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Computer Graphics Programming


Computer Graphics Programming
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The Art Of Computer Graphics Programming


The Art Of Computer Graphics Programming
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Author : William John Mitchell
language : en
Publisher: Van Nostrand Reinhold Company
Release Date : 1987

The Art Of Computer Graphics Programming written by William John Mitchell and has been published by Van Nostrand Reinhold Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Architecture categories.




Computer Graphics From Scratch


Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-18

Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-18 with Computers categories.


Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.



The Pc Graphics Handbook


The Pc Graphics Handbook
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Author : Julio Sanchez
language : en
Publisher: CRC Press
Release Date : 2003-02-26

The Pc Graphics Handbook written by Julio Sanchez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-26 with Computers categories.


The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper



Principles Of Computer Graphics


Principles Of Computer Graphics
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Author : Shalini Govil-Pai
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-08-02

Principles Of Computer Graphics written by Shalini Govil-Pai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-02 with Computers categories.


Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.



Computer Graphics Programming In Opengl With Java


Computer Graphics Programming In Opengl With Java
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Author : Scott Gordon
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2021-09-16

Computer Graphics Programming In Opengl With Java written by Scott Gordon and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-16 with Computers categories.


No detailed description available for "Computer Graphics Programming in OpenGL with Java".



Computer Graphics Programming In Opengl With C


Computer Graphics Programming In Opengl With C
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Author : V. Scott Gordon
language : en
Publisher:
Release Date : 2020-12-30

Computer Graphics Programming In Opengl With C written by V. Scott Gordon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Computers categories.


This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented.



Computer Graphics


Computer Graphics
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Author : Steve Cunningham
language : en
Publisher:
Release Date : 2007

Computer Graphics written by Steve Cunningham and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. With the ready availability of OpenGL on essentially all platforms, readers can learn to create effective images early on.Emphasizes the programming of interactive 3D animated scenes with OpenGL (not the theoretical aspects of computer graphics). Treats graphics topics descriptively and in a process-oriented manner,rather than mathematically and algorithmically, making the subject more approachable. Emphasizes using computer graphics to communicate effectively, particularly in the sciences. Makes extensive use of the scene graph for organizing graphics programs. Provides code examples throughout.A reader-friendly introduction for anyone interested in learning more about computer graphics.



Computer Graphics Programming In Opengl With Java


Computer Graphics Programming In Opengl With Java
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Author : V. Scott Gordon
language : en
Publisher:
Release Date : 2017

Computer Graphics Programming In Opengl With Java written by V. Scott Gordon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computer graphics categories.


With numerous examples that the reader can run just as presented, this book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. --



Computer Graphics Programming In Opengl With C


Computer Graphics Programming In Opengl With C
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Author : V. Scott Gordon
language : en
Publisher: Stylus Publishing, LLC
Release Date : 2024-02-27

Computer Graphics Programming In Opengl With C written by V. Scott Gordon and has been published by Stylus Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-27 with Computers categories.


This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. FEATURES: Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh Provides complete source code for each example, fully explained along with tips for performance optimization Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more



Computer Graphics Programming


Computer Graphics Programming
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Author : G. Enderle
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Graphics Programming written by G. Enderle and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


For several years the authors of this book have been involved in the design and the national and international review of the forthcoming graphical standard. When the end of this process could be foreseen and the International Standard "Graphical Kernel System" (GKS) was cast into its. final form, the urgent need arose for detailed information to the graphics community about this stan dard and for the education of graphics programmers. One major goal of GKS, besides the portability of graphical application programs and the device inde pendence, is "programmer portability" by establishing a common base for train ing of graphics programmers. Having accompanied the path of GKS from the very early stages of defining the basic concepts and designing its first versions up to the final draft of the International Standard, we feIt it worthwhile to start the venture of a text book on computer graphics programming based on GKS. This book is aimed, at one hand, at graphics users, experts and managers who want to get an overview of the new standard and a better understanding of its concepts. On the other hand, it addresses the graphics programmers who want to use GKS for realizing their graphical applications. It can serve as the base for teaching and studying functions, concepts and methods of GKS. Addi tionally, it will be a valuable source of information for implementors of GKS.