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Building Three Desktop Applications With Sqlite And Java Gui


Building Three Desktop Applications With Sqlite And Java Gui
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Building Three Desktop Applications With Sqlite And Java Gui


Building Three Desktop Applications With Sqlite And Java Gui
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Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date :

Building Three Desktop Applications With Sqlite And Java Gui written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite in Java. In chapter one, you will learn: How to create SQLite database and six tables In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In chapter four, you will study how to query the six tables. In chapter five, you will create Bank database and its four tables. In chapter six, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter ten, you will create Crime database and its six tables. In chapter eleven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter twelve, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter thirteen, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter fourteen, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter fifteen, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.



Matlab Gui Untuk Pemrosesan Citra Digital


Matlab Gui Untuk Pemrosesan Citra Digital
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-16

Matlab Gui Untuk Pemrosesan Citra Digital written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-16 with Computers categories.


Kasus 1: Seri Belajar Sendiri MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Butterworth 2D Pada kasus ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan penapisan Butterworth atas citra berwarn maupun citra keabuan. Keempat pita frekuensi: lowpass, bandpass, highpass, dan bandstop akan digunakan untuk mendemonstrasikan proses penapissan. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Table, Push Button, Radio Button, Edit Text, Static Text, dan Panel. Hasil penapisan Butterworth kemudian akan ditampilkan secara visual dan kinerjanya, menggunakan tujuh parameter kinerja, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian. Kasus 2: Belajar Sendiri MATLAB GUI Untuk Pembesaran Citra Digital Menggunakan Metode Nearest-Neighbour dan Interpolasi Bilinear Pada kasus ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan pembesaran citra (image zooming) menggunakan metode pembesaran Nearest-Neighbour dan metode pembesaran interpolasi Bilinear. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Push Button, Edit Text, Static Text, dan Panel. Hasil pembesaran berbasis kedua metode ini akan ditampilkan secara visual dan kinerjanya, menggunakan parameter MSE, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian. Kasus 3: Belajar Sendiri MATLAB GUI Untuk Penapisan Citra Berwarna dan Citra Keabuan Menggunakan Tapis Chebyshev 2D Pada buku ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan penapisan Chebyshev atas citra berwarn maupun citra keabuan. Keempat pita frekuensi: lowpass, bandpass, highpass, dan bandstop akan digunakan untuk mendemonstrasikan proses penapissan. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Table, Push Button, Radio Button, Edit Text, Static Text, dan Panel. Hasil penapisan Chebyshev kemudian akan ditampilkan secara visual dan kinerjanya, menggunakan tujuh parameter kinerja, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian.



Seri Belajar Sendiri Matlab Gui


Seri Belajar Sendiri Matlab Gui
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-14

Seri Belajar Sendiri Matlab Gui written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-14 with Computers categories.


Pada buku ini, Anda akan merancang sendiri, langkah demi langkah, GUI MATLAB untuk melakukan pembesaran citra (image zooming) menggunakan metode pembesaran Nearest-Neighbour dan metode pembesaran interpolasi Bilinear. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Push Button, Edit Text, Static Text, dan Panel. Hasil pembesaran berbasis kedua metode ini akan ditampilkan secara visual dan kinerjanya, menggunakan parameter MSE, akan ditampilkan pada grafik batang. Naskah ini berguna bukan saja bagi programmer pemula tetapi juga bagi mahasiswa dan pengajar yang ingin mengembangkan penelitian pada bidang pemrosesan citra digital. Di akhir naskah, keseluruhan kode sumber dicantumkan sebagai bahan dokumentasi dan referensi. Pembaca dapat mengembangkannya untuk kebutuhan kepentingan praktis maupun kepentingan penelitian.



The Secrets Of Image Fusion Dengan Matlab Gui


The Secrets Of Image Fusion Dengan Matlab Gui
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Author : Vivian Siahaan
language : id
Publisher: BALIGE PUBLISHING
Release Date : 2020-02-17

The Secrets Of Image Fusion Dengan Matlab Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-17 with Computers categories.


