101 Ux Principles
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101 Ux Principles
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Author : Will Grant
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31
101 Ux Principles written by Will Grant and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.
Learn from the opinions of a UX expert, evaluate your own design principles, and avoid common mistakes. Key Features Hear insights from an author who was trained by the Nielsen Norman Group Browse over 20 years of collected UX insights Accept or reject 101 thought-provoking opinions on design Challenge your own ideas on UX Book Description There are countless books about designing for the web. They all give multiple routes and options to solving design challenges. Many of them are plain wrong. This has led to an entire generation of designers failing to make interfaces that are usable, software that is intuitive, and products that normal people can understand. 101 UX Principles changes that, with 101 ways to solve 101 UX problems clearly and single-mindedly. The 101 principles are opinionated. They’ll rub some designers up the wrong way, but these principles are rooted in 20 years of building for the web. They’re not based on theory - they’re based on practice. Simply put, they’ve been proven to work at scale. There’s no arguing with that. Following in the footsteps of Jakob Nielsen and Don Norman, this book is the go-to manual for UX professionals, covering everything from passwords, to planning the user journey. Build a deeper understanding of accessible design and implement tried-and-tested strategies in your company. What you will learn Use typography well to ensure that text is readable Design controls to streamline interaction Create navigation which makes content make sense Convey information with consistent iconography Manage user input effectively Represent progress to the user Provide interfaces that work for users with visual or motion impairments Understand and respond to user expectations Who this book is for This book is for UX professionals (freelance or in-house) looking for shortcuts to making software that users intuitively know how to use across web, desktop, and mobile.
101 Ux Principles
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Author : Will Grant
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-20
101 Ux Principles written by Will Grant and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-20 with Computers categories.
Improve user experience by avoiding common frustrations and focusing on what matters Endorsements “This updated version of 101 UX Principles is a delight. It's an educational and fun provocation to look at the world of UX differently – solidly from the user's point of view." –Elizabeth Churchill, Director of User Experience, Google “A phenomenal reference guide. Complete with case studies, a record of personal experience, and visual examples, Grant makes it clear why these techniques have found their way into the canon of UX best practices.” –Jeff Gothelf, Author of Lean UX “..I recommend it to anyone looking to learn the basics and also for more experienced designers - the author's candid opinions will force you to revisit some of your established assumptions!" –Anne Marie-Leger, Staff Product Designer, Shopify “An absolute must-read, not only for UX designers, but this book is also super relevant for product managers trying to get better at product usability. Two enthusiastic thumbs up!" –Trent Blakely, Sr. Product Manager, Equinix Book Description This book is a manifesto of UX/UI design best practices to help you put the focus back on what really matters: the user. From UX laws to practical UI, color, typography, and accessibility advice, it's all packed into this easy-to-consult and fun read: Essential UX laws Handy best practices Snippets of technical knowledge for anyone who wants to work in the digital space 101 UX Principles demonstrates the success from best-in-class products and leads the way to delight your users. Keep it on your desk for quick reference, send as a gift to colleagues to build allies, or brandish it as your weapon of choice during meetings to fight for your users' right to a better digital experience. Sneak a peek at some of the new and updated principles in this UX design book: Work with user expectations, not against them Make interactive elements obvious and discoverable Optimize your interface for mobile Streamline creating and entering passwords Respect users' time and effort in your forms Use animation with care in user interfaces How to handle destructive user actions Chatbots are usually a bad idea – and how to make them better Use A/B testing to test your ideas Let users give feedback, but don't hassle them Make it clear to users if they're joining or signing-in Only use modal views for blocking actions How complexity can be good for some users Who is this book for This book is a distillation of Will's 20+ years of experience in the form of successful design principles to help early career UX designers learn the ropes and provide experienced professionals with new ideas when building their products. UX/UI designers, product managers, entrepreneurs, aspiring strategists, and anyone creating a digital product, service or a campaign will find this book extremely useful.
Designing Information Architecture
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Author : Pabini Gabriel-Petit
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-03-28
Designing Information Architecture written by Pabini Gabriel-Petit and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-28 with Computers categories.
