Animating Calculus
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Animating Calculus
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Author : Ed Packel
language : en
Publisher: Springer
Release Date : 1996-11-08
Animating Calculus written by Ed Packel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-11-08 with Mathematics categories.
Calculus and change. The two words go together. Calculus is about change, and approaches to teaching calculus are changing dramatically. Thus it is both timely and appropriate to apply techniques of animation to the varied and important graphical aspects of calculus. AB a computer algebra system, Mathematica is an excellent tool for numerical and symbolic computation. It also has the power to generate striking and colorful graphical images and to animate them dynamically. The combination of these capabilities makes Mathematica a natural resource for exploring the changing world of calculus and approaches to mastering it. In addition, Mathematica notebooks are easy to edit, allowing flexible input for commands to Mathematica and stylish text for explanation to the reader. Much has been written about the use and importance of technology in the teaching and learning of calculus. We will not repeat the arguments or feign objectivity. We are enthusiastic believers in the value of a significant laboratory experience as part oflearning calculus, and we think Mathematica notebooks are a most appropriate and exciting way to provide that experience. The notebooks that follow represent our choice of laboratory topics for a course in one-variable calculus. They offer a balance between what we think belongs in a first-year calculus course and what lends itself well to exploration in a Mathematica laboratory setting.
Animating Calculus
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Author : Edward W. Packel
language : en
Publisher: Springer
Release Date : 1997
Animating Calculus written by Edward W. Packel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
Animating Calculus is designed to help you explore calculus and visualize concepts through the use of computation and animation. This collection of 22 labs, together with the computer algebra system Mathematica, can be used for self-study, demonstration, or as a laboratory supplement to an existing calculus sequence. Standard calculus topics as well as new and unusual extensions and applications are presented, including derivatives and rate of change, calculus and landing airplanes, population dynamics and iteration, the fundamental theorem, The Buffon needle problem, numerical and symbolic integration, rolling wheels (round and square), subtleties of the harmonic series, and more. Animating Calculus includes exercises and demonstrations that focus on important and fundamental ideas and applications rather than the everyday mechanics of a computer algebra system. Sophisticated animations are used to clarify geometric concepts in calculus. In addition, discussions of numerical and graphical pitfalls help the student to understand the importance of verifying results. Originally published by W. H. Freeman, this new TELOS edition of Animating Calculus includes the full set of labs for DOS/Windows as well as Macintosh platforms.
Animating Calculus
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Author : Edward W. Packel
language : en
Publisher: W H Freeman & Company
Release Date : 1994-01-01
Animating Calculus written by Edward W. Packel and has been published by W H Freeman & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01-01 with Mathematics categories.
This workbook contains over two dozen laboratory modules that use Mathematica to enliven the teaching and learning of calculus. The labs range from standard calculus topics to new and unusual extensions and applications.
Ai For Games And Animation
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Author : John David Funge
language : en
Publisher: A K Peters, Ltd.
Release Date : 1999
Ai For Games And Animation written by John David Funge and has been published by A K Peters, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
The Mathematica Journal
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Author :
language : en
Publisher:
Release Date : 1995
The Mathematica Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Mathematica (Computer file) categories.
The Cumulative Book Index
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Author :
language : en
Publisher:
Release Date : 1997
The Cumulative Book Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with American literature categories.
A world list of books in the English language.
A Course In Computational Number Theor
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Author : David Bressoud
language : en
Publisher: Key College Publishing
Release Date : 2000-05-11
A Course In Computational Number Theor written by David Bressoud and has been published by Key College Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-05-11 with Mathematics categories.
"The accompanying CD-Rom contains Mathematica files with all the commands and programs."--P. [4] of cover.
Calclab Math Multiv Calc 3e
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Author :
language : en
Publisher: Thomson
Release Date : 2005-03
Calclab Math Multiv Calc 3e written by and has been published by Thomson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03 with Mathematics categories.
Disk 1 T A Animating Calculus
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Author : Packel
language : en
Publisher:
Release Date : 1995-07-10
Disk 1 T A Animating Calculus written by Packel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-07-10 with categories.
Algorithm Animation Using 3d Interactive Graphics
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Author : Marc H. Brown
language : en
Publisher:
Release Date : 1993
Algorithm Animation Using 3d Interactive Graphics written by Marc H. Brown and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computer algorithms categories.
Abstract: "This report describes a variety of 3D interactive graphics techniques for visualizing programs. The third dimension provides an extra degree of freedom for conveying information, much as color adds to black-and-white images, animation adds to static images, and sound adds to silent animations. The examples in this report illustrate three fundamental uses of 3D: for providing additional information about objects that are intrinsically two-dimensional, for uniting multiple views, and for capturing a history of execution. The application of dynamic three-dimensional graphics to program visualization is largely unexplored. A videotape of these animations is available."