Aesthetic Computing
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Aesthetic Computing
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Author : Paul A. Fishwick
language : en
Publisher: MIT Press
Release Date : 2006
Aesthetic Computing written by Paul A. Fishwick and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.
Interactivity Game Creation Design Learning And Innovation
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Author : Anthony L. Brooks
language : en
Publisher: Springer
Release Date : 2017-03-17
Interactivity Game Creation Design Learning And Innovation written by Anthony L. Brooks and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-17 with Computers categories.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Imagination In Inquiry
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Author : A. Pablo Iannone
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2022-09-08
Imagination In Inquiry written by A. Pablo Iannone and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Philosophy categories.
Imagination in Inquiry: A Philosophical Model and Its Applications investigates the nature, kinds, component elements, functions, scope, and uses of the imagination involved in inquiry. It further discusses how these kinds and functions vary and interact depending on the context of inquiries carried out in philosophy and its branches—from the philosophy of science and the philosophy of technology to ethics, sociopolitical philosophy, and aesthetics—and institutions like science, technology, art, and education. Using a homeostatic model, A. Pablo Iannone advances a conception of the imagination as a disposition to search for answers to various types of problems, abstract or concrete, theoretical or practical faced in inquiry. The book treats this as a working characterization, though it develops progressively clearer, more precise, and less ambiguous meanings. All along, the primary concern of the author—as well as of contributors Alejandra Iannone and Rocci Luppicini—is with the moral, aesthetic, logical, communicative, scientific, technological, artistic, literary, and philosophical uses and roles of the imagination. The book’s primary focus is not just on such things as the capacity to generate mental images, but especially on the ability to discover and create, anticipate and envision, entertain and manage.
Emotions And Affect In Human Factors And Human Computer Interaction
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Author : Myounghoon Jeon
language : en
Publisher: Academic Press
Release Date : 2017-04-05
Emotions And Affect In Human Factors And Human Computer Interaction written by Myounghoon Jeon and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-05 with Technology & Engineering categories.
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing
Speclab
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Author : Johanna Drucker
language : en
Publisher: University of Chicago Press
Release Date : 2009-08-01
Speclab written by Johanna Drucker and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-01 with Science categories.
Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge. Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.
Cross Cultural Multimedia Computing
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Author : Shlomo Dubnov
language : en
Publisher: Springer
Release Date : 2016-08-19
Cross Cultural Multimedia Computing written by Shlomo Dubnov and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-19 with Computers categories.
The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience’s formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.
Visual Languages For Interactive Computing
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Author : Fernando Ferri
language : en
Publisher: IGI Global
Release Date : 2008-01-01
Visual Languages For Interactive Computing written by Fernando Ferri and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.
"This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher.
Leonardo
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Author :
language : en
Publisher:
Release Date : 2004
Leonardo written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Art, Modern categories.
International journal of contemporary visual artists.
Human Factors In Computing Systems
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Author :
language : en
Publisher:
Release Date : 1997
Human Factors In Computing Systems written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Human engineering categories.
An Introduction To New Media And Cybercultures
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Author : Pramod K. Nayar
language : en
Publisher: Wiley-Blackwell
Release Date : 2010-01-11
An Introduction To New Media And Cybercultures written by Pramod K. Nayar and has been published by Wiley-Blackwell this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-11 with Social Science categories.
This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication. Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics Examines key questions in the political economy, racialization, gendering and governance of cyberculture