economics, big data, social media, and gamification to inspire loyalty that lasts--from everyone involved in the success of a business. Now, in Loyalty 3.0, Bunchball founder Rajat Paharia reveals how you can use these same techniques to seize the competitive edge for your business. Paharia shows you how to create a system powered by human motivation and digital technology that creates ongoing, persistent engagement among customers, employees, and partners. Loyalty 3.0 arms you with everything you need to know in order to build a loyalty and engagement program that drives a sustainable advantage for your business, including: The building blocks of motivation, big data, and gamification necessary for creating a powerful strategy that drives long-term loyalty Case studies from today’s most innovative companies that are already driving customer engagement, learning and skill development, and employee motivation with Loyalty 3.0 methods Step-by-step guidance on how to plan, design, build, and optimize your program Now is the time to abandon your traditional loyalty programs and start taking all your stakeholders seriously--so they will take your company seriously. Loyalty 3.0 is the game-changing leap you've been waiting for. When you create true loyalty among customers, employees, and business partners, you will generate a sustainable competitive advantage and win in your industry. Praise for Loyalty 3.0 “Relationships are the single greatest asset for all organizations. Relationships with customers, relationships with employees, relationships with partners. In Loyalty 3.0, Rajat Paharia reveals the new science of relationship building through big data and gamification.” —TIM BROWN, CEO, IDEO "Loyalty 3.0 is filled with major insights and does a brilliant job of grounding the reader in fundamental concepts around motivation, big data, and gamification--building on these concepts through real-world case studies that bring the combinations to life. It finishes with actionable ideas and next steps that enable you to test and operationalize these ideas in your own workplace and personal life." -- BRAD SMITH, CEO, Intuit "A fascinating insight into how companies are exploiting big data." -- MARK READ, CEO, WPP Digital "Rajat pioneered the business use of big data and game mechanics to transform the customer experience. A decade before anyone else, he saw that the same techniques that video game designers had used for years--fast feedback, badges, competition, goals, and leveling up—were also incredibly powerful for motivating behavior outside of games, and an industry was born. This book shares his secrets." -- CLARA SHIH, CEO of Hearsay Social, author of The Facebook Era, and board member at Starbucks "Rajat Paharia comprehensively explains how to create loyalty in the modern world full of data and connectivity. If you want to learn how to motivate and inspire employees, you must read this book." -- DAVE KERPEN, New York Times bestselling author of Likeable Social Media and Likeable Business "In this powerful and groundbreaking book, Rajat Paharia clearly demonstrates how big data, motivation, and gamification can be utilized to create true engagement and loyalty. We believe Loyalty 3.0 will be a game changer for our associates and guests." -- RAY BENNETT, Chief Lodging Services Officer, Marriott International “The journey to Loyalty 3.0 is real. Rajat’s vision shows why right time relevancy and context will transform how organizations engage with customers and truly craft relationships.”-—R. RAY WANG, Principal Analyst and CEO at Constellation Research “Adoption is a critical component when creating an exceptional customer experience or smarter workforce, and gamification has proven to be a powerful driver for success. The insights Rajat shares in Loyalty 3.0 will help guide the next wave of deeper relationships across the enterprise.”-—SANDY CARTER, IBM Vice President, Social Business Evangelism and Sales
How Gamification Can Help Your Business Engage In Sustainability
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Author : Paula Owen
language : en
Publisher: Routledge
Release Date : 2017-09-08
How Gamification Can Help Your Business Engage In Sustainability written by Paula Owen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-08 with Business & Economics categories.
Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors.Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear.This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started. Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification".Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you.
Total Engagement
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Author : Byron Reeves
language : en
Publisher: Harvard Business Press
Release Date : 2009-11-03
Total Engagement written by Byron Reeves and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-03 with Business & Economics categories.
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.