Game Audio Implementation
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Game Audio Implementation
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Author : Richard Stevens
language : en
Publisher: CRC Press
Release Date : 2015-12-22
Game Audio Implementation written by Richard Stevens and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.
Authors are from the UK and teach at local universities there Twelve unique UE4 (Unreal Engine 4) tutorial levels to support your development A library of hundreds of sound effect files to get you started Regularly updated links to articles and further resources to keep you at the cutting edge Updates to the new edition including an update of the UE4 information, a provision of new research and techniques, and a more user-friendly companion site
Principles Of Game Audio And Sound Design
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Author : Jean-Luc Sinclair
language : en
Publisher: CRC Press
Release Date : 2020-04-28
Principles Of Game Audio And Sound Design written by Jean-Luc Sinclair and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-28 with Games & Activities categories.
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Unity Game Audio Implementation
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Author : Andrew Coggan
language : en
Publisher: CRC Press
Release Date : 2021-12-30
Unity Game Audio Implementation written by Andrew Coggan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-30 with Games & Activities categories.
Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.
Game Audio Implementation
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Author : Richard Stevens
language : en
Publisher:
Release Date : 2015
Game Audio Implementation written by Richard Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Internet games categories.
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX.
Game Audio Implementation
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Author :
language : en
Publisher:
Release Date : 2015
Game Audio Implementation written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.
The Game Audio Tutorial
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Author : Richard Stevens
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02
The Game Audio Tutorial written by Richard Stevens and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Computers categories.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
The Game Audio Strategy Guide
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Author : Gina Zdanowicz
language : en
Publisher: Routledge
Release Date : 2019-12-10
The Game Audio Strategy Guide written by Gina Zdanowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Technology & Engineering categories.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
The Game Audio Tutorial
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Author : Richard Stevens
language : en
Publisher:
Release Date : 2013
The Game Audio Tutorial written by Richard Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer game music categories.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Game Audio Programming 2
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Author : Guy Somberg
language : en
Publisher: CRC Press
Release Date : 2018-08-30
Game Audio Programming 2 written by Guy Somberg and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Computers categories.
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!
Game Audio Tales Of A Technical Sound Designer Volume 01 Black And White Edition
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Author : Damian Kastbauer
language : en
Publisher:
Release Date : 2017-02-20
Game Audio Tales Of A Technical Sound Designer Volume 01 Black And White Edition written by Damian Kastbauer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-20 with categories.
(This is the Black & White Trade Paperback Edition & Includes BW Text and BW Pictures) Game Audio: Tales of a Technical Sound Designer - Volume 01 includes articles written for the Game Developer Magazine: Aural Fixation column and cover topics ranging from the value of history to our interactive audio future. Additionally, the entire Audio Implementation Greats series from DesigningSound.org is reproduced and stands as a testament to technical sound design in games. When I began writing about sound for games it was with the intention of finding a greater understanding, and hoping that by sharing these words others could learn from my experiences. In fact, it felt fundamental that I try and communicate and extol the niche of implementation and the newly burgeoning specialization of technical sound design as I dove deeper into the fray. Tales of a Technical Sound Designer is the culmination of this intention.