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Computer Games In The Efl Classroom


Computer Games In The Efl Classroom
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Computer Games In The Efl Classroom


Computer Games In The Efl Classroom
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Author : Marie Schneider
language : en
Publisher: Anchor Academic Publishing (aap_verlag)
Release Date : 2013-05-23

Computer Games In The Efl Classroom written by Marie Schneider and has been published by Anchor Academic Publishing (aap_verlag) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-23 with Language Arts & Disciplines categories.


Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.



Exploring The Potential Of Digital Game Based Learning In The Efl Classroom


Exploring The Potential Of Digital Game Based Learning In The Efl Classroom
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Author : Marie Schneider
language : en
Publisher: GRIN Verlag
Release Date : 2012-11-27

Exploring The Potential Of Digital Game Based Learning In The Efl Classroom written by Marie Schneider and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-27 with Foreign Language Study categories.


Examination Thesis from the year 2011 in the subject Didactics for the subject English - Pedagogy, Literature Studies, grade: 1,0, http://www.uni-jena.de/ (Anglistik/Amerikanistik), language: English, abstract: Die Staatsexamensarbeit trägt den Titel “Exploring the Potential of Digital Game Based Learning in the EFL Classroom” und lotet das Potenzial kommerzieller Computerspiele für die Ausbildung von Fach- und Medienkompetenz im Englischunterricht aus. Im Unterschied zu bisherigen Untersuchungen werden Computerspiele dabei nicht als Unterrichtsthema sondern als Werkzeug bzw. Methode unter die Lupe genommen. Die innovative Arbeit nimmt einen neuen Blickwinkel auf das Thema ein und trägt so zu einem noch sehr jungen Forschungsfeld bei, auf welchem – vor allem in Deutschland – nur wenige Publikationen erschienen sind und welches somit nur in Ansätzen untersucht worden ist.



Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc


Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc
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Author : Isabelle Humburg
language : en
Publisher: GRIN Verlag
Release Date : 2015-03-10

Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc written by Isabelle Humburg and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-10 with Foreign Language Study categories.


Seminar paper from the year 2014 in the subject Didactics for the subject English - Pedagogy, Literature Studies, grade: 1,7, Justus-Liebig-University Giessen, course: Multiliteracies in the Foreign Language Classroom, language: English, abstract: According to a survey published in 2013 nearly every youth spends roughly 180 minutes online every day during the school week (MPFS 2013: 64). Of the asked adolescents, 45% said that they play computer, console or online games regularly and gave the estimate of “76 minutes on weekdays and 101 minutes on weekends” (MPFS 2013:65) spend playing digital games. There is a term for all those born after the 1970s, that grew up surrounded and using technology on a daily basis: digital natives (Schoolnet 2009: 6). This new generation of born natives uses digital devices with little to no instruction. One could say they are fluent or literate in this 'language'. These digital natives use this technology based language to communicate, express themselves, as well as to understand and manipulate their environment. They use social networking sites as well as digital games, often combined with each other, to entertain themselves. Through their constant use digital natives are used to an environment, which constantly rewards them for things like endurance (daily log in rewards) or finishing things in a timely matter (finishing in a quest in a certain time frame). This kind of reward system is what they expect in the classroom. A traditional classroom environment may not be motivating enough for this new generation of learners (Schoolnet 2009: 6). This term paper deals with digital games in the English foreign language classroom (EFL). As students clearly enjoy playing these games and are motivated to do so on a nearly daily basis, why not use this kind of motivation to learn English? In the following the theory behind the usage and advantage of digital games in the classroom is outlined. In the end there is a teaching proposal for a unit, that uses an online game to teach historical facts and events.



Media And American Studies In The Efl Classroom


Media And American Studies In The Efl Classroom
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Author : Jürgen Donnerstag
language : en
Publisher: Universitatsverlag Winter
Release Date : 2008

Media And American Studies In The Efl Classroom written by Jürgen Donnerstag and has been published by Universitatsverlag Winter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Foreign Language Study categories.


The growing interest in working with media, particularly the new digital media, in the EFL classroom is reflected in the ten articles of this volume. Their focus is specifically on "traditional" visual media such as films and video clips, but also on blogs, podcasts, digital storytelling, hyperfictions, Internet projects, creating learner software, etc. As the articles either explicitly or implicitly indicate, these new media formats are suitable for integration into current action- or task-based teaching forms. All articles aim to foster nuanced judgments on literature, culture, and popular media in the US. The media discussed here mirror the multiplicity of voices within the US, indicating the tremendous variety of cultural and political positions. They undermine lopsided and biased attitudes toward American mass media, forcing the learner to discuss critical positions within the US and to modify stereotypical media judgements.



Developing Video Game Literacy In The Efl Classroom


Developing Video Game Literacy In The Efl Classroom
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Author : Roger Dale Jones
language : en
Publisher: Narr Francke Attempto Verlag
Release Date : 2018-07-16

Developing Video Game Literacy In The Efl Classroom written by Roger Dale Jones and has been published by Narr Francke Attempto Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-16 with Literary Criticism categories.


Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.



Using Computers In The Language Classroom


Using Computers In The Language Classroom
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Author : Christopher Jones
language : en
Publisher: Longman Publishing Group
Release Date : 1987

Using Computers In The Language Classroom written by Christopher Jones and has been published by Longman Publishing Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computers categories.






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Author :
language : en
Publisher:
Release Date : 1985

written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Education categories.




A Bibliography Of Computer Aided Language Learning


A Bibliography Of Computer Aided Language Learning
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Author : Vance Stevens
language : en
Publisher:
Release Date : 1986

A Bibliography Of Computer Aided Language Learning written by Vance Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Education categories.




Computers In English Language Teaching And Research


Computers In English Language Teaching And Research
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Author : Geoffrey N. Leech
language : en
Publisher: Longman Publishing Group
Release Date : 1986

Computers In English Language Teaching And Research written by Geoffrey N. Leech and has been published by Longman Publishing Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Language Arts & Disciplines categories.




Tesol Newsletter


Tesol Newsletter
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Author : Teachers of English to Speakers of Other Languages
language : en
Publisher:
Release Date : 1990

Tesol Newsletter written by Teachers of English to Speakers of Other Languages and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with English language categories.