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Artificial Intelligence Techniques For Computer Graphics


Artificial Intelligence Techniques For Computer Graphics
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Artificial Intelligence Techniques For Computer Graphics


Artificial Intelligence Techniques For Computer Graphics
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-02

Artificial Intelligence Techniques For Computer Graphics written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-02 with Mathematics categories.


The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.



Visual Complexity And Intelligent Computer Graphics Techniques Enhancements


Visual Complexity And Intelligent Computer Graphics Techniques Enhancements
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-09

Visual Complexity And Intelligent Computer Graphics Techniques Enhancements written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-09 with Computers categories.


In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.



Intelligent Computer Graphics 2009


Intelligent Computer Graphics 2009
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-10-22

Intelligent Computer Graphics 2009 written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-22 with Computers categories.


The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.



Intelligent Computer Graphics 2012


Intelligent Computer Graphics 2012
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Author : Dimitri Plemenos
language : en
Publisher: Springer
Release Date : 2012-08-29

Intelligent Computer Graphics 2012 written by Dimitri Plemenos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-29 with Technology & Engineering categories.


In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.



Intelligent Computer Graphics 2011


Intelligent Computer Graphics 2011
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Author : Dimitri Plemenos
language : en
Publisher: Springer
Release Date : 2011-10-23

Intelligent Computer Graphics 2011 written by Dimitri Plemenos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-23 with Technology & Engineering categories.


In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.



Intelligent Computer Graphics 2010


Intelligent Computer Graphics 2010
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-12-01

Intelligent Computer Graphics 2010 written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-01 with Computers categories.


Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.



Automatic Generation Of Computer Animation


Automatic Generation Of Computer Animation
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Author : Ruqian Lu
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-01-23

Automatic Generation Of Computer Animation written by Ruqian Lu and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-23 with Computers categories.


We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.



Artificial Intelligence Information Technology


Artificial Intelligence Information Technology
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Author : Andreas Sofroniou
language : en
Publisher: Lulu.com
Release Date :

Artificial Intelligence Information Technology written by Andreas Sofroniou and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Handbook On Digital Twin And Artificial Intelligence Techniques For Rail Applications


Handbook On Digital Twin And Artificial Intelligence Techniques For Rail Applications
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Author : Maksym Spiryagin
language : en
Publisher: CRC Press
Release Date : 2025-06-17

Handbook On Digital Twin And Artificial Intelligence Techniques For Rail Applications written by Maksym Spiryagin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-17 with Technology & Engineering categories.


With contributions from experts from around the world, this handbook aims to systemize the existing experience and knowledge that can be used to the development of more efficient and controlled railway systems. As a result, this handbook showcases the modern methods, methodologies and frameworks for the development of DT and AI architectures and apparatus in the area of the existing railway systems and transport engineering tasks. The chapters cover such varied and specialized topics as the processes related to the transformation of a physical twin into a digital twin; the application of data-driven and physics-based simulation approaches in the development of digital twins; asset management application tasks with the implementation of DT and AI; and the experimental and field applications of the DT and AI concepts and technologies in railway transport system design and predictive maintenance tasks. Handbook on Digital Twin and Artificial Intelligence Techniques for Rail Applications is essential reading for engineers, practitioners and researchers involved in the development of railway transport and transit systems.



Foundations Of Computer Graphics A User Centered Approach


Foundations Of Computer Graphics A User Centered Approach
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Author : Jorge D. Camba
language : en
Publisher: eAcademicBooks LLC
Release Date : 2023-04-01

Foundations Of Computer Graphics A User Centered Approach written by Jorge D. Camba and has been published by eAcademicBooks LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-01 with Computers categories.


With Foundations of Computer Graphics: A User-Centered Perspective, discover the principles of computer graphics. The book combines theoretical understanding of computer graphics with practical application, making it a crucial tool for artists, computer scientists, software developers, and practitioners. Everything from the basics of vision and language to the nuances of digital information and geometric modeling is covered in the book. Each chapter goes thoroughly into both basic ideas and cutting-edge approaches to grasp the full a complete knowledge of computer graphics. Discover the grammar of vision in Chapter 2 and learn about information graphics in Chapter 3. Understand the nature and representation of color in Chapters 4 and 5 and explore its use in Chapter 6. Chapters 7 and 8 delve into digital information and raster images, while Chapters 9 and 10 examine vector images and projection. Finally, Chapters 11 and 12 provide an in-depth look at geometric modeling, model representation, and rendering.