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Core Design Games


Core Design Games
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Core Design Games


Core Design Games
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Author : Source Wikipedia
language : en
Publisher: University-Press.org
Release Date : 2013-09

Core Design Games written by Source Wikipedia and has been published by University-Press.org this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with categories.


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Tomb Raider, Tomb Raider III, Tomb Raider: The Angel of Darkness, Tomb Raider Chronicles, Rick Dangerous, Tomb Raider: The Last Revelation, Curse of Enchantia, Project Eden, Chuck Rock, Fighting Force, Hook, Soulstar, Corporation, Fighting Force 2, Herdy Gerdy, BC Racers, Thunderhawk, Heimdall, Wolfchild, Jaguar XJ220, Asterix and the Great Rescue, Universe, Bubba 'n' Stix, CarVup, Ninja: Shadow of Darkness, The Big Red Adventure, Banshee, Wonder Dog. Excerpt: Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for the Sega Saturn, with MS-DOS and PlayStation versions following shortly thereafter. Tomb Raider was also released into the mobile gaming market, for Windows Mobile Professional in 2002, the Nokia N-Gage in 2003, the US PlayStation Network in 2009, and was released on the EU PlayStation Network on 1 September 2010. Tomb Raider follows the exploits of Lara Croft, an English female archaeologist in search of ancient treasures a la Indiana Jones. The game was commercially and critically successful, selling 8 million copies worldwide and earning a 91 aggregate score according to Metacritic. It is considered widely influential, serving as a template for many - if not most - 3D action/adventure games that would follow. It wasn't long before Tomb Raider and its star went from a single video game adventure to a full-fledged multimedia brand that spanned not only a number of game sequels but also a vast array of related merchandise and media, most notably two feature-length Hollywood films. Lara Croft herself would also go on to become a major video game icon, even eclipsing the popularity of her own games, a distinction she shares with only a select few other video game characters. The story opens with a prologue in Los...



Game Design


Game Design
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Author : Paul Schuytema
language : en
Publisher:
Release Date : 2007

Game Design written by Paul Schuytema and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.



Game Design


Game Design
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Author : Marc Saltzman
language : en
Publisher: Bradygames
Release Date : 2000

Game Design written by Marc Saltzman and has been published by Bradygames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.



Game Design


Game Design
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Author : Richard Rouse
language : en
Publisher: Wordware Computer Books
Release Date : 2001

Game Design written by Richard Rouse and has been published by Wordware Computer Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.



Game Architecture And Design


Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: Coriolis Group Books
Release Date : 2000

Game Architecture And Design written by Andrew Rollings and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book.



Designing Character Based Console Games


Designing Character Based Console Games
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Author : Mark Davies
language : en
Publisher:
Release Date : 2007

Designing Character Based Console Games written by Mark Davies and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


In today's game market more games are developed for the Xbox?, PlayStation?, and Nintendo? systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.



Game Design Complete


Game Design Complete
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Author : Patrick O'Luanaigh
language : en
Publisher:
Release Date : 2006

Game Design Complete written by Patrick O'Luanaigh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.



Super Nes Games


Super Nes Games
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Author : Neil West
language : en
Publisher: Prima Games
Release Date : 1993

Super Nes Games written by Neil West and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Games & Activities categories.


Uncensored, unofficial edition! This all-new, full-color guide to the most popular games for the Super NES system could be the hottest hint book of the year. Tips and tricks for more than 100 Super NES games are given in this fast-paced, exciting compendium. It is a must-buy for anyone who owns a Super NES system.



Compute


Compute
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Author :
language : en
Publisher:
Release Date : 1992-07

Compute written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-07 with Electronic data processing categories.




Femme Digitale


Femme Digitale
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Author : Michael Burns
language : en
Publisher:
Release Date : 2003

Femme Digitale written by Michael Burns and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.


Photographers, designers, animators, and digital artists of all levels of experience can make the female form come to life with help from Femme Digitale: Perfecting the Female Form on Your Computer. This indispensable reference details all the skills needed to bring every nuance of the female figure into digital existence. Readers will learn how to retouch and restore digital photographs; how to create lifelike skin tones, textures, facial expressions, and body types; and even how to render figures in 3-D, with step-by-step tutorials accompanying most every technique. Included with these easy-to-follow lessons are critical details on required hardware and software, and a compendium of some of the best examples of this electrifying art form—a collection that can’t be found anywhere else. Practical, comprehensive, and well-written, Femme Digitale demystifies the female form as represented on a computer screen while keeping it enchanting in the eyes of the beholder. • Showcases the finest examples of the art form available • Uses Adobe Poser software • For the ever-growing market of digital artists, from professional to amateur