Augmented Reality Using The Kinect Camera
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Augmented Reality Using The Kinect Camera
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Author : Jonathan De Wolf
language : en
Publisher:
Release Date : 2013
Augmented Reality Using The Kinect Camera written by Jonathan De Wolf and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Augmented reality categories.
Augmented Reality With Kinect
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Author : Rui Wang
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01
Augmented Reality With Kinect written by Rui Wang and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java
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Author : Andrew Davison
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-04-18
Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java written by Andrew Davison and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-18 with Computers categories.
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica From the Author Why Buy This Book? I can suggest four reasons for buying this book: It offers a unique choice of Kinect programming tools. It explains the official Java wrappers for those tools. It covers topics not found elsewhere. It provides depth, but with brevity. Unique Programming Tools This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press). Official Java Wrappers This is the only book that explains the official Java wrappers for OpenNI and NITE (again, as of April 2012). By “official,” I mean that these bindings were developed by PrimeSense. Obvious advantages of Java include object-orientation, cross-platform support, availability for free, and many people (including you, probably) knowing how to program with it. Most important, programming in Java gives you access to a massive number of libraries—for graphics, networking, and beyond—that can be linked to the Kinect without much effort. For example, I’ll demonstrate how to use the Java 3D graphics library and the Java binding for the OpenCV computer vision package. The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in Chapter 1, I had to decompile the libraries’ JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. (This is why including Secrets in the book’s title isn’t too excessive.) A Wide Range of Topics This book covers programming topics not found elsewhere. I start off with the basics, of course, with chapters on depth, infrared, and RGB imaging, point clouds, skeletal user tracking, hand tracking, and gesture support. Moving beyond that, I cover several novel and unusual features, including the following: Kinect gaming based around a version of the classic Breakout video game. Controls for the Kinect motor, LED, and accelerometer, which are not part of the standard OpenNI API. In fact, their absence is often held up as a serious drawback of the API. It’s actually quite easy to add these capabilities using a custom-built USB driver. 3D graphics programming in the point cloud and skeletal tracking examples, using Java 3D. A computer vision example that demonstrates how to link the Kinect to the popular (and powerful) OpenCV library. The creation of new body gestures (inspired by the FAAST system), which are not part of the limited NITE repertoire. A new type of GUI component controlled by hand gesturing, illustrated with three examples: a button, dial, and slider. These components are controlled without the help of mouse or keyboard. Depth with Brevity This book describes a lot of complicated code but, unlike some rather hefty programming tomes, you won’t find all the code tediously printed on these pages. Instead, you can download it from the book’s website. In addition, I’ve been adding supplementary chapters to the website, including ones discussing speech recognition and the Kinect microphone array.
Berkeley Engineer
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Author :
language : en
Publisher:
Release Date : 2012
Berkeley Engineer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Engineering categories.
Realization Of A Spatial Augmented Reality System A Digital Whiteboard Using A Kinect Sensor And A Pc Projector
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Author : Andrei A Kolomenski
language : en
Publisher:
Release Date : 2013
Realization Of A Spatial Augmented Reality System A Digital Whiteboard Using A Kinect Sensor And A Pc Projector written by Andrei A Kolomenski and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.
Recent rapid development of cost-effective, accurate digital imaging sensors, high-speed computational hardware, and tractable design software has given rise to the growing field of augmented reality in the computer vision realm. The system design of a 'Digital Whiteboard' system is presented with the intention of realizing a practical, cost-effective and publicly available spatial augmented reality system. A Microsoft Kinect sensor and a PC projector coupled with a desktop computer form a type of spatial augmented reality system that creates a projection based graphical user interface that can turn any wall or planar surface into a 'Digital Whiteboard'. The system supports two kinds of user inputs consisting of depth and infra-red information. An infra-red collimated light source, like that of a laser pointer pen, serves as a stylus for user input. The user can point and shine the infra-red stylus on the selected planar region and the reflection of the infra-red light source is registered by the system using the infra-red camera of the Kinect. Using the geometric transformation between the Kinect and the projector, obtained with system calibration, the projector displays contours corresponding to the movement of the stylus on the 'Digital Whiteboard' region, according to a smooth curve fitting algorithm. The described projector-based spatial augmented reality system provides new unique possibilities for user interaction with digital content. The electronic version of this dissertation is accessible from http://hdl.handle.net/1969.1/149299
Start Here Learn The Kinect Api
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Author : Rob Miles
language : en
Publisher: Pearson Education
Release Date : 2012-07-15
Start Here Learn The Kinect Api written by Rob Miles and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-15 with Computers categories.
Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device
Graphics Interface 2014
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Author : Paul G. Kry
language : en
Publisher: A K Peters/CRC Press
Release Date : 2014-05-06
Graphics Interface 2014 written by Paul G. Kry and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-06 with Computers categories.
This book is the proceedings of the 40th annual Graphics Interface conference—the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Sententia Mercurii 22 Januarii 1755 Publicata
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Author :
language : es
Publisher:
Release Date : 1755
Sententia Mercurii 22 Januarii 1755 Publicata written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1755 with categories.
The Practice Of Art And Science
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Author : Gerfried Stocker
language : en
Publisher: Hatje Cantz Verlag
Release Date : 2017
The Practice Of Art And Science written by Gerfried Stocker and has been published by Hatje Cantz Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Art categories.
The "European Digital Art and Science Network" was initiated in 2015 with the aim of connecting the microcosm and macrocosm of science with the digital arts. The network is made up of renowned research institutions (ESA, CERN, and ESO), which collaborate with the Ars Electronica Futurelab to offer residencies for artists. The seven European project partners represent cultural and artistic positions in Europe, which are as strong as they are diverse, in exhibitions, at workshops, and at conferences. The book presents the artistic projects and residencies in powerful images, and contributions by well-known scientists and artists analyze the challenges posed by art and science.
Ed Atkins
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Author : Carolyn Christov-Bakargiev
language : en
Publisher:
Release Date : 2016
Ed Atkins written by Carolyn Christov-Bakargiev and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Art categories.
Conceived by Atkins as an artist's book, the main body is a collage of imagery, text and graphical elements. Ed Atkins (Oxford, England, 1982) makes videos, draws, and writes, reflexively performing the ways in which contemporary modes of representation - from bathetic poetry to computer-generated animation - attempt to do justice to powerfully emotional and embodied experience. Atkins' work is at once a disturbing diagnosis of a digitally mediated present day and an absurd prophecy of things to come. It is skeptical of the promises of technology yet suggests that it is possible to salvage subjectivity through a kind of sincere burlesque of love and hate, suspending a hysterical sentimentality within the desperate lives of the surrogates he creates. This catalogue, edited by Carolyn Christov-Bakargiev and Marianna Vecellio, accompanies the exhibition developed as a collaboration between Castello di Rivoli Museo d'Arte Contemporanea and Fondazione Sandretto Re Rebaudengo. With new essays by the editors and by Irene Calderoni and Chiara Vecchiarelli, the book is accompanied by a scholarly timeline and an anthology that includes a selection of the artist's unpublished writings, plus critical writings by Kirsty Bell, Melissa Gronlund, Martin Herbert, Leslie Jamison, Joe Luna, Jeff Nagy, Mike Sperlinger, and Patrick Ward, together with interviews by Katie Guggenheim, Hans Ulrich Obrist, Beatrix Ruf, and Richard Whitby.