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Game Programming Gems 4


Game Programming Gems 4
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Game Programming Gems 4


Game Programming Gems 4
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Author : Andrew Kirmse
language : en
Publisher:
Release Date : 2004

Game Programming Gems 4 written by Andrew Kirmse and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.




Game Development Tools


Game Development Tools
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Author : Marwan Ansari
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Game Development Tools written by Marwan Ansari and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de



Game Programming Gems 6 Cd1


Game Programming Gems 6 Cd1
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Author : MICHAEL DICKHEISER
language : ko
Publisher:
Release Date : 2009-04-14

Game Programming Gems 6 Cd1 written by MICHAEL DICKHEISER and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-14 with categories.




Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



Real Time Cameras


Real Time Cameras
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Author : Mark Haigh-Hutchinson
language : en
Publisher: CRC Press
Release Date : 2009-04-02

Real Time Cameras written by Mark Haigh-Hutchinson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Art categories.


The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.



Networked Graphics


Networked Graphics
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Author : Anthony Steed
language : en
Publisher: Elsevier
Release Date : 2009-10-30

Networked Graphics written by Anthony Steed and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-30 with Computers categories.


Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed



Essential Mathematics For Games And Interactive Applications


Essential Mathematics For Games And Interactive Applications
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Author : James M. Van Verth
language : en
Publisher: CRC Press
Release Date : 2015-09-15

Essential Mathematics For Games And Interactive Applications written by James M. Van Verth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-15 with Computers categories.


Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus



Computational And Ambient Intelligence


Computational And Ambient Intelligence
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Author : Francisco Sandoval
language : en
Publisher: Springer
Release Date : 2007-09-21

Computational And Ambient Intelligence written by Francisco Sandoval and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-21 with Computers categories.


This book constitutes the refereed proceedings of the 9th International Work-Conference on Artificial Neural Networks, IWANN 2007, held in San Sebastián, Spain in June 2007. Coverage includes theoretical concepts and neurocomputational formulations, evolutionary and genetic algorithms, data analysis, signal processing, robotics and planning motor control, as well as neural networks and other machine learning methods in cancer research.



Game Programming Gems 4


Game Programming Gems 4
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Author : Andrew Kirmse
language : ja
Publisher:
Release Date : 2005-07

Game Programming Gems 4 written by Andrew Kirmse and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07 with categories.




Software Development


Software Development
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Author :
language : en
Publisher:
Release Date : 2004

Software Development written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer software categories.