3d Graphics And Animation
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3d Graphics Animation
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Author : Mark Giambruno
language : en
Publisher: New Riders Pub
Release Date : 2002
3d Graphics Animation written by Mark Giambruno and has been published by New Riders Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Learn from the experiences of working professionals as shared through insightful interviews. This book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation.
Introduction To 3d Graphics And Animation Using Maya
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Author : Adam Watkins
language : en
Publisher:
Release Date : 2006
Introduction To 3d Graphics And Animation Using Maya written by Adam Watkins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice.To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
3d Art Essentials
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Author : Ami Chopine
language : en
Publisher: Taylor & Francis
Release Date : 2011
3d Art Essentials written by Ami Chopine and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
3d Graphics
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Author : David J. Kalwick
language : en
Publisher: Morgan Kaufmann
Release Date : 1996
3d Graphics written by David J. Kalwick and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Teaching all the techniques and tools needed to develop 3D modelling skills or enhance existing ones, this work serves as a guide to creating models of the most basic elements to the more advanced features. It covers the intricacies of applying textures, lighting and perspective with easy-to-understand examples and text. Users of varying levels will be able to start from scratch, brush up on difficult techniques or reference specific skills. It includes a CD-ROM for Windows and Macintosh featuring tutorials, examples and try out versions of commercial programs.
Essential Skills For 3d Modeling Rendering And Animation
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Author : Nicholas Bernhardt Zeman
language : en
Publisher: CRC Press
Release Date : 2014-11-06
Essential Skills For 3d Modeling Rendering And Animation written by Nicholas Bernhardt Zeman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-06 with Computers categories.
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
Practical Algorithms For 3d Computer Graphics Second Edition
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2013-12-19
Practical Algorithms For 3d Computer Graphics Second Edition written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13
Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
The Art Of Maya
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Author : Alias Wavefront
language : en
Publisher: Sybex
Release Date : 2002-12-31
The Art Of Maya written by Alias Wavefront and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-31 with Computers categories.
Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering, used by top studios to create everything from ads to movies to computer games. This book is an official, heavily illustrated, full-color guide to Maya essentials, straight from the creators of the program.
Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31
Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.
Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library
3ds Max 5 For Dummies
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Author : Shamms Mortier
language : en
Publisher: For Dummies
Release Date : 2002-12-20
3ds Max 5 For Dummies written by Shamms Mortier and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-20 with Computers categories.
* Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries * Covers the essentials, such as the 3ds max interface, navigation, and * display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations * o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast * o Explores the substantial updates and enhancements to 3ds max * o Author has written more than twenty computer graphics and animation books