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Appcelerator Titanium Application Development By Example Beginner S Guide


Appcelerator Titanium Application Development By Example Beginner S Guide
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Appcelerator Titanium Application Development By Example Beginner S Guide


Appcelerator Titanium Application Development By Example Beginner S Guide
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Author : Darren Cope
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-24

Appcelerator Titanium Application Development By Example Beginner S Guide written by Darren Cope and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-24 with Computers categories.


Appcelerator Titanium Application Development by Example Beginner's Guide is an example-driven tour of the language that guides you through all the stages of app design. The style is relaxed and friendly whilst remaining concise and structured.If you are new to this technology or curious about the possibilities of Appcelerator Titanium then this book is for you. If you are a web developer who is looking for a way to craft cross-platform apps, then this book and the Titanium language is the choice for you.



Appcelerator Titanium Up And Running


Appcelerator Titanium Up And Running
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Author : John Anderson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-04-15

Appcelerator Titanium Up And Running written by John Anderson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-15 with Computers categories.


Developers of course would be the core audience for this book. This will help them understand how Titanium works, what it does well and what it doesn't do well. In the long standing tradition of O'Reilly, it will be chock full of real world samples to get the reader going quickly. The sooner a developer can sit down with this book, get something up and running and seeing it working on a simulator, or actual device.



Augmented Reality Using Appcelerator Titanium Starter


Augmented Reality Using Appcelerator Titanium Starter
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Author : Trevor Ward
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-10-26

Augmented Reality Using Appcelerator Titanium Starter written by Trevor Ward and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-26 with Computers categories.


Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. It's a quick start tutorial to help you get started with creating Augmented Reality applications and acquainting yourself with essential aspects of creating AR applications using the Appcelerator Titanium Framework. The instructions are clear with easy to follow examples. This book is for anybody who wishes to understand how to build an Augmented Reality Application. It uses the Appcelerator Titanium mobile development framework, but the techniques and practices can be applied to other frameworks and native code. You will need to have a good working knowledge of development and JavaScript, it is not aimed at the beginner.



Appcelerator Titanium Smartphone App Development Cookbook


Appcelerator Titanium Smartphone App Development Cookbook
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Author : Jason Kneen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-30

Appcelerator Titanium Smartphone App Development Cookbook written by Jason Kneen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-30 with Computers categories.


Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you'll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it's now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You'll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.



Beginner S Guide To Ios 11 App Development Using Swift 4


Beginner S Guide To Ios 11 App Development Using Swift 4
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Author : Serhan Yamacli
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-10-06

Beginner S Guide To Ios 11 App Development Using Swift 4 written by Serhan Yamacli and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-06 with categories.


This book covers iOS 11 app design fundamentals using the latest Swift 4 programming language, Xcode 9 and iOS 11 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios11.



Beginner S Guide To Ios 10 App Development Using Swift 3


Beginner S Guide To Ios 10 App Development Using Swift 3
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Author : Serhan Yamacli
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-11-29

Beginner S Guide To Ios 10 App Development Using Swift 3 written by Serhan Yamacli and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-29 with categories.


This book covers iOS 10 app design fundamentals using the latest Swift 3 programming language, Xcode 8 and iOS 10 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest Hello World app is developed step by step. In the next chapter, basics of the Swift 3 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 complete apps (including a 2D game) are developed in seperate chapters. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app on simulators and real devices. Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info and the steps of developing an iOS app. Chapter 2. Setting up your development environment: Installing Xcode, setting up signing identities, viewing/adding simulators and real devices. Chapter 3. Test drive - the "Hello World" app: Creating a new Xcode project, adding and positioning user interface objects, building the project, running the developed app on the simulator and on the real device. Chapter 4. Swift programming language: Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making statements, for and while loops, functions, classes, objects and inheritance in Swift 3. Each concept is clearly explained step by step with code examples and screenshots. Chapter 5. Disco lights app: Using buttons and connecting actions to buttons in the code. Chapter 6. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. Chapter 7. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. Chapter 9. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete 2D game. This book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the the book's companion website: ios-swift.net.



Swift For Beginners


Swift For Beginners
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Author : BOOKER. BLUNT
language : en
Publisher: Independently Published
Release Date : 2025-04-22

Swift For Beginners written by BOOKER. BLUNT and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-22 with Computers categories.