Kasus 1: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Transformasi Wavelet Diskret Kompleks Dual-Tree Pada kasus ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode transformasi wavelet diskret dual-tree. Ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 2: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Transformasi Wavelet Diskret Stasioner Satu Level dan Dua Level Pada kasus ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Transformasi Wavelet Diskret Stasioner Satu level dan Dua level. Ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 3: IMAGE FUSION DENGAN MATLAB GUI Menggunakan Metode Dekomposisi Nilai Singular Resolusi Jamak (MSVD, Multi-Resolution Singular Value Decomposition) Buku ini diperuntukkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Metode Dekomposisi Nilai Singular Resolusi Jamak (MSVD, Multi-Resolution Singular Value Decomposition). Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 4: IMAGE FUSION Dengan MATLAB GUI: Teknik Fusi Citra Berwarna Berbasis Transformasi Kosinus Diskret Dan Piramida Laplacian Kasus ini diperuntukkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan teknik fusi citra terhadap citra keabuan dan citra berwarna menggunakan metode Teknik Fusi Citra Berbasis Transformasi Kosinus Diskret dan Piramida Laplacian. Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle. Beberapa kontrol GUI MATLAB yang digunakan seperti Axes, Listbox, Table, Push Button, Edit Text, Static Text, dan Panel. Hasil fusi citra (image fusion) kemudian akan ditampilkan secara visual dan enam parameter kinerja: RMSE, PFE, MAE, CORR, SNR, PSNR, akan ditampilkan pada grafik batang. Kasus 5: IMAGE FUSION Dengan MATLAB GUI: Teknik Fusi Citra Menggunakan Kriteria Ketajaman Berbasis Gradien Kasus ini dapat dipakai sebagai tutorial bagi mereka yang ingin bereksperimen mengembangkan GUI MATLAB, baik untuk kepentingan penelitian pemrosesan citra digital maupun kepentingan praktis lain. Buku ini dikhususkan bagi mereka yang suka keahlian praktis sekaligus mendapatkan keuntungan pengetahuan. Dengan tidak bertele-tele, pada buku ini, Anda akan merancang sendiri, secara bertahap, GUI MATLAB untuk melakukan operasi fusi citra terhadap citra keabuan dan citra berwarna menggunakan Teknik Fusi Citra Menggunakan Kriteria Ketajaman Berbasis Gradien. Untuk menguji kehandalan metode ini, ada empat jenis derau yang dipakai: Gaussin, Poisson, Salt & Pepper, dan Speckle.



Mahir Visual C Dengan Membuat Animasi Dan Game


Mahir Visual C Dengan Membuat Animasi Dan Game
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Author : Vivian Siahaan
language : id
Publisher: SPARTA PUBLISHING
Release Date : 2020-02-17

Mahir Visual C Dengan Membuat Animasi Dan Game written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-17 with Computers categories.


Pada bab pertama, Anda akan belajar bagaimana membangun aplikasi Visual C# dan bagaimana lingkungan pengembangan (IDE, integrated development environment) Visual C# digunakan untuk mengembangkan sebuah aplikasi game sederhana. Pada bab kedua, Anda akan membangun sebuah projek agar anak-anak (orang dewasa) dapat berlatih keterampilan dasar dalam operasi penjumlahan, pengurangan, perkalian, dan pembagian. Projek Game Matematika ini dapat dipakai untuk memilih jenis soal dan apa faktor yang ingin digunakan. Projek ini memiliki tiga opsi pewaktuan. Soal-soal matematika acak menggunakan nilai dari 0 sampai 9 akan disajikan. Opsi-opsi pewaktuan disediakan untuk mengukur akurasi dan kecepatan. Pada bab ketiga, Anda akan membangun sebuah program Ujian Pilihan Berganda. Item-item acak yang diekstraksi dari sebuah file akan ditampilkan pada user. User kemudian memilih item yang cocok. Sebagai contoh, jika sebuah ibukota ditampilkan, maka user akan memilih propinsi yang bersangkutan. Jawaban disajikan dalam pilihan berganda atau diketikkan sendiri oleh user. Pada bab keempat, Anda akan membangun sebuah program game kartu BlackJack. Program ini dapat dipakai oleh seorang pemain untuk melawan bandar komputer. Ide BlackJack adalah untuk mendapatkan skor lebih tinggi dari bandar tanpa melewati poin 21. Kartu-kartu dihitung sesuai nilainya (kecuali kartu Jack, Queen, dan King bernilai 10 dan Ace bernilai satu atau sebelas sesuai keinginan Anda). Jika Anda mengalahkan bandar, Anda mendapatkan 10 poin. Jika Anda mendapatkan BlackJack (nilai 21 hanya dengan dua kartu) dan mengalahkan bandar, Anda mendapatkan 15 poin. Jika bandar mengalahkan Anda, Anda kehilangan 10 poin. Semoga buku ini bermanfaat bagi mereka yang berminat memperdalam pemrograman C#. NET.



