Practical Algorithms For 3d Computer Graphics Second Edition
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Practical Algorithms For 3d Computer Graphics
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2013-12-19
Practical Algorithms For 3d Computer Graphics written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
Choice
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Author :
language : en
Publisher:
Release Date : 2002
Choice written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Academic libraries categories.
The Eighth Pacific Conference On Computer Graphics And Applications
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Author : Brian A. Barsky
language : en
Publisher: IEEE Computer Society Press
Release Date : 2000
The Eighth Pacific Conference On Computer Graphics And Applications written by Brian A. Barsky and has been published by IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Proceedings of an October 2000 conference. More than half of the papers reflect interest in rendering and geometric modeling. Other research areas, such as visualization, computer human interaction, and computer animation, are also represented. Papers are in sections on rendering, global illumination, text layout and visibility, modeling and simulation, surface modeling and processing, dynamic and subdivision surfaces, meshes and contours, geometric modeling, video techniques, animation, and human computer interaction. Specific subjects include interactive simulation of surgical cuts, the intersection of two ringed surfaces, compression of indoor video sequences using homography-based segmentation, and intuitive virtual grasping for non-haptic environments. Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, OR.
Dr Dobb S Journal Of Software Tools For The Professional Programmer
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Author :
language : en
Publisher:
Release Date : 1989
Dr Dobb S Journal Of Software Tools For The Professional Programmer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Microcomputers categories.
Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 1996
Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Microcomputers categories.
Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002
Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Computer Generated Colour
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Author : Richard Jackson
language : en
Publisher:
Release Date : 1994
Computer Generated Colour written by Richard Jackson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
Using a jargon-free style, it offers accessible and practical advice on how to use colour effectively for presentation—both on the computer screen and for output to paper. Contains numerous depictions of pitfalls to avoid, 32 pages of colour illustrations, a slew of practical examples, look-up charts and tables.
Modeling And Simulation Volume 23
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Author : William G. Vogt
language : en
Publisher:
Release Date : 1992
Modeling And Simulation Volume 23 written by William G. Vogt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Digital computer simulation categories.
The Publishers Weekly
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Author :
language : en
Publisher:
Release Date : 2001
The Publishers Weekly written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with American literature categories.
Opengl Distilled
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Author : Paul Martz
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006
Opengl Distilled written by Paul Martz and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL(R) Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.