Start building mobile experiences that stand out-no experience required. This hands-on introduction takes you inside one of today's most exciting tech careers. Whether you're brand new to coding or just exploring the Apple ecosystem, this book breaks down complex concepts into simple, beginner-friendly steps that lead to real, working projects. By the end of the journey, you won't just understand how mobile systems function-you'll know how to build them yourself. What you'll learn: Understand the logic behind screen layouts, views, and user input Create interactive experiences with responsive elements Connect visuals to internal logic using clean architecture Work with modern tools to create fast, intuitive interfaces Handle forms, navigation, gestures, and animations Debug and test your creations for smoother performance Deploy your project so others can install and experience it This isn't just about syntax-it's about building apps that work, look great, and solve real-world problems. Ideal for aspiring developers, students, tech explorers, and creatives who want to build for Apple's ecosystem. If you've ever wanted to see your idea live on a phone, this is where it begins.



Swift Made Simple


Swift Made Simple
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Author : Farouk Ahmad
language : en
Publisher: Independently Published
Release Date : 2025-03-29

Swift Made Simple written by Farouk Ahmad and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-29 with Computers categories.


Swift Made Simple: CODE YOUR WAY TO INNOVATION Want to learn Swift programming but don't know where to start? Swift Made Simple is the ultimate beginner's guide that takes you from zero to app development with easy-to-follow explanations, real-world examples, and hands-on exercises. Whether you're a complete beginner or transitioning from another language, this book will teach you Swift syntax, variables, functions, object-oriented programming, and UI development using Swift. Explore practical projects, master the fundamentals of iOS app development, and gain the confidence to start building your own apps. Written in a clear and engaging style, this book makes learning Swift fun and easy for anyone whether you're a student, self-learner, or aspiring developer. Start coding today and bring your app ideas to life with Swift!



Eclipse 4 Plug In Development By Example


Eclipse 4 Plug In Development By Example
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Author : Alex Blewitt
language : it
Publisher:
Release Date : 2013

Eclipse 4 Plug In Development By Example written by Alex Blewitt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.




Swift Programming Handbook


Swift Programming Handbook
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Author : Steven S Bells
language : en
Publisher: Independently Published
Release Date : 2025-04-18

Swift Programming Handbook written by Steven S Bells and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-18 with Computers categories.


Are you tired of books that toss you into the deep end of Swift programming without giving you a solid footing first? Ever picked up a tech guide only to find yourself lost in jargon and endless boilerplate code? If you're nodding right now, you're not alone-and this book was written with you in mind. "Swift Programming Handbook" by Steven S. Bells isn't just another manual with screenshots and abstract examples. It's a carefully structured, thoughtfully written guide for anyone who wants to truly understand Swift from the inside out. Whether you're just getting started with iOS development or looking to refine your skills and write cleaner, faster, and more efficient code, this book will meet you where you are-and take you further. Let me ask you this: Do you know why Swift handles memory management the way it does? Or how to write safer code using optionals-not just using them, but understanding how they're changing the way we build apps? Have you ever struggled with asynchronous code or wondered how to make your app's lifecycle work in your favor rather than against you? This isn't a book that tells you what to do-it shows you why things work the way they do, and how to write Swift that feels natural, predictable, and easy to maintain. It covers not only the fundamentals but also real-world scenarios, offering you detailed explanations, sample patterns, and thought-provoking tips you won't find on random blogs or short-form tutorials. Inside this handbook, you'll explore: Practical control flow and data structure usage Safe and powerful handling of optionals and type inference Structs vs. classes: When to use which, and why it matters Functional programming concepts made approachable Closures, generics, and protocols broken down in plain terms Error handling that actually prepares you for production Working with concurrency in a post-modern Swift environment A clear understanding of the application lifecycle in iOS Real answers to "Why isn't this code working?"-not just "How to fix it" And here's the real question: What if learning Swift didn't have to be overwhelming or dry? This book was written to feel like a conversation. Like you're sitting with someone who's been through the bugs, the late-night coding sessions, the "Aha!" moments, and the painful refactors-and wants to help you skip the worst of it. No fluff. No filler. Just real insights written in a way that respects your time and your intelligence. So if you've been searching for a Swift book that's practical, honest, and written by someone who genuinely understands what it means to learn and master a modern programming language-"Swift Programming Handbook by Steven S. Bells" might be exactly what you need right now. Are you ready to stop guessing and start writing better Swift today? Let's get into it.