Game Design For Learning
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Game Design For Learning
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Author : Stephanie Daul
language : en
Publisher: Association for Talent Development
Release Date : 2014-07-01
Game Design For Learning written by Stephanie Daul and has been published by Association for Talent Development this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-01 with Business & Economics categories.
Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: • define games, gamification, and simulation; and discuss the types of games people play • walk you through the process of creating a game by outlining its design and gaming framework • describe how to get stakeholders and sponsors to support the gaming solution. This TD at Work includes a sidebar that offer guidance on how traditional delivery methods could be turned into gaming elements, a sample feedback form for the game testing phase, and a game design worksheet job aid.
Designing For Learning
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Author : Association for Educational and Training Technology
language : en
Publisher:
Release Date : 1994
Designing For Learning written by Association for Educational and Training Technology and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Education categories.
This volume contains a selection of papers presented at the 1993 annual conference of the Association of Educational and Training Technology. The contributors address fundamental issues in course design, policy and practice, particularly with regard to the efficiency of new systems.
Minds In Play
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Author : Yasmin B. Kafai
language : en
Publisher: Routledge
Release Date : 1995
Minds In Play written by Yasmin B. Kafai and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches. The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.
Games Gamification And Game Design For Learning
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Author : Rachel Bolstad
language : en
Publisher:
Release Date : 2019
Games Gamification And Game Design For Learning written by Rachel Bolstad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Educational games categories.
Designing For Learning
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Author : George W. Gagnon
language : en
Publisher: Corwin
Release Date : 2001
Designing For Learning written by George W. Gagnon and has been published by Corwin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.
Introducing CLD — Constructivist Learning Design — a new and different way of thinking about learning and teaching.
Resonant Games
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Author : Eric Klopfer
language : en
Publisher: MIT Press
Release Date : 2025-05-13
Resonant Games written by Eric Klopfer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-13 with Games & Activities categories.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom. The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab.
Simulation Games For Learning
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Author :
language : en
Publisher:
Release Date : 1992
Simulation Games For Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Education categories.
Educational Games
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Author : Frej Edvardsen
language : en
Publisher:
Release Date : 2010
Educational Games written by Frej Edvardsen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
Ethics And Game Design Teaching Values Through Play
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Author : Schrier, Karen
language : en
Publisher: IGI Global
Release Date : 2010-02-28
Ethics And Game Design Teaching Values Through Play written by Schrier, Karen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Education categories.
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
Game Design Complete
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Author : Patrick O'Luanaigh
language : en
Publisher:
Release Date : 2006
Game Design Complete written by Patrick O'Luanaigh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.