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Counter Strike


Counter Strike
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Counter Strike Operations


Counter Strike Operations
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Author : F. M. von Senger und Etterlin
language : en
Publisher: Casemate
Release Date : 2021-12-31

Counter Strike Operations written by F. M. von Senger und Etterlin and has been published by Casemate this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with History categories.


Detailed analysis of WWII operations undertaken by Germany's armed forces on the Eastern Front, with illustrative case studies, maps, and diagrams. This volume in the Die Wehrmacht im Kampf series offers detailed analysis of a number of operations on the Eastern Front during World War II to draw out universally applicable principles of counter-strike operations and "agile defense." The combat examples discussed including delaying operations in Southern Ukraine in March 1944; defensive operations Nikopol and Moldau; and counter-strikes undertaken by panzer divisions and panzerkampfgruppen in operations in November 1943 and May 1944. Combat examples are fully described with maps and diagrams, followed by detailed lessons learned and an explanation of consequences of the operation. The author, F.M. von Senger und Etterlin, himself took part in all of the combat operations described as a young officer leading armored troops. He would later go on to hold the rank of four-star general in the Bundeswehr and his final assignment was CINCENT.



Game Preview


Game Preview
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Author : Nicolae Sfetcu
language : en
Publisher: Nicolae Sfetcu
Release Date : 2014-05-04

Game Preview written by Nicolae Sfetcu and has been published by Nicolae Sfetcu this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-04 with Games & Activities categories.


A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.



Computer Games As Landscape Art


Computer Games As Landscape Art
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Author : Peter Nelson
language : en
Publisher: Springer Nature
Release Date : 2023-08-31

Computer Games As Landscape Art written by Peter Nelson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-31 with Social Science categories.


This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



Game Development And Production


Game Development And Production
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Author : Erik Bethke
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003

Game Development And Production written by Erik Bethke and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.



The Essential Guide To The Business Law Of Esports Professional Video Gaming


The Essential Guide To The Business Law Of Esports Professional Video Gaming
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Author : Justin Jacobson
language : en
Publisher: CRC Press
Release Date : 2021-02-23

The Essential Guide To The Business Law Of Esports Professional Video Gaming written by Justin Jacobson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-23 with Games & Activities categories.


"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.



Counter Strike History


Counter Strike History
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Author : Isaac Berners-Lee
language : en
Publisher: Publifye AS
Release Date : 2024-10-15

Counter Strike History written by Isaac Berners-Lee and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-15 with Computers categories.


""Counter Strike History"" explores the remarkable journey of Counter-Strike from a simple Half-Life mod to a global esports phenomenon. The book delves into the game's origins, evolution, and impact on the gaming industry, highlighting the power of community-driven development and balanced gameplay mechanics. It traces Counter-Strike's chronological development, from its creation by Minh Le and Jess Cliffe to its acquisition by Valve Corporation and the rise of Counter-Strike: Global Offensive in modern esports. The book offers a unique, multifaceted examination of Counter-Strike's success, combining technical game design analysis with cultural and economic insights. It explores the modding culture of the late 1990s, the challenges of creating a balanced multiplayer experience, and the emergence of virtual economies around in-game items. Drawing on interviews with key developers, professional players, and industry experts, the book provides a comprehensive view of Counter-Strike's impact on competitive gaming and online communities. Written in an accessible yet informative style, ""Counter Strike History"" caters to gamers, developers, and esports enthusiasts alike. It offers valuable insights into successful game design, community building, and the evolution of competitive gaming, making it an essential read for anyone interested in the intersection of technology, gaming, and digital culture.



Clockers


Clockers
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Author : Richard Price
language : en
Publisher: HarperCollins
Release Date : 1992-06-02

Clockers written by Richard Price and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-06-02 with Fiction categories.


Eighteen years ago, Richard Price's first novel, The Wanderers, was hailed by Hubert Selby, Jr., in the New York Times Book Review as "an outstanding work of art." Three novels and a dozen years later, Price made an equally stunning debut in Hollywood with his screenplay for The Color of Money, which was nominated for an Academy Award. And in 1989 his script for Sea of Love was widely recognized as a key to that movie's great success. But none of these accomplishments prepares us for the power and the brilliance of his new novel: with Clockers, Richard Price takes a long step forward and joins the first rank of American writers. Rocco Klein, a veteran homicide detective in a city just outside Manhattan, has lost his appetite for the wild drama of the street. When a warm June night brings yet another drug murder, Rocco has no sense that the case is anything special. A black twenty-year-old steps forward to confess, but a little digging reveals that he's never been in any kind of trouble, whereas his brother runs a crew of street-corner cocaine dealers—clockers—in a nearby housing project. Soon Rocco is sure that Victor Dunham is innocent, sure that his brother Strike is the real killer, and suddenly Rocco's hunger for the job is back. But we know this brother, and we know Strike is not the killer. Driven and shrewd, Strike uses violence when he has to, but his primary concern is survival. He has been clocking for almost a year; if he could somehow move up to the ounce business, he might get off the street before it breaks him. But then Rocco Klein begins hounding him, and Strike's life becomes a nightmare. At once an explosive murder mystery and a riveting portrait of two lives on a collision course, Clockers is a spectacular achievement. Richard Price has given voice to the harrowing but vital landscape of the American inner city, and this is quite simply one of the best novels in years.



The Open Court


The Open Court
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Author :
language : en
Publisher:
Release Date : 1888

The Open Court written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1888 with Religion categories.




Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]