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3d Game Art


3d Game Art
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The Game Artist S Guide To Maya


The Game Artist S Guide To Maya
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Author : Michael McKinley
language : en
Publisher: John Wiley & Sons
Release Date : 2006-07-14

The Game Artist S Guide To Maya written by Michael McKinley and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-14 with Computers categories.


The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model



3d Game Textures


3d Game Textures
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Author : Luke Ahearn
language : en
Publisher: CRC Press
Release Date : 2016-06-09

3d Game Textures written by Luke Ahearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-09 with Computers categories.


The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.



3d Game Art


3d Game Art
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Author : Luke Ahearn
language : en
Publisher: Coriolis Group Books
Release Date : 2001

3d Game Art written by Luke Ahearn and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Creating computer games using Genesis 3D (computer-game development studio) software.



Creating 3d Game Art For The Iphone With Unity


Creating 3d Game Art For The Iphone With Unity
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Author : Wes McDermott
language : pt-BR
Publisher:
Release Date : 2012

Creating 3d Game Art For The Iphone With Unity written by Wes McDermott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Internet games categories.


Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.



Creating 3d Game Art For The Iphone With Unity


Creating 3d Game Art For The Iphone With Unity
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Author : Wes McDermott
language : pt-BR
Publisher: Taylor & Francis
Release Date : 2012-10-12

Creating 3d Game Art For The Iphone With Unity written by Wes McDermott and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.


Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS



Introduction To 3d Game Art


Introduction To 3d Game Art
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Author : JESSE. OBRIEN
language : en
Publisher:
Release Date : 2026

Introduction To 3d Game Art written by JESSE. OBRIEN and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026 with categories.




3d Game Environments


3d Game Environments
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Author : Luke Ahearn
language : en
Publisher: CRC Press
Release Date : 2017-03-03

3d Game Environments written by Luke Ahearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.


From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.



3d Game Textures


3d Game Textures
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Author : Luke Ahearn
language : en
Publisher: Taylor & Francis US
Release Date : 2006

3d Game Textures written by Luke Ahearn and has been published by Taylor & Francis US this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Art categories.


"Learn how to create professional-quality game textures from an industry expert. This in-depth guide will teach you to create game textures using only Photoshop - no special skills or tools required. Inside you'll find everything from the basics of art and design to texture collection and creation." "These step-by-step tutorials cover all the common game environments, from grungy urban settings to rich fantasy worlds. Using concept art created by professional artists, each project takes you through the complete texture design process. From research and planning to bullet holes, blast marks and blood spatters, you'll find everything you need to get started as a professional texture artist. You'll also learn the ins and outs of working in a professional game development environment from someone who has been in the business for over a decade."--BOOK JACKET.



Visual Design Concepts For Mobile Games


Visual Design Concepts For Mobile Games
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Author : Chirstopher Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29

Visual Design Concepts For Mobile Games written by Chirstopher Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.



Game Art Complete


Game Art Complete
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Author : Andrew Gahan
language : en
Publisher: CRC Press
Release Date : 2008-10-30

Game Art Complete written by Andrew Gahan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-30 with Art categories.


A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.