Computer Graphics Programming In Opengl Using Java
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Computer Graphics Programming In Opengl With Java
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Author : V. Scott Gordon
language : en
Publisher:
Release Date : 2017
Computer Graphics Programming In Opengl With Java written by V. Scott Gordon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computer graphics categories.
With numerous examples that the reader can run just as presented, this book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. --
Computer Graphics Programming In Opengl Using Java
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Author : V. Scott Gordon
language : en
Publisher:
Release Date : 2018-09-28
Computer Graphics Programming In Opengl Using Java written by V. Scott Gordon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-28 with Computers categories.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: * Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight(tm) debugger. * Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. * Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. * Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). * Includes companion files with code, object models, figures, and more.
Computer Graphics Programming In Opengl With Java 4e
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Author : Scott Gordon
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2026-07-15
Computer Graphics Programming In Opengl With Java 4e written by Scott Gordon and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-07-15 with Computers categories.
No detailed description available for "COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E".
Computer Graphics Programming In Opengl With Java
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Author : Scott Gordon
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2021-09-16
Computer Graphics Programming In Opengl With Java written by Scott Gordon and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-16 with Computers categories.
No detailed description available for "Computer Graphics Programming in OpenGL with Java".
Computer Graphics Programming In Opengl With Java 3rd Edition
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Author : V. Scott Gordon Phd
language : en
Publisher:
Release Date : 2021
Computer Graphics Programming In Opengl With Java 3rd Edition written by V. Scott Gordon Phd and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Computer graphics categories.
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. --
Introduction To Computer Graphics
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Author : Karsten Lehn
language : en
Publisher: Springer Nature
Release Date : 2023-06-05
Introduction To Computer Graphics written by Karsten Lehn and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-05 with Computers categories.
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality. This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises. Topics and features: Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more Supplies complete Java project examples as supplementary material This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language). Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.
Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-10
Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-10 with Computers categories.
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-15
Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-15 with Computers categories.
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Computer Graphics Using Java 2d And 3d
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Author : Hong Zhang
language : en
Publisher: Prentice Hall
Release Date : 2007
Computer Graphics Using Java 2d And 3d written by Hong Zhang and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer graphics categories.
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Guide To Graphics Software Tools
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-08-23
Guide To Graphics Software Tools written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-23 with Computers categories.
Many scientists in different disciplines realize the power of graphics, but are also bewildered by the complex implementations of a graphics system and numerous graphics tools. More often than not, they choose the wrong software tools and end up with unsatisfactory results. Hopefully, if we know how a graphics system works and what basic functions many graphics tools provide, we can understand and employ some graphics tools without spending much precious time on learning all the details that may not be applicable, and we can become graphics experts through such a shortcut. Overview This book aims to be a shortcut to graphics theory, programming, tools, and applications. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It categorizes current graphics tools according to their applications and provides many weblinks to important resources on the Internet. The purpose is to provide an exhaustive list of graphics tools with their major applications and functions. The reference list may contain some inaccuracies, since new tools are constantly emerging VI Preface and old tools become obsolete. Through explaining and categorizing these graphics tools and their primary appUcations, we hope to provide learners and researchers with different means and appUcation areas in computer graphics, and help them understand and use visualization, modeling, animation, simulation, virtual reality, and many online resources.