3d Studio Max 3 Fundamentals
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3d Studio Max 3 Fundamentals
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Author : Michael Todd Peterson
language : en
Publisher:
Release Date : 1999
3d Studio Max 3 Fundamentals written by Michael Todd Peterson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with 3D studio categories.
3d Studio Max 2 Fundamentals
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Author : Michael Todd Peterson
language : en
Publisher: New Riders Publishing
Release Date : 1997
3d Studio Max 2 Fundamentals written by Michael Todd Peterson and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
3D Studio MAX 2 Fundamentals is a hands-on tutorial that leads the new user through the basics of 3D modeling and animation using 3D Studio MAX. Using fully illustrated examples, the book covers all the essentials of 3D design--from building basic objects, to adding textures, to lighting the scene, to placing cameras, to rendering basic animation. 3D Studio MAX 2 Fundamentals is also built for the upgrader by providing detailed notes on how to migrate from previous releases with ease. The full-color insert includes high-resolution images that show many of the exercises in finished form, as well as inspiring professional work that the new user can achieve by using the techniques found in the book.
3d Studio Max Fundamentals
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Author : Michael Todd Peterson
language : en
Publisher: New Riders Pub
Release Date : 1996
3d Studio Max Fundamentals written by Michael Todd Peterson and has been published by New Riders Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
3D Studio MAX Fundamentals is a hands-on tutorial that leads the designer through the basics of using 3D Studio MAX. Using fully illustrated examples taken from the professional world, this book covers all the essentials of 3D, from building basic wireframe to adding surfaces, lighting, setting the scene, placing cameras, and basic animation.
3d Studio Max 3 Magic
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Author : Jeffrey Abouaf
language : en
Publisher:
Release Date : 2000
3d Studio Max 3 Magic written by Jeffrey Abouaf and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
3D Studio MAX 3 Effects Magic is structured in as a cookbook for you, just like highly-trained chefs who are in constant need of new ideas for recipes. We know you don't need theory, and you don't need beginner level recipes. You need a cookbook you can use in the kitchen while you're working. No non-sense instructions on very imaginative recipes, that you can then take and either use as is, or use as inspiration for your own creations. This book has 25 can't miss recipes for getting stunning effects from 3D Studio MAX.3, cooked up by some of the best CG chefs in the world.
Inside 3d Studio Max 3
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Author : Jeffrey Abouaf
language : en
Publisher: New Riders Publishing
Release Date : 1999
Inside 3d Studio Max 3 written by Jeffrey Abouaf and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
This complete reference--with solutions-oriented tutorials and inside reference information--works with its two companion titles: "Inside 3D Studio Max 3: Modeling, Materials, and Rendering" and "Inside 3D Studio Max 3 Animation" to provide the most comprehensive coverage for serious users. The CD includes all tutorial files, all MAX files associated with the case studies, texture maps, and 3D models from REM Infografica.
3d Studio Max 2 Fundamentals
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Author : Michael Todd Peterson
language : en
Publisher:
Release Date : 1998
3d Studio Max 2 Fundamentals written by Michael Todd Peterson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with 3D studio categories.
3ds Max 5 Fundamentals
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Author : Ted Boardman
language : en
Publisher: New Riders Publishing
Release Date : 2003
3ds Max 5 Fundamentals written by Ted Boardman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Inside 3d Studio Viz 3
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Author : Jeremy Hubbell
language : en
Publisher: New Riders Publishing
Release Date : 2000
Inside 3d Studio Viz 3 written by Jeremy Hubbell and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Accompanying CD-ROM contains: All the files needed to complete the exercises in the book -- 3rd-party programs: Paint Shop Pro 6.02 from JASC (timed trial version) -- Fireworks 3 from Macromedia (timed trial version) -- Ultimate MAX/VIZ Internet Guide by Applied-Ideas (searchable database of over 500 internet sites related to 3D Studio MAX and VIZ).
3d Studio Max R3 In Depth
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Author : Rob Polevoi
language : en
Publisher:
Release Date : 1999
3d Studio Max R3 In Depth written by Rob Polevoi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
This easy-to-understand reference guides readers through comprehensible lessons that build their special effects skills for moviemaking. Polevoi discusses how to use affordable PCs to create the kind of animations and special effects that traditionally required costly graphics workstations and super computers. The CD-ROM contains all of the significant Max and image files used for demonstration in the book, plus third-party and custom MAX plug-ins.
3ds Max 6 Fundamentals
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Author : Ted Boardman
language : en
Publisher: New Riders
Release Date : 2004
3ds Max 6 Fundamentals written by Ted Boardman and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
For the new user or seasoned pro, authorized trainer Boardman explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max X that make it even more powerful and easier to use. Coverage includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.