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Choosing And Using Digital Games In The Classroom


Choosing And Using Digital Games In The Classroom
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Choosing And Using Digital Games In The Classroom


Choosing And Using Digital Games In The Classroom
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Author : Katrin Becker
language : en
Publisher: Springer
Release Date : 2016-09-29

Choosing And Using Digital Games In The Classroom written by Katrin Becker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-29 with Education categories.


This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.



Video Games As A Teaching Tool Epic Step By Step Guide


Video Games As A Teaching Tool Epic Step By Step Guide
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Author : Elena V Shliakhovchuk
language : en
Publisher:
Release Date : 2020-11-18

Video Games As A Teaching Tool Epic Step By Step Guide written by Elena V Shliakhovchuk and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-18 with categories.


A clear and effective approach to teaching using digital game.EdTech is an area rife with promises of improved teaching and learning proclaimed by globe-trotting gurus, keynote speakers and product evangelists. Some of them are just hype, but digital game-based learning and teaching (DGBL&T) definitely not. These are here to stay.Why?Because there are more than 2.5 billion video game players all ages worldwide.The average young person accumulates 10,000 hours of gaming before turning 21.75% of gamers believe playing video games provides mental stimulation or education. Parents see digital games as providing a variety of educational benefits and consider them a positive part of their children's lives.Around 61% of senior executives surveyed take daily game breaks at work.Consequently, the interest is growing in the potential of video games for formal and informal education. Furthermore, the recent explosion of online teaching has created a demand for teachers capable of teaching using video games. Yet, comprehensive pedagogical resources are scare.As a result, teachers and educators like you are nervous about introducing video games into their classrooms. They aren't sure where to start, what to take into consideration, where to seek advice.Where to find suitable games?How to assess their effectiveness?What about the cost of acquiring games?How to deal with behavioural issues during gaming sessions in class?How to plan a lesson with a video game?What accompanying activities to offer?What about gaming software and hardware requirements?Are video games suitable for online teaching?...These are some of the questions that cross the teachers' mind.Digital game-based learning and teaching remains a mysterious process, and those who manage to master it are looked upon as Cracks.And how would you feel if you were a digital game-based learning and teaching Crack?The best advice for technology implementation comes from simply trying things out and from speaking with colleagues who were working with similar technology in similar situations and circumstances. This book is such a colleague of yours. It is an informal conversation between a DGBL&T n00b (newbie) and someone with extensive experience using video games for teaching purposes.Video games as a teaching tool. EPIC Guide demystifies the digital game-based learning and teaching process and contains inspiration and guidance on how to effectively bring video games to your classroom!Right from the first pages EPIC Guide gives you advice, instructional strategies, best practices and pro techniques to start teaching with video games.The EPIC guide is based on the letters of the EPIC model and covers most of the aspects of learning and teaching with video games.E evaluates your current resources for using video games in the classroom and opens the curtain of where to find the perfect game.P helps to prepare a lesson plan with video games.I presents a number of actionable ideas for integrating video games in your classroom.C covers the assessment and evaluation of the effectiveness of learning with digital games and invites to become an influencer in this field.Each part has tens of the power questions that you can think about, to stimulate creativity and ideas generation, to test your understanding of the material covered or to go beyond it.This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your students.What is more, the book contains video game jokes and memes to develop a taste of gaming humour.Epic Guide is for anyone in a formal and informal education setting who is interested in teaching using video games. Of course, it can be useful for parents who are looking to play video games meaningfully their children.



Languages And Children Making The Match


Languages And Children Making The Match
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Author : Helena Anderson Curtain
language : en
Publisher: Allyn & Bacon
Release Date : 2004

Languages And Children Making The Match written by Helena Anderson Curtain and has been published by Allyn & Bacon this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Education categories.


Acknowledgements. Preface. Introduction. Key Concepts for Success: Elementary and Middle School Foreign Languages. Standards for Foreign Language Learning in the 21st Century: Overview. Section A: Focus on the Learner. 1. Characteristics of Young Learners. Second Language Acquisition.Cognitive Characteristics of the Learner.



On Board


On Board
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Author :
language : en
Publisher:
Release Date : 2006

On Board written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Education categories.




Digital Game Based Learning


Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001

Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.


A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.



The Guide To Simulations Games For Education And Training


The Guide To Simulations Games For Education And Training
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Author : Robert E. Horn
language : en
Publisher: Didactic Systems, Incorporated
Release Date : 1977

The Guide To Simulations Games For Education And Training written by Robert E. Horn and has been published by Didactic Systems, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Education categories.




Choice


Choice
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Author :
language : en
Publisher:
Release Date : 2008

Choice written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Academic libraries categories.




Moving Targets Understanding Our Changing Landscapes


Moving Targets Understanding Our Changing Landscapes
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Author : Theresa Valko
language : en
Publisher:
Release Date : 2008

Moving Targets Understanding Our Changing Landscapes written by Theresa Valko and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Electronic information resource literacy categories.




Primary Ict And The Foundation Subjects


Primary Ict And The Foundation Subjects
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Author : John Williams
language : en
Publisher: Continuum
Release Date : 2007-06-05

Primary Ict And The Foundation Subjects written by John Williams and has been published by Continuum this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-05 with Computers categories.


Planning, and classroom and project work, with case studies to show that ICT really can be an integral part of the primary curriculum.



Creating Environments For Learning


Creating Environments For Learning
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Author : Julie Bullard
language : en
Publisher: Prentice Hall
Release Date : 2010

Creating Environments For Learning written by Julie Bullard and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.


Covers Birth to Age Eight. This new text provides a balance of theory and application to help novices and practicing early childhood professionals understand "why "and "how" to set up, arrange, and make changes to early childhood learning environments. Organized largely by chapters on learning centers (literacy, manipulative and sensory, science, mathematics, etc.), the text also covers foundational information such as the emotionally supportive and equitable environment, the role of the teacher, the importance of the environment, design principles, and health and safety. Coverage woven through every chapter includes material for all age groups in early childhood (infants and toddlers through 3rd grade), assessing the environment, meeting the needs of ALL learners, the teacher's role in facilitating learning in the various environments, and ways to address each curricular area outdoors. It is designed for college courses taught at two and four year institutions that focus on quality early childhood learning environments and curriculum.