Kickstart Java Programming Fundamentals


Kickstart Java Programming Fundamentals
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Author : Dr. Edward D Lavieri Jr.
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2025-07-24

Kickstart Java Programming Fundamentals written by Dr. Edward D Lavieri Jr. and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-24 with Computers categories.


TAGLINE Become a Java Pro through Real, Hands-On Coding Experience. KEY FEATURES ● Master Java through hands-on, real-world coding examples. ● Progress from core basics to AI-powered Java development. ● Build desktop, web, mobile, and intelligent Java applications. DESCRIPTION In today’s tech-driven world, applied Java programming with AI integration is a game-changer. Java remains a backbone of enterprise and application development—but its real power emerges when combined with hands-on skills and modern technologies like artificial intelligence. Kickstart Java Programming Fundamentals offers a practical, real-world path to mastering Java—from basic syntax to building intelligent systems. Structured into three progressive sections, you'll begin with foundational topics such as variables, loops, OOP, and exception handling. Then, dive into core Java development with I/O operations, GUI programming, multithreading, and data structures. The final section guides you through advanced programming, including performance tuning, mobile and web development, design patterns, and incorporating AI techniques such as logic-based decision making and intelligent automation using Java. Through examples, exercises, and a capstone project, this book empowers you to write robust, modern Java applications. Whether you're prepping for a job, certification, or real-world coding challenges—this is your complete roadmap to mastering Java with AI. Learn it. Apply it. Lead with it. WHAT WILL YOU LEARN ● Develop Java-based apps using object-oriented programming principles. ● Design interactive GUIs, multithreaded systems, and networked apps. ● Integrate relational databases and query them using JDBC & SQL. ● Apply design patterns and best practices for scalable development. ● Build intelligent apps by integrating AI concepts into Java projects. ● Gain job-ready experience through structured, project-based learning. WHO IS THIS BOOK FOR? This book is tailored for students, aspiring developers, and professionals in computer science or software-related fields, especially where Java is a core subject. It is ideal for BCA, MCA, BTech, BE, and undergraduate learners or Java starters. No prior experience is required, just curiosity and a willingness to code. TABLE OF CONTENTS 1. Introduction to Java Programming 2. Variables, Data Types, Operators, and Control Structures 3. Object-Oriented Programming (OOP) Basics 4. Methods and Functions 5. File and Exception Handling 6. Input/Output Streams 7. GUI Programming 8. Concurrency and Mutli-Threading 9. Working with Collections and Data Structures 10. Networking in Java 11. Database Connectivity with JDBC 12. Java Performance Tuning and Optimization 13. Security, Testing, and Debugging 14. Exploring Popular Java Frameworks 15. Java for Web Development 16. Advanced Java Features 17. Mobile Development with Java 18. Design Patterns in Java 19. Using AI with Java Programming 20. Final Project and Next Steps Index



Sqlite For Data Analyst And Data Scientist With Python Gui


Sqlite For Data Analyst And Data Scientist With Python Gui
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2022-07-08

Sqlite For Data Analyst And Data Scientist With Python Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-08 with Computers categories.


