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Fast Algorithms For 3d Graphics


Fast Algorithms For 3d Graphics
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Fast Algorithms For 3d Graphics


Fast Algorithms For 3d Graphics
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Author : Georg Glaeser
language : en
Publisher: Springer
Release Date : 2013-12-10

Fast Algorithms For 3d Graphics written by Georg Glaeser and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-10 with Computers categories.


In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.



Fast Algorithms For 3d Graphics


Fast Algorithms For 3d Graphics
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Author :
language : en
Publisher:
Release Date : 1994

Fast Algorithms For 3d Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with categories.




Fast Algorithms And Hardware For 3d Computer Graphics


Fast Algorithms And Hardware For 3d Computer Graphics
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Author : David Anthony Paul Mitchell
language : en
Publisher:
Release Date : 1992

Fast Algorithms And Hardware For 3d Computer Graphics written by David Anthony Paul Mitchell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with categories.




1997 Symposium On Interactive 3d Graphics


1997 Symposium On Interactive 3d Graphics
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Author :
language : en
Publisher:
Release Date : 1997

1997 Symposium On Interactive 3d Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.




3d Graphics Programming


3d Graphics Programming
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Author : Sergei Savchenko
language : en
Publisher: Sams Publishing
Release Date : 2000

3d Graphics Programming written by Sergei Savchenko and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


This comprehensive guide to polygonal 3D graphics emphasizes techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs.



I3d Acm Siggraph Symposium On Interactive 3d Graphics And Games


I3d Acm Siggraph Symposium On Interactive 3d Graphics And Games
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Author :
language : en
Publisher:
Release Date : 2003

I3d Acm Siggraph Symposium On Interactive 3d Graphics And Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer graphics categories.




Java 3d Programming


Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002

Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.



6th International Workshop On Digital Image Processing And Computer Graphics Dip 97


6th International Workshop On Digital Image Processing And Computer Graphics Dip 97
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Author : Emanuel Wenger
language : en
Publisher: SPIE-International Society for Optical Engineering
Release Date : 1998

6th International Workshop On Digital Image Processing And Computer Graphics Dip 97 written by Emanuel Wenger and has been published by SPIE-International Society for Optical Engineering this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.




The Eighth Pacific Conference On Computer Graphics And Applications


The Eighth Pacific Conference On Computer Graphics And Applications
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Author : Brian A. Barsky
language : en
Publisher: IEEE Computer Society Press
Release Date : 2000

The Eighth Pacific Conference On Computer Graphics And Applications written by Brian A. Barsky and has been published by IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Proceedings of an October 2000 conference. More than half of the papers reflect interest in rendering and geometric modeling. Other research areas, such as visualization, computer human interaction, and computer animation, are also represented. Papers are in sections on rendering, global illumination, text layout and visibility, modeling and simulation, surface modeling and processing, dynamic and subdivision surfaces, meshes and contours, geometric modeling, video techniques, animation, and human computer interaction. Specific subjects include interactive simulation of surgical cuts, the intersection of two ringed surfaces, compression of indoor video sequences using homography-based segmentation, and intuitive virtual grasping for non-haptic environments. Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, OR.



Ieee Acm Siggraph Symposium On Volume Visualization And Graphics 2002


Ieee Acm Siggraph Symposium On Volume Visualization And Graphics 2002
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Author :
language : en
Publisher:
Release Date : 2002

Ieee Acm Siggraph Symposium On Volume Visualization And Graphics 2002 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.