Coding For Beginners Using Scratch For Tablet Devices
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Coding For Beginners Using Scratch For Tablet Devices
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Author : Rosie Dickins
language : en
Publisher: Usborne Publishing Ltd
Release Date : 2015-11-01
Coding For Beginners Using Scratch For Tablet Devices written by Rosie Dickins and has been published by Usborne Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-01 with Juvenile Nonfiction categories.
An introduction to coding for complete beginners, this friendly and accessible book teaches children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen. "Coding for Beginners using Scratch does an excellent job of making it a fun and accessible journey for even the youngest readers ... It is both a great starter lesson for moving on to more advanced software and a book to give you a new hobby with which to impress friends" - LoveReading4Kids "A super guide to coding for beginners... Written so clearly and simply that even a non-coding adult could understand it." - Lancashire Evening Post "An accessible introduction, walking children through the basics before getting them started on some fun projects to stretch their skills." - The Guardian "An ideal introduction to what will be a very important subject for the kids of today." - Silicon Republic "The clear explanations make every project easily achievable and will really give children confidence to tackle coding for themselves; the end results are great fun and very satisfying, giving children a strong sense of achievement." - Parents in Touch "Start from Scratch, literally, and build up your coding skills with the help of this step-by-step guide to one of the most popular coding languages for children." - Cork Evening Echo "An introduction to the computer language especially suited to beginners." - Books for Keeps
Collins International Primary Computing International Primary Computing Teacher S Guide Stage 6
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Author : Dr Tracy Gardner
language : en
Publisher: HarperCollins UK
Release Date : 2024-12-05
Collins International Primary Computing International Primary Computing Teacher S Guide Stage 6 written by Dr Tracy Gardner and has been published by HarperCollins UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-05 with Juvenile Nonfiction categories.
Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level. The course is organised around six themes relating to computing and digital literacy – Our digital world; Content creation; Create with code; How computers work; Connect the world; The power of data. The chapter overviews and lesson summaries show how these themes are developed in Stage 6, helping teachers to plan their course. The Teacher’s Guide offers a detailed lesson plan for every unit, giving guidance on how to run the session, including lesson objectives, reference to key pedagogies, mapping grids, worksheets, resource sheets, answers, support for assessing end-of-chapter projects and ‘Build on this’ extension activities. The lesson plans and introduction provide valuable subject knowledge and support for non-specialists. This includes summaries of the key computing pedagogies used in the resources, and references to further reading to develop teachers’ own practice. Built around an internationally sound pedagogy, this framework for teaching provides real-life contexts and culturally responsive examples into a project-based approach and incorporates all learners’ knowledge, ways of learning, and heritage; where learners are given more of an opportunity to choose appropriate contexts for themselves. The accompanying downloads, available on the Collins site, includes PDF and editable Word versions of all the resources in the Teacher’s Guide, to print and adapt, as well as source files, mapping grids, worksheets, resource sheets and recommended sites to support practical tasks with a host of resources to supplement teaching. Written by Flip Computing, a team of female experts who have a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all. Supports teachers to prepare learners for a seamless transition to Lower Secondary Computing Stage 7.
The Big Book Of Maker Camp Projects
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Author : Sandy Roberts
language : en
Publisher: McGraw Hill Professional
Release Date : 2019-09-13
The Big Book Of Maker Camp Projects written by Sandy Roberts and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-13 with Technology & Engineering categories.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: • Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art • Color-changing jewelry that teaches the basics of wearable technology • Light up and glow stick sunglasses that go further with wearables! • Cosplay outfits, masks, capes, swords, and more • Games that teach upcycling and hacking, including Lego-based labyrinths • Photos and videos that show campers green screen techniques • PVC pipe marshmallow shooting games and resin action figures • Faux campfires that glow using LEDs and CPX boards • Fireflies and moths that light up using origami and LEDs • Light-up, flying insects that reinforce electronics and origami skills
Computer Coding Games In Scratch For Kids
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Author : Carol Vorderman
language : en
Publisher: Dorling Kindersley Ltd
Release Date : 2024-06-06
Computer Coding Games In Scratch For Kids written by Carol Vorderman and has been published by Dorling Kindersley Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-06 with Juvenile Nonfiction categories.
If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!
Computers And Programming Guide For Scientists And Engineers
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Author : Donald D. Spencer
language : en
Publisher:
Release Date : 1980
Computers And Programming Guide For Scientists And Engineers written by Donald D. Spencer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Computers categories.
Computer Language
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Author :
language : en
Publisher:
Release Date : 1987
Computer Language written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computer programming categories.
Pc Tech Journal
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Author :
language : en
Publisher:
Release Date : 1987
Pc Tech Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with IBM Personal Computer categories.
Scratch By Example
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Author : Eduardo A. Vlieg
language : en
Publisher: Apress
Release Date : 2016-09-12
Scratch By Example written by Eduardo A. Vlieg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-12 with Computers categories.
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages What You Will Learn Navigate the Scratch interface Create sprites and backdrops Learn programming skills good in all languages Program simple games and animations Share programs with friends worldwide Who This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browsermakes the book easy and accessible to young children and adults alike.
Screen Design Strategies For Computer Assisted Instruction
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Author : Jesse M. Heines
language : en
Publisher:
Release Date : 1984
Screen Design Strategies For Computer Assisted Instruction written by Jesse M. Heines and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Education categories.
Byte
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Author :
language : en
Publisher:
Release Date : 1984
Byte written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Minicomputers categories.