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Design Motivation And Frameworks In Game Based Learning


Design Motivation And Frameworks In Game Based Learning
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Design Motivation And Frameworks In Game Based Learning


Design Motivation And Frameworks In Game Based Learning
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Author : Tan, Wee Hoe
language : en
Publisher: IGI Global
Release Date : 2018-07-13

Design Motivation And Frameworks In Game Based Learning written by Tan, Wee Hoe and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-13 with Education categories.


Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.



Digital Game Based Learning


Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001

Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.


A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.



Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Serious Games


Serious Games
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Author : David R. Michael
language : en
Publisher: Course Technology
Release Date : 2006

Serious Games written by David R. Michael and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game's storyline. You'll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games. "Serious Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based games richer and more meaningful.



Data Mining Intrusion Detection Information Assurance And Data Networks Security


Data Mining Intrusion Detection Information Assurance And Data Networks Security
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Author :
language : en
Publisher:
Release Date : 2007

Data Mining Intrusion Detection Information Assurance And Data Networks Security written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Data mining categories.




Web Based Instruction


Web Based Instruction
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Author : Badrul Huda Khan
language : en
Publisher: Prentice Hall
Release Date : 1997

Web Based Instruction written by Badrul Huda Khan and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Provides readers with information related to design, development, delivery management and evaluation of WBI. Five main sections: Introduction to Web- based instruction, Web- based learning environment and critical issues, designing Web- based instruction delivery, Web-based instruction and case studies of Web- based courses.



Game Based Learning And The Power Of Play


Game Based Learning And The Power Of Play
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Author : Pauline Rooney
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-08-17

Game Based Learning And The Power Of Play written by Pauline Rooney and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-17 with Education categories.


In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.



Multimedia Software Engineering


Multimedia Software Engineering
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Author :
language : en
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Release Date : 2003

Multimedia Software Engineering written by and has been published by Institute of Electrical & Electronics Engineers(IEEE) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This year's proceedings features a wide variety of papers focusing on cutting edge topics that prove to be an excellent catalyst for further research and collaboration. Topics range from multimedia applications, enabled web services, algorithms, software engineering and development, communication, storage, and retrieval, to e-Learning and Bioinformatics. These topics are playing very important roles for creating next generation multimedia architectures, solutions and applications in the areas of content creation, distribution, authentication, presentation, and, e-learning and Bioinformatics.



Games And Simulations In Online Learning


Games And Simulations In Online Learning
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Author : David Gibson
language : en
Publisher: IGI Global
Release Date : 2007

Games And Simulations In Online Learning written by David Gibson and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Interdisciplinary Design Of Game Based Learning Platforms


Interdisciplinary Design Of Game Based Learning Platforms
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Author : Fengfeng Ke
language : en
Publisher: Springer
Release Date : 2018-12-07

Interdisciplinary Design Of Game Based Learning Platforms written by Fengfeng Ke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Education categories.


This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.