3d Game Development With Microsoft Silverlight 3 Beginner S Guide
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3d Game Development With Microsoft Silverlight 3
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Author : Gaston C. Hillar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-09-24
3d Game Development With Microsoft Silverlight 3 written by Gaston C. Hillar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-24 with Computers categories.
A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.
3d Game Development With Microsoft Silverlight 3 Beginner S Guide
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Author : Gastón C. Hillar
language : en
Publisher:
Release Date : 2009
3d Game Development With Microsoft Silverlight 3 Beginner S Guide written by Gastón C. Hillar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.
Microsoft Silverlight 3 A Beginner S Guide
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Author : Shannon Horn
language : en
Publisher: McGraw Hill Professional
Release Date : 2008-07-31
Microsoft Silverlight 3 A Beginner S Guide written by Shannon Horn and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Computers categories.
Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of .NET based media experiences and rich interactive applications for the Web Author frequently speaks at industry conferences
Managing Data And Media In Microsoft Silverlight 4
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Author : Gastón Hillar
language : en
Publisher:
Release Date : 2012
Managing Data And Media In Microsoft Silverlight 4 written by Gastón Hillar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Multimedia systems categories.
Manage data in Silverlight, build and maintain rich dashboards, integrate SharePoint with Silverlight. A mashup book from expert Silverlight professionals, from 6 Packt donor titles - professional expertise distilled in a true sense starting at just $19.99 Packed with practical, hands-on examples, illustrating techniques to solve particular data problems effectively within your Silverlight business applications Manage data in Silverlight, build and maintain rich dashboards, integrate Sharepoint with Silverlight and more In Detail Microsoft Silverlight is a programmable web browser plugin that enables features including animation, vector graphics, and audio-video playback - features that characterize Rich Internet Applications. However, Silverlight is a great Line-Of-Business platform and is increasingly being used to build data-driven business applications. This book will enable .NET developers to get their finger on the pulse of data-driven business applications in Silverlight. Managing Data and Media in Silverlight 4: A mashup of chapters from Packt's bestselling Silverlight focuses on showing .NET developers how to interact with, and handle multiple sources of data in Silverlight business applications, and how to solve particular data problems following a practical hands-on approach, using real-world examples. This book is a collections of media and data based chapters from Packt's best selling Silverlight books: Silverlight 4 User Interface Cookbook Microsoft Silverlight 4 Business Application Development: Beginner's Guide Microsoft Silverlight 4 Data and Services Cookbook Microsoft Silverlight 4 and SharePoint 2010 Integration Microsoft Silverlight 4: Building Rich Enterprise Dashboards 3D Game Development with Microsoft Silverlight 3: Beginner's Guide The book starts with discussion on layouts and content organization and covers all the options available to access data and communicate with services to get the most out of data in your Silverlight business applications, at the same time providing a rich user experience. Understand sophisticated data access techniques in your Silverlight business applications by binding data to Silverlight controls, validating data in Silverlight, getting data from services into Silverlight applications and much more! Discover the tips, tricks and hands on experience to create, customize and design rich enterprise dashboards with Silverlight from a distinguished team of User Experience and Development autho ...
Essential Silverlight 3
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Author : Ashraf Michail
language : en
Publisher: Addison-Wesley Professional
Release Date : 2009-09-21
Essential Silverlight 3 written by Ashraf Michail and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-21 with Computers categories.
“The book you are holding contains the keys to writing great Silverlight 3 applications. Use them well!” –From the Foreword by Scott Guthrie, corporate vice president, Microsoft Developer Division Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including “out-of-browser” operation, H.264 video, 3D graphics, and real-time effects. Essential Silverlight 3 is the definitive reference and insider’s guide. It not only covers all the key features of the Silverlight 3 runtime and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These “insider” explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications. Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect who has guided Silverlight from its beginnings through the current version. In this book, he shows how to Integrate the principles and components of a Silverlight application, including XAP, XAML, and .NET code Use Silverlight vector graphics, bitmap images, and animation Display predictable and readable text across platforms and animate text elements Obtain mouse and keyboard input, including mouse wheel events Implement smooth animations to improve your user interface and make your application more pleasing to the user Use the Canvas, StackPanel, Grid, and Border elements to lay out your application and define custom layout elements Play high-quality, live, and on-demand video and audio Customize the built-in and toolkit controls and develop new custom Silverlight controls Connect to and synchronize with data using Silverlight Data Binding Use built-in real-time effects and define custom HLSL pixel shaders Enable GPU-accelerated rendering If you are a developer who is getting started with Silverlight or an expert Silverlight developer who is interested in understanding the inner workings of the Silverlight runtime, this book is for you.
Unity 3d Game Development By Example
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Author : Ryan Henson Creighton
language : en
Publisher:
Release Date : 2010
Unity 3d Game Development By Example written by Ryan Henson Creighton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computer games categories.
Learning Stencyl 3 X Game Development Beginner S Guide
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Author : Innes Borkwood
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-05-24
Learning Stencyl 3 X Game Development Beginner S Guide written by Innes Borkwood and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-24 with Computers categories.
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Unity 3d Game Development By Example Beginner S Guide
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Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-04-15
Unity 3d Game Development By Example Beginner S Guide written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-15 with Computer games categories.
The book is suitable for anybody who wants to create games in Unity. You don't need a programming background. If you love playing games and want to try your hand at creating them, this book is the place to start.
3d Game Engine Programming
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Author : Gustavo Tommasi
language : en
Publisher:
Release Date : 2019-07-07
3d Game Engine Programming written by Gustavo Tommasi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-07 with categories.
The 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience (or a college degree, like myself), this task becomes even more arduous. In this book, I aim to walk you through the basics of graphics systems in 3D engines. More specifically, in this tutorial we will be discussing points and vectors, and all of the fun that comes with them. If you have a basic grasp of algebra (variables and variable math) and Computer Science (the basics of any object-oriented programming language), you should be able to make it through most of these tutorials.
Beginning 3d Game Programming
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Author : Tom Miller
language : en
Publisher: Sams Publishing
Release Date : 2004
Beginning 3d Game Programming written by Tom Miller and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.