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Blender 3d By Example Second Edition


Blender 3d By Example Second Edition
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Blender 3d By Example


Blender 3d By Example
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Author : Oscar Baechler
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-05-29

Blender 3d By Example written by Oscar Baechler and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-29 with Computers categories.


Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Build 3D scenes step-by-step using Blender’s modeling, sculpting, and rendering tools Explore animation with the powerful Grease Pencil and EEVEE engine Learn real-world workflows through diverse creative projects like time machines, dragons, and kitchen kits Book DescriptionBlender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender s Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender s built-in texture painting tools Who this book is for Ideal for aspiring 3D artists, hobbyists, and animation enthusiasts—from complete beginners to experienced creators seeking hands-on practice with Blender's latest tools like Grease Pencil and EEVEE across varied real-world projects.



Blender 3d By Example Second Edition


Blender 3d By Example Second Edition
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Author : Oscar Baechler
language : en
Publisher:
Release Date : 2020

Blender 3d By Example Second Edition written by Oscar Baechler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Learn the basics of 3D design and navigate your way around the Blender interface Understand how 3D components work and how to create 3D content for your games Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender's Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will ...



Blender 3d Asset Creation For The Metaverse


Blender 3d Asset Creation For The Metaverse
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Author : Vinicius Machado Venâncio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-21

Blender 3d Asset Creation For The Metaverse written by Vinicius Machado Venâncio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Computers categories.


Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.



3d Environment Design With Blender


3d Environment Design With Blender
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Author : Abdelilah Hamdani
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-01-31

3d Environment Design With Blender written by Abdelilah Hamdani and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-31 with Computers categories.


Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender Key Features Reveal modeling tricks to make your Blender 3D environments look realistic Discover techniques to enhance the photorealism of your scenes while saving time Set up realistic lighting in your scenes to make your environment look pleasing to the eye Book DescriptionBlender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.What you will learn Understand how to avoid the most common modeling mistakes 3D designers make Create realistic landscapes using Blender s built-in A.N.T Landscape add-on Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects Create realistic materials such as snow, mud, wood and animated water Use the particle system to generate realistic grass, as well as scatter flowers and rocks Apply the five lighting rules to achieve great photorealistic results Use nodes and materials effectively to produce impressive results Who this book is for This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.



Clip Studio Paint By Example


Clip Studio Paint By Example
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Author : Ludovico Serra
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-23

Clip Studio Paint By Example written by Ludovico Serra and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-23 with Computers categories.


Get up to speed with the essential tools and workflows for creating a professional portfolio using Clip Studio Paint Key Features Explore the different art tools available for creating your own illustrations, comics, and animations Learn how to make best use of Clip Studio Paint by implementing it in real-world scenarios Use Clip Studio Paint to leverage your artistic skills and create a portfolio Book DescriptionClip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.What you will learn Explore Clip Studio Paint and its use cases Become familiar with the Clip Studio ecosystem for solving your artistic problems Implement the CS Modeler and import and rig characters easily Create reusable and editable scenes and props using CS Modeler Build a 3D human character using the Blender software Set up your workspace using CSP tools Create portfolios for your comics, illustrations, and concept art Who this book is for This Clip Studio Paint book goes beyond the technical stuff that helps beginner-level as well as intermediate artists who are new to working in a digital environment and need a more streamlined and seamless workflow relating to illustrations, concept art, and comics in Clip Studio Paint. No prior knowledge of Clip Studio Paint is required to get started with this book.



Hands On C Game Animation Programming


Hands On C Game Animation Programming
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Author : Gabor Szauer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-06-12

Hands On C Game Animation Programming written by Gabor Szauer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-12 with Computers categories.


Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.



Final Cut Pro Efficient Editing


Final Cut Pro Efficient Editing
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Author : Iain Anderson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-10-30

Final Cut Pro Efficient Editing written by Iain Anderson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-30 with Computers categories.


A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to delivery Key Features Explore the best ways to use FCP, from importing and editing to finishing and exporting the final cut Unlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments Finish with pro-level color correction, tracking, effects, transitions, audio, titles, and captions Book DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple’s efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You’ll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you’ll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you’re on track. By the end of this Final Cut Pro book, you’ll be well versed with the key features of this app and have all the tools you need to create impressive edits.What you will learn Understand the media import process and delve into media management Effectively organize your footage so you can find the right shot quickly Discover how to assemble a rough cut edit Explore trimming and advanced editing techniques to finesse and finalize the edit Enhance an edit with color correction, effects, transitions, titles, captions, and much more Sweeten the audio by controlling volume, using compression, and adding effects Share your final edited video and archive the job Who this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.



The 30 Second Storyteller


The 30 Second Storyteller
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Author : Thomas Richter
language : en
Publisher: Course Technology
Release Date : 2007

The 30 Second Storyteller written by Thomas Richter and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.


Imagine a job where you need to work only 10 days a year to make $100,000. A job that allows you to be a respected artist, a savvy craftsman, and a hip partygoer who hangs out with celebrities, superstars, and top models. No need to wear a tie and suit. No corporate office hours, and no supervising department heads checking your time card. At your command explosions occur, cars crash, helicopters swoop, and you are expected to spend a million dollars in a week or two. This job exists. It's called a commercial director, the creative mind behind the production of a TV spot. While being a commercial director may be one of the coolest jobs in the world, it's also one of the toughest jobs to get (and keep). The 30-Second Storyteller: The Art and Business of Directing Commercials teaches any filmmaker how to get work as a commercial director, how to navigate the pitfalls of production, and how to get clients to keep coming back to you for more. The book is not a textbook on directing -- plenty of other books cover that. Rather, The 30-Second Storyteller focuses on directorial challenges specifically related to creating a TV spot -- the techniques involved, the technologies of choice, and the obstacles that come between you and a successful career. It begins by teaching you how to get your foot in the door -- creating a spec reel, picking a specialty, getting signed with a production company, and successfully bidding for projects. It then covers the production of a commercial from preproduction through the shoot, all the way to finishing in post-production. Examples from a real-world commercial are utilized throughout to illustrate concepts. The book concludes with advice on obtaining work abroad, and making the jump from commercials to features, as TV ads are a training ground for Hollywood's next blockbuster director. Filmmakers like Ridley Scott, Michael Bay, David Fincher, Jonathan Glazer, Tarsem and Zack Snyder have all gotten their start in commercials.



Blender 3d Basics Second Edition


Blender 3d Basics Second Edition
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Author : Gordon Fisher
language : en
Publisher: Packt Publishing
Release Date : 2014-08-15

Blender 3d Basics Second Edition written by Gordon Fisher and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-15 with 3-D films categories.


This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.



Blender 3d Cookbook


Blender 3d Cookbook
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Author : Enrico Valenza
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-30

Blender 3d Cookbook written by Enrico Valenza and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-30 with Computers categories.


This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.