"A fresh, updated perspective on Information Architecture (IA), blending foundational principles with modern insights to help you design intuitive, structured, and human-centered digital experiences." - Jim Kalbach, Chief Evangelist at Mural. Get your hands on a well-structured, easy-reference handbook filled with IA best practices for organizing digital information spaces Free with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key Features Learn IA from Pabini Gabriel-Petit, UX expert and founder of UXmatters Get a practical introduction to IA in the broader context of UX research and design Gain expert insights from industry leaders on IA’s evolution, techniques, and applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn a world that suffers from information overload, how can information architects help people quickly find the exact digital content they need? This is where Designing Information Architecture comes in as your practical guide to creating easy-to-use experiences for digital information spaces—be it websites, applications, or intranets—by creating well-structured information architectures (IAs) and effective navigation and search systems. It shows you how to improve the organization, findability, and usability of digital content using proven IA design methods and strategies. Designing Information Architecture is an up-to-date resource on IA. Written by Pabini Gabriel-Petit, a recognized expert in user experience (UX) and IA with decades of industry experience, this book offers both expert insights and practical design guidance. It also explores modern, AI-driven approaches to implementing search systems that can help users overcome the challenges of information overload. Throughout the book, you’ll learn why a well-structured information architecture remains more critical than ever in delivering effective digital information spaces. *Email sign-up and proof of purchase requiredWhat you will learn Information-seeking models, strategies, tactics, and behaviors Principles for designing IAs that support human cognitive and visual capabilities Wayfinding principles for placemaking, orientation, navigation, labeling, and search Useful structural patterns and information-organization schemes UX research methods and analytics for information architecture Content analysis, modeling, and mapping methods Categorizing content and creating controlled vocabularies Designing and mapping information architectures Leveraging artificial intelligence (AI) to deliver optimal search results Who this book is for This complete reference is for both experienced and aspiring information architects and UX design professionals who are looking to create effective information architectures for digital information spaces, including Web sites, applications, and intranets. It is also a valuable resource for members of product teams—especially developers, product managers, and other UX professionals who collaborate closely with information architects—and other stakeholders who want to understand and support the information-architecture workflow.
Coding Roblox Games Made Easy
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Author : Zander Brumbaugh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-06-06
Coding Roblox Games Made Easy written by Zander Brumbaugh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-06 with Computers categories.
Get started with building your first game on the Roblox platform Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games Join the book club to discuss queries, provide solutions, and ask Zander for advice on your games Book Description “I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter '50 Cool Things to do in Roblox' is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life What you will learn Use Roblox Studio and other free resources Learn coding in Luau: basics, game systems, physics manipulation, etc Test, evaluate, and redesign to create bug-free and engaging games Use Roblox programming and rewards to make your first game Move from lobby to battleground, build avatars, locate weapons to fight Character selection, countdown timers, locate escape items, assign rewards Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse) 50 cool things to do in Roblox Who this book is for This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. The book requires no prior knowledge of game development.
Mastering Adobe Photoshop Elements 2023
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Author : Robin Nichols
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-12-30
Mastering Adobe Photoshop Elements 2023 written by Robin Nichols and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.
Take complete control of all your image-editing ambitions using this beautifully illustrated, easy-to-understand, jargon-free guide Purchase of the print or Kindle book includes a free eBook in PDF format Key FeaturesFifth edition of the bestselling, widely acclaimed Photoshop Elements seriesClear instructions, downloadable color images, hundreds of examples to demonstrate features in Adobe Elements 2023Fully updated to include advanced Layer Masking and Retouching techniques, Photo Bashing, scrapbooking, plug-ins and a range of impressive features driven by Adobe Sensei AI technologyBook Description Produce impressive, high-quality pictures to influence your audience, grow your brand, and market your products and services. With its impressive range of sophisticated creative capabilities, Adobe Photoshop Elements 2023 is all you need to create photos you'll love to share. Elements 2023 extends its AI capabilities by simplifying complex editing processes. Learn to stitch widescreen panoramas, remove people from backgrounds, de-focus backgrounds, re-compose images, and even create a range of calendars and greeting cards for your friends and family. The fifth edition of this widely acclaimed series will help you master photo-editing from scratch. Start by learning basic edits such as auto tone correction, image resizing and cropping, then master contrast, color, sharpness, and clarity. Take your prowess to the next level by learning how to correct optical distortion, re-shape images, exploit layers, layer masking, and sharpening techniques—create the perfect picture or imaginative fantasy illustration. You'll also learn the online realms of animation, video creation, and third-party plug-ins. By the end of this book, you'll learn how to leverage the incredible features of Photoshop Elements 2023 with complete confidence. Note: All the images featured in the book can be easily downloaded via a direct link or from the GitHub repository link specified in the Preface. What you will learnHow to retouch images professionally, replace backgrounds, remove people, and resize your imagesAnimate parts of your photos to create memes to wow your social media fansShowcase your photos and videos with all-new collage and slideshow templatesUse image overlays to create unique depth of field effectsDiscover advanced layer techniques designed to create immersive and powerful illustrationsTake your selection skills to the next level for the ultimate in image controlDevelop your illustration skills using the power of Elements' huge range of graphics tools and featuresEasily create wonderful effects using Adobe's awesome AI technologyWho this book is for This Photoshop Elements book is for creative and enthusiastic photographers who have elementary experience in photo editing. If you are looking to organize your picture collection, make simple yet effective edits, and take control of post-processing requirements, this is the book for you
Ios 18 Programming For Beginners
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Author : Ahmad Sahar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-12-09
Ios 18 Programming For Beginners written by Ahmad Sahar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-09 with Computers categories.