In this project, we will use the SQLite version of BikeStores database as a sample database to help you work with MySQL quickly and effectively. The stores table includes the store’s information. Each store has a store name, contact information such as phone and email, and an address including street, city, state, and zip code. The staffs table stores the essential information of staffs including first name, last name. It also contains the communication information such as email and phone. A staff works at a store specified by the value in the store_id column. A store can have one or more staffs. A staff reports to a store manager specified by the value in the manager_id column. If the value in the manager_id is null, then the staff is the top manager. If a staff no longer works for any stores, the value in the active column is set to zero. The categories table stores the bike’s categories such as children bicycles, comfort bicycles, and electric bikes. The products table stores the product’s information such as name, brand, category, model year, and list price. Each product belongs to a brand specified by the brand_id column. Hence, a brand may have zero or many products. Each product also belongs a category specified by the category_id column. Also, each category may have zero or many products. The customers table stores customer’s information including first name, last name, phone, email, street, city, state, zip code, and photo path. The orders table stores the sales order’s header information including customer, order status, order date, required date, shipped date. It also stores the information on where the sales transaction was created (store) and who created it (staff). Each sales order has a row in the sales_orders table. A sales order has one or many line items stored in the order_items table. The order_items table stores the line items of a sales order. Each line item belongs to a sales order specified by the order_id column. A sales order line item includes product, order quantity, list price, and discount. The stocks table stores the inventory information i.e. the quantity of a particular product in a specific store. In this project, you will write Python script to create every table and insert rows of data into each of them. You will develop GUI with PyQt5 to each table in the database. You will also create GUI to plot: case distribution of order date by year, quarter, month, week, day, and hour; the distribution of amount by year, quarter, month, week, day, and hour; the distribution of bottom 10 sales by product, top 10 sales by product, bottom 10 sales by customer, top 10 sales by customer, bottom 10 sales by category, top 10 sales by category, bottom 10 sales by brand, top 10 sales by brand, bottom 10 sales by customer city, top 10 sales by customer city, bottom 10 sales by customer state, top 10 sales by customer state, average amount by month with mean and EWM, average amount by every month, amount feature over June 2017, amount feature over 2018, and all amount feature.



Sqlite Queries Analysis And Visualization With Python


Sqlite Queries Analysis And Visualization With Python
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2022-06-01

Sqlite Queries Analysis And Visualization With Python written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Computers categories.


Sakila for SQLite is a part of the sakila-sample-database-ports project intended to provide ported versions of the original MySQL database for other database systems, including: Oracle, SQL Server, SQLite, Interbase/Firebird, and Microsoft Access. Sakila for SQLite is a port of the Sakila example database available for MySQL, which was originally developed by Mike Hillyer of the MySQL AB documentation team. The project is designed to help database administrators to decide which database to use for development of new products. In this project, you will: read sqlite database and every table in it; read every actor in actor table, read every film in films table; plot case distribution of film release year, film rating, rental duration, and categorize film length; plot rating variable against rental_duration variable in stacked bar plots; plot length variable against rental_duration variable in stacked bar plots; read payment table; plot case distribution of Year, Day, Month, Week, and Quarter of payment; plot which year, month, week, days of week, and quarter have most payment amount; read film list by joining five tables: category, film_category, film_actor, film, and actor; plot case distribution of top 10 and bottom 10 actors; plot which film title have least and most sales; plot which actor have least and most sales; plot which film category have least and most sales; plot case distribution of top 10 and bottom 10 overdue costumers; plot which customer have least and most overdue days; plot which store have most sales; plot average payment amount by month with mean and EWM; and plot payment amount over June 2005.



Data Analysis Using Jdbc And Sqlite With Object Oriented Approach And Apache Netbeans Ide


Data Analysis Using Jdbc And Sqlite With Object Oriented Approach And Apache Netbeans Ide
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2023-04-12

Data Analysis Using Jdbc And Sqlite With Object Oriented Approach And Apache Netbeans Ide written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-12 with Computers categories.


