You Designer
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Game Design
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Author : Lewis Pulsipher
language : en
Publisher: McFarland
Release Date : 2012-08-08
Game Design written by Lewis Pulsipher and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-08 with Games & Activities categories.
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Gamers Rebellion
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Author : George Ivanoff
language : en
Publisher: Ford Street Publishing
Release Date : 2013-06-01
Gamers Rebellion written by George Ivanoff and has been published by Ford Street Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-01 with Juvenile Fiction categories.
Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?
Cultivating Professional Identity In Design
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Author : Monica W. Tracey
language : en
Publisher: Taylor & Francis
Release Date : 2022-09-13
Cultivating Professional Identity In Design written by Monica W. Tracey and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-13 with Education categories.
Cultivating Professional Identity in Design is a nuanced, comprehensive companion for designers across disciplines honing their identities, self-perception, personal strengths, and essential attributes. Designers’ identities, whether rooted in education, workforce training, digital technology, arts and graphics, built environment, or other fields, are always evolving, influenced by any combination of current mindset, concrete responsibilities, team dynamics, and more. Applicable to designers of all contexts, this inspiring yet rigorous book guides practitioners and students to progress with ten key traits: empathy, uncertainty, creativity, ethics, diversity/equity/inclusion, reflection, learning, communication, collaboration, and decision-making. Though it details a complete journey from start to finish, this book acknowledges the varying paths of designers’ roles and is structured for a flexible, highly iterative reading experience. Segments can be read individually or out of order and revisited for new insights. Current and future stages of development – education experience, early-career opportunities, mid-career accomplishments, and/or career transitions – are factored in without hierarchy. Specific takeaways, activities, and reflection exercises are intended to work across settings and levels of experience. Design hopefuls and experts alike will find a new way to participate in and persevere through their work.
Narrative Design
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Author : Michael Breault
language : en
Publisher: CRC Press
Release Date : 2020-05-15
Narrative Design written by Michael Breault and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-15 with Computers categories.
Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
Research Design
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Author : Julianne Cheek
language : en
Publisher: SAGE Publications
Release Date : 2023-03-28
Research Design written by Julianne Cheek and has been published by SAGE Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-28 with Social Science categories.
Designing research is about making decisions to transform an idea into a plan that can provide answers to a research problem or question. Thinking about, and then making these decisions results in the research design – the plan that will be followed to conduct the research and answer the question. This text engages in a dialogue with the reader, providing a serious but accessible introduction to research design, for use as a guide when designing your own research or when reading the research of others. Julianne Cheek and Elise Øby show that designing research is an iterative and reflexive process in which there is constant thinking through, and re-visiting of, decisions about that design as it develops. They use a variety of pedagogical devices throughout the book including Tip; Activity; and Putting it into Practice boxes to emphasize specific points and encourage readers to think about the practical implications of what they have learned.
Ten Steps To Complex Learning
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Author : Jeroen J. G. van Merriënboer
language : en
Publisher: Routledge
Release Date : 2012-10-12
Ten Steps To Complex