Embark on an exciting iOS app development journey with Swift 6, Xcode 16, and iOS 18. This hands-on guide equips you with the skills to create captivating apps and thrive in the competitive App Store landscape. Key Features Experience iOS 18 and Swift 6 through hands-on projects Build your first iOS apps, complete with user-friendly interfaces using UIKit Learn best practices from an experienced developer for robust app design Book DescriptionWant to turn your app idea into reality? iOS 18 Programming for Beginners is a guide that revolves around building a journal app, designed to teach you practical iOS development skills from the ground up. Through this approach, you'll gain hands-on experience with Xcode programming and progress through building a UI and filling it with functionality. Starting with the fundamentals of Swift 6, you'll learn how to construct user interfaces using storyboards and segues before diving into essential iOS concepts like table views, data handling, and map integration. The step-by-step tutorials guide you through key tasks such as persisting data with JSON, creating custom views, and integrating media into your apps. You’ll also discover how to enhance your apps using Apple Intelligence, incorporating machine learning and smart features to create cutting-edge iOS applications. The final chapters focus on crucial aspects of app development, including Swift Testing to ensure your app is robust, and submitting your app to the App Store—demystifying the journey from development to deployment. Whether you're a beginner or transitioning to iOS development, this guide will equip you with the skills needed to create and publish your own apps.What you will learn Learn the foundations of using Xcode 16 and Swift 6 Implement the latest iOS 18 features through a hands-on example app Build responsive iOS apps using UIKit Create location-based apps using Core Location and MapKit Implement concurrency in Swift for asynchronous programming Build iOS apps using industry-standard design patterns and practices Enhance apps with Apple Intelligence to leverage machine learning Test apps with Swift Testing to ensure it meets quality standards Who this book is for This iOS programming book is tailored for individuals with minimal coding experience who are new to the world of Swift and iOS app development. A basic understanding of programming concepts is recommended.
Flutter Cookbook
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Author : Simone Alessandria
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-05-31
Flutter Cookbook written by Simone Alessandria and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-31 with Computers categories.
Write, test, and publish your web, desktop, and embedded apps with this most up-to-date book on Flutter using the Dart programming language. Key Features Thoroughly updated to cover the latest features in Flutter 3.10.x and Dart 3.x Practical recipes to publish responsive, multi-platform apps from a single database Covers not just the 'hows' but the 'whys' of Flutter's features with examples Book Description Are you ready to tap into the immense potential of Flutter? With over 1,000 new mobile apps published every day on the Apple and Google Play stores, Flutter is transforming the landscape of app development. It's time for you to join the revolution. Introducing the second edition of Flutter Cookbook, a step-by-step guide designed exclusively for you. Whether you're a seasoned developer or just starting your coding journey, this book is your ultimate companion. Dive into the latest features of Flutter 3.10 and unlock the secrets to building professional-grade, cross-platform applications. With our recipe-based approach, we'll not only show you how to implement Flutter's features but also explain why they work. Through practical examples and real-world execution, you'll gain a deeper understanding of Flutter's inner workings. From crafting stunning UI/UX with widgets to leveraging hot reload and restart techniques, we'll equip you with best practices and invaluable knowledge. As you progress, you'll learn to efficiently manage data, add interactivity and animations, and integrate essential Flutter plugins like maps, camera, voice recognition and more. And let's not forget the dedicated chapter on implementing MLkit powered by TensorFlow Lite. We'll guide you through building custom machine learning solutions, expanding the capabilities of your apps. By the time you reach the end of this comprehensive Flutter book, you'll have the skills and confidence to write and deliver fully functional apps. What you will learn Familiarize yourself with Dart fundamentals and set up your development environment Efficiently track and eliminate code errors with proper tools Create various screens using multiple widgets to effectively manage data Craft interactive and responsive apps by incorporating routing, page navigation, and input field text reading Design and implement a reusable architecture suitable for any app Maintain control of your codebase through automated testing and developer tooling Develop engaging animations using the necessary tools Enhance your apps with ML features using Firebase MLKit and TensorFlow Lite Successfully publish your app on the Google Play Store and the Apple App Store Who this book is for Developers who are familiar with the OOP language and prefer learning-by-doing will get the most out of this book. If you have some experience building apps on Flutter or have been playing around with the framework for some time now and have set eyes on developing mobile apps using Dart, then this book is for you.
Unity 3d Game Development
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Author : Anthony Davis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-08-29
Unity 3d Game Development written by Anthony Davis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-29 with Computers categories.
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more Book DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learn Learn fundamentals of designing a 3D game and C# scripting Design your game character and work through their mechanics and movements Create an environment with Unity Terrain and ProBuilder Explore instantiation and rigid bodies through physics theory and code Implement sound, lighting effects, trail rendering, and other dynamic effects Create a short, fully functional segment of your game in a vertical slice Polish your game with performance tweaks Join the book-club to read alongside other users and Unity experts, and ask the authors for help when stuck Who this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Principles Of Radio
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Author : Keith Henney
language : en
Publisher:
Release Date : 1929
Principles Of Radio written by Keith Henney and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1929 with Radio categories.
Heat And The Principles Of Thermodynamics
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Author : Charles Henry Draper
language : en
Publisher:
Release Date : 1897
Heat And The Principles Of Thermodynamics written by Charles Henry Draper and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1897 with Heat categories.