In this project, you will use SQLite version of Northwind database which is a sample database that was originally created by Microsoft and used as the basis for their tutorials in a variety of database products for decades. The Northwind database contains the sales data for a fictitious company called “Northwind Traders,” which imports and exports specialty foods from around the world. The Northwind database is an excellent tutorial schema for a small-business ERP, with customers, orders, inventory, purchasing, suppliers, shipping, employees, and single-entry accounting. You can download the sample database from https://viviansiahaan.blogspot.com/2023/04/data-analysis-using-jdbc-and-sqlite.html. In this project, you will design the form for every table and you will plot: the territory distribution by region; the employee distributions based on city, country, title, and region; the employee distributions based on birth date, hire date, and employee name; the employee distributions based on city, country, territory, and region; the three supplier distributions based on city, region, and country; the product distributions based on city, region, country, categorized unit price, categorized units in stock, and categorized units on order; the customer distributions based on city, region, and country; the order and freight distributions based on year, month, and week; the order and freight distributions based on day, quarter, and ship country; the order and freight distributions based on ship region, ship city, and ship name; the order and freight distributions based on shipper company, customer company, and customer city; the order and freight distributions based on customer country, employee name, and employee title; the sales distributions based on year, month, week, day, quarter, and ship country; the sales distributions based on ship region, ship city, ship name, shipper company, customer company, and customer city; the sales distributions based on customer region, customer country, employee name, employee title, employee city, and employee country; the sales distributions based on product name, category name, supplier company, supplier city, supplier region, and supplier country.



Professional Haxe And Neko


Professional Haxe And Neko
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Author : Franco Ponticelli
language : en
Publisher: Wrox
Release Date : 2008-02-11

Professional Haxe And Neko written by Franco Ponticelli and has been published by Wrox this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-11 with Computers categories.


haXe is a new programming language whose features are mainly coming from object-oriented languages such as Java. Other features are taken from more dynamic Scripting languages as well as from Functional languages. It is a language, a complier, and a framework of classes designed to help developers write clean code. It opens up the world of application development and reduces the learning curve while minimizing potential roadblocks. It is difficult to write a book on haXe because there are so many possibilities that the language can provide. It is able to target three platforms: JavaScript, Flash, and Neko. It opens a lot of doors for web developers. The combination of these different technologies makes it possible to create things today that were hard to imagine yesterday. haXe makes it possible to develop applications targeting multiple platforms very quickly. Neko is a cross-platform virtual machine and it acts as one of the targets of the haXe complier. It is lightweight, fast, and flexible. It can be embedded and requires a small footprint that makes it practically invisible. When combined with haXe, it can open a lot of doors to pure web development (e.g., real-time servers and console and desktop applications). This book is for web developers who would like to work with a unified environment while at the same time reducing the number of languages required to produce a single software solution. Although you don’t have to be a veteran programmer to utilize the information in this book, it helps if you have already programmed in ActionScript, Java, or another ECMA standard language. The material in this book is split into three parts based on the content that each part is discussing. The first part of the book focuses mainly on the basics of the haXe programming language. Details are given about the language structure, standard libraries, and programming practices. If you are an experienced haXe programmer you can probably skip this section. Those who are familiar with programming but are new to haXe can go through the first section easily and look mainly at the code examples and tables that detail the classes and commands required to develop in haXe. The second part of the book covers the practical uses of haXe, including the production of Flash movies and dynamic content for websites. This part is useful to programmers of any skill level. This section also contains references to platform-specific classes defined in the standard library (the core framework that comes with the haXe base installation). The third part of the book is dedicated to the advanced developer who wants to use haXe for all it has to offer. It also discusses how to extend haXe with existing libraries or how to use haXe outside of the conventional web environment. In order to use this book you need to have a computer that operates on Windows, Linux, or either type of Apple Macintosh. All of the tools described in the book are open source and are available for download on the internet (for free!). Franco Ponticelli graduated with a degree in architecture with a specialization in industrial design. Within the Information Technology area, he was involved in many different activities ranging from 3D Computer Graphics to software development. He discovered haXe through his research to find the perfect development environment. Lee-McColl Sylvester is an expert in ActionScript developing and is knowledge about in systems integrations. He studied visual communications and supplemented his career by specializing in advanced graphical interface development and information management systems.