101 Basic Computer Games
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101 Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1973
101 Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with categories.
101 Basic Computer Games
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Author : Digital Equipment Corporation
language : en
Publisher:
Release Date : 1975
101 Basic Computer Games written by Digital Equipment Corporation and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with BASIC (Computer program language) categories.
One Hundred And One 101 Basic Computer Games
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Author :
language : en
Publisher:
Release Date : 1973
One Hundred And One 101 Basic Computer Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with categories.
Infoworld
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Author :
language : en
Publisher:
Release Date : 1981-05-11
Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981-05-11 with categories.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Game After
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Author : Raiford Guins
language : en
Publisher: MIT Press
Release Date : 2014-01-24
Game After written by Raiford Guins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-24 with Games & Activities categories.
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Code Nation
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Author : Michael J. Halvorson
language : en
Publisher: Morgan & Claypool
Release Date : 2020-04-22
Code Nation written by Michael J. Halvorson and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-22 with Computers categories.
Code Nation explores the rise of software development as a social, cultural, and technical phenomenon in American history. The movement germinated in government and university labs during the 1950s, gained momentum through corporate and counterculture experiments in the 1960s and 1970s, and became a broad-based computer literacy movement in the 1980s. As personal computing came to the fore, learning to program was transformed by a groundswell of popular enthusiasm, exciting new platforms, and an array of commercial practices that have been further amplified by distributed computing and the Internet. The resulting society can be depicted as a “Code Nation”—a globally-connected world that is saturated with computer technology and enchanted by software and its creation. Code Nation is a new history of personal computing that emphasizes the technical and business challenges that software developers faced when building applications for CP/M, MS-DOS, UNIX, Microsoft Windows, the Apple Macintosh, and other emerging platforms. It is a popular history of computing that explores the experiences of novice computer users, tinkerers, hackers, and power users, as well as the ideals and aspirations of leading computer scientists, engineers, educators, and entrepreneurs. Computer book and magazine publishers also played important, if overlooked, roles in the diffusion of new technical skills, and this book highlights their creative work and influence. Code Nation offers a “behind-the-scenes” look at application and operating-system programming practices, the diversity of historic computer languages, the rise of user communities, early attempts to market PC software, and the origins of “enterprise” computing systems. Code samples and over 80 historic photographs support the text. The book concludes with an assessment of contemporary efforts to teach computational thinking to young people.
10 Print Chr 205 5 Rnd 1 Goto 10
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2014-08-29
10 Print Chr 205 5 Rnd 1 Goto 10 written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-29 with Computers categories.
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
A History Of Sports Video Games
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Author : Lu Zhouxiang
language : en
Publisher: Taylor & Francis
Release Date : 2024-12-09
A History Of Sports Video Games written by Lu Zhouxiang and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-09 with History categories.
This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
Games Puzzles
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Author :
language : en
Publisher:
Release Date : 1976
Games Puzzles written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with Games categories.
Lifelines The Software Magazine
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Author :
language : en
Publisher:
Release Date : 1981
Lifelines The Software Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with categories.