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Direct3d Shaderx


Direct3d Shaderx
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Direct3d Shaderx


Direct3d Shaderx
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Author : Wolfgang F. Engel
language : en
Publisher: Wolfgang Engel
Release Date : 2002

Direct3d Shaderx written by Wolfgang F. Engel and has been published by Wolfgang Engel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.



Introduction To 3d Game Programming With Directx 9 0c A Shader Approach


Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07

Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.


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Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2012-03-29

Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-29 with Computers categories.


No detailed description available for "Introduction to 3D Game Programming with DirectX 11".



Introduction To 3d Game Programming With Directx 10


Introduction To 3d Game Programming With Directx 10
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Author : Frank D. Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008

Introduction To 3d Game Programming With Directx 10 written by Frank D. Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.



Learn Vertex And Pixel Shader Programming With Directx 9


Learn Vertex And Pixel Shader Programming With Directx 9
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Author : James Leiterman
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004

Learn Vertex And Pixel Shader Programming With Directx 9 written by James Leiterman and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.



3d Math Primer For Graphics And Game Development


3d Math Primer For Graphics And Game Development
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Author : Dunn
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2002-06-21

3d Math Primer For Graphics And Game Development written by Dunn and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-21 with Computers categories.


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Direct3d Shaderx


Direct3d Shaderx
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Author : Woldgang Engel
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-07-15

Direct3d Shaderx written by Woldgang Engel and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-15 with categories.


3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.



Java 1 4 Game Programming


Java 1 4 Game Programming
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003

Java 1 4 Game Programming written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.



Shaderx4


Shaderx4
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Author : Wolfgang F. Engel
language : en
Publisher:
Release Date : 2006

Shaderx4 written by Wolfgang F. Engel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


With all new articles, this resource provides graphics and game programmers with innovative, ready-to-use techniques and tips for programming that have been written by pros and industry experts. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of programming challenges.



Ado Net Programming


Ado Net Programming
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Author : Terrence J. Joubert
language : en
Publisher: Wordware Publishing
Release Date : 2002-10

Ado Net Programming written by Terrence J. Joubert and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-10 with Computers categories.


Aimed at database programmers with a working knowledge of the .NET Framework, this book dissects the ADO.NET coomponent model and provides real-world examples demonstrating how ADO.NET can be used to manipulate data from different sources.