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Games Playing With Computers


Games Playing With Computers
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Games Playing With Computers


Games Playing With Computers
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Author : A. G. Bell
language : en
Publisher:
Release Date : 1972

Games Playing With Computers written by A. G. Bell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1972 with Computer games categories.




Game Playing With Computers


Game Playing With Computers
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Author : Donald D. Spencer
language : en
Publisher:
Release Date : 1968

Game Playing With Computers written by Donald D. Spencer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with categories.




Digital Games


Digital Games
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Author : Ananda Mitra
language : en
Publisher: Infobase Publishing
Release Date : 2010

Digital Games written by Ananda Mitra and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.



Minds In Play


Minds In Play
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Author : Yasmin B. Kafai
language : en
Publisher: Routledge
Release Date : 1995

Minds In Play written by Yasmin B. Kafai and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.



Computer Games And Instruction


Computer Games And Instruction
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Author : Sigmund Tobias
language : en
Publisher: IAP
Release Date : 2011-03-23

Computer Games And Instruction written by Sigmund Tobias and has been published by IAP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-23 with Education categories.


This book explores the popularity of computer games and their potential for instructional use in education, business, government, and the military. It reviews research on game-based learning, gender differences, and implications for lower socio-economic students. The book also includes insights from well-known game scholars.



25 Exciting Computer Games In Basic For All Ages


25 Exciting Computer Games In Basic For All Ages
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Author : David Chance
language : en
Publisher:
Release Date : 1983

25 Exciting Computer Games In Basic For All Ages written by David Chance and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Computers categories.




Game Playing With Computers


Game Playing With Computers
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Author : Donald D. Spencer
language : en
Publisher:
Release Date : 1968

Game Playing With Computers written by Donald D. Spencer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with Electronic data processing categories.




Machines That Learn To Play Games


Machines That Learn To Play Games
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Author : Johannes Fürnkranz
language : en
Publisher: Nova Publishers
Release Date : 2001

Machines That Learn To Play Games written by Johannes Fürnkranz and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.



Game Playing With Basic


Game Playing With Basic
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Author : Donald D. Spencer
language : en
Publisher: Hayden Books
Release Date : 1977

Game Playing With Basic written by Donald D. Spencer and has been published by Hayden Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Computers categories.


This book is designed to introduce computerized game playing and the BASIC programming language. BASIC is easy to learn, easy to use, and ideal for use as a game playing language. Until the invention of the computer, game playing was limited to humans. Today, students, teachers, programmers, analysts, and game playing novices are programming computers to play games. The educational value of both playing and writing computer games is substantial. They make ideal supplemental learning experiences to practice problem solving, probability, computer programming, statistics, logic, and decision making.



The Philosophy Of Computer Games


The Philosophy Of Computer Games
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Author : John Richard Sageng
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-10

The Philosophy Of Computer Games written by John Richard Sageng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-10 with Science categories.


Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.