Advanced Java Game Development Techniques
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Advanced Java Game Development Techniques
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Author : Sivakumar R D
language : en
Publisher: 978-93-340-5019-6
Release Date : 2024-04-18
Advanced Java Game Development Techniques written by Sivakumar R D and has been published by 978-93-340-5019-6 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-18 with Computers categories.
"Java in Advanced Game Development Techniques" is the title of the book. In this book, I will go beyond the basics of Java game development to address advanced concepts, methodologies, and best practices that will lead you to the next level of Java game development skills. The language Java has been in use as the most popular one for the development of games owing to the portability, robustness, and ease of use it features. Today's Java developers are able to create elaborate and playful games that run smoothly on several platforms due to the continuous improvements in Java. The book is for those Java developers who are at an intermediate to advance level and who already have knowledge of basic game development concepts and want to enhance their skills and knowledge. This book is directed to the beginners in the field, those who are interested in working with desktop games as well as mobile games and web games. Happy coding and happy gaming!
Advanced Java Game Programming
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Author : David Wallace Croft
language : en
Publisher: Apress
Release Date : 2004-04-01
Advanced Java Game Programming written by David Wallace Croft and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-01 with Computers categories.
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Advanced Java Game Programming
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Author : David Wallace Croft
language : en
Publisher: Apress
Release Date : 2004-03-30
Advanced Java Game Programming written by David Wallace Croft and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-30 with Computers categories.
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Web Techniques
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Author :
language : en
Publisher:
Release Date : 1997
Web Techniques written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Internet categories.
Java Game Programming
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Author : Andrew Ngo
language : en
Publisher:
Release Date : 2018-05-26
Java Game Programming written by Andrew Ngo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-26 with categories.
How do you think about JAVA Game programming? By knowledge you get in this book, you can build some amazing games like mario, tank 90, constra, pikachu easily.There are 4 parts of this book, you will know:- Introduction to Java graphic: Graphic, paint, 2D graphic- Define object and draw shape - Handle object collision, multi-keyboard pressing- Multi-threading and custom speed of moving.- Play sound- Object animation
Book Review Index
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Author :
language : en
Publisher:
Release Date : 2006
Book Review Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Books categories.
Every 3rd issue is a quarterly cumulation.
Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Course Technology
Release Date : 2001
Java 2 Game Programming written by Thomas Petchel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Game Development Mastery With Java Complete Guide To Design Coding And Advanced Techniques
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Author : Ramirez Jose
language : en
Publisher: Independently Published
Release Date : 2025-06-28
Game Development Mastery With Java Complete Guide To Design Coding And Advanced Techniques written by Ramirez Jose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-28 with Computers categories.
Are you looking to master game development using Java? Look no further! Our comprehensive guide, "Game Development Mastery with Java: Complete Guide to Design, Coding, and Advanced Techniques," is your one-stop resource for all things game development. In this book, you will learn everything you need to know to become a proficient game developer using Java. From designing engaging gameplay to coding intricate game mechanics, we cover it all in a clear and concise manner. Whether you are a beginner looking to start your game development journey or an experienced developer seeking to enhance your skills, this book has something for everyone. We provide step-by-step tutorials, real-world examples, and insider tips to help you master the art of game development. With our in-depth coverage of advanced techniques, such as artificial intelligence, networking, and virtual reality, you will be well-equipped to tackle even the most challenging game development projects. Our focus on practical skills and hands-on learning ensures that you can apply what you learn immediately. Join the ranks of successful game developers who have learned from our expert guidance. "Game Development Mastery with Java" is your key to unlocking the endless possibilities of game development using Java. Get ready to level up your skills and create captivating games that will entertain players for hours on end. Don't wait any longer - dive into the world of game development with Java today and start building your own impressive portfolio of games. Let this book be your guide on the path to mastery in game development.
Introduction To Java Through Game Development
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Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2023
Introduction To Java Through Game Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.
Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project.
Developing Scalable Series 40 Applications
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Author : Michael Juntao Yuan
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005
Developing Scalable Series 40 Applications written by Michael Juntao Yuan and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
This guide introduces the Java 2 micro edition (J2ME) mobile information device profile (MIDP), and explains how to develop multimedia messaging service (MMS) and wireless application protocol (WAP) based thin-client applications for mobile Nokia devices. The authors discuss the Bluetooth API, optimization techniques, end-to-end design patterns, and scalability best practices, and provide an example photo viewer application, action game, and networked mobile web log. Annotation :2004 Book News, Inc., Portland, OR (booknews.com).