Computers In Art And Design
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Computers In Art Design And Animation
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Author : John Lansdown
language : en
Publisher: Springer Science & Business Media
Release Date : 1989-08-23
Computers In Art Design And Animation written by John Lansdown and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-08-23 with Art categories.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Computers In Art Design And Animation
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Author : John Lansdown
language : en
Publisher: Springer
Release Date : 2011-10-30
Computers In Art Design And Animation written by John Lansdown and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-30 with Art categories.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Art Design And Technology Collaboration And Implementation
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Author : Rae Earnshaw
language : en
Publisher: Springer
Release Date : 2017-05-30
Art Design And Technology Collaboration And Implementation written by Rae Earnshaw and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-30 with Computers categories.
This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.
Computers In Art And Design
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Author : Isaac Victor Kerlow
language : en
Publisher:
Release Date : 1991
Computers In Art And Design written by Isaac Victor Kerlow and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Arts categories.
Computer Graphics 2
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Author :
language : en
Publisher:
Release Date : 1994
Computer Graphics 2 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with categories.
Computer Graphics
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Author : Rockport Publishers
language : en
Publisher: North Light Books
Release Date : 1992
Computer Graphics written by Rockport Publishers and has been published by North Light Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Mastering The Computer For Design And Illustration
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Author : Don Bolognese
language : en
Publisher:
Release Date : 1988
Mastering The Computer For Design And Illustration written by Don Bolognese and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Computers categories.
An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.
The Computer In The Visual Arts
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Author : Anne Morgan Spalter
language : en
Publisher: Addison-Wesley Professional
Release Date : 1999
The Computer In The Visual Arts written by Anne Morgan Spalter and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Art categories.
For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.
Soft Computing
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Author : Brian Reffin Smith
language : en
Publisher: Addison-Wesley
Release Date : 1985-01-01
Soft Computing written by Brian Reffin Smith and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-01-01 with Computers categories.
Digital Da Vinci
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Author : Newton Lee
language : en
Publisher: Springer
Release Date : 2014-08-01
Digital Da Vinci written by Newton Lee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-01 with Computers categories.
“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empoweredby computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.