Download Computer Game Graphics - eBooks (PDF)

Computer Game Graphics


Computer Game Graphics
DOWNLOAD

Download Computer Game Graphics PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Computer Game Graphics book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Designing Arcade Computer Game Graphics


Designing Arcade Computer Game Graphics
DOWNLOAD
Author : Ari Feldman
language : en
Publisher: Wordware Publishing
Release Date : 2000-11

Designing Arcade Computer Game Graphics written by Ari Feldman and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-11 with Computers categories.


This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.



Japanese Game Graphics


Japanese Game Graphics
DOWNLOAD
Author : Works Corporation
language : en
Publisher: Collins Design
Release Date : 2004-07-01

Japanese Game Graphics written by Works Corporation and has been published by Collins Design this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-01 with Computers categories.


Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.



Mathematics For Game Programming And Computer Graphics


Mathematics For Game Programming And Computer Graphics
DOWNLOAD
Author : Penny de Byl
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-11-30

Mathematics For Game Programming And Computer Graphics written by Penny de Byl and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-30 with Computers categories.


A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.



Game Art


Game Art
DOWNLOAD
Author : Dave Morris
language : en
Publisher:
Release Date : 2003

Game Art written by Dave Morris and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.




Computer Games And Film Graphics


Computer Games And Film Graphics
DOWNLOAD
Author : P. Byrne
language : en
Publisher:
Release Date : 2007

Computer Games And Film Graphics written by P. Byrne and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.


Looks at how computers create images for use in films and computer games.



2d Graphics Programming For Games


2d Graphics Programming For Games
DOWNLOAD
Author : John Pile Jr.
language : en
Publisher: CRC Press
Release Date : 2016-04-19

2d Graphics Programming For Games written by John Pile Jr. and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c



Computer Game Graphics


Computer Game Graphics
DOWNLOAD
Author : Liz Faber
language : en
Publisher: Watson-Guptill Publications
Release Date : 1998

Computer Game Graphics written by Liz Faber and has been published by Watson-Guptill Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


This book chronicles the rapid graphic evolution of a multibillion-dollar industry and examines the enormous impact of computer games on our culture.



Game Graphics Programming


Game Graphics Programming
DOWNLOAD
Author : Allen Sherrod
language : en
Publisher: Charles River Media
Release Date : 2008

Game Graphics Programming written by Allen Sherrod and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.



Create Computer Games


Create Computer Games
DOWNLOAD
Author : Patrick McCabe
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-30

Create Computer Games written by Patrick McCabe and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Juvenile Nonfiction categories.


PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game



Computer Game And Film Graphics


Computer Game And Film Graphics
DOWNLOAD
Author : Paul Byrne
language : en
Publisher: Heinemann-Raintree Library
Release Date : 2006

Computer Game And Film Graphics written by Paul Byrne and has been published by Heinemann-Raintree Library this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


This book looks at the exciting world of games and graphic art. This book will help students discover and understand the world of computer generated art and inspire them to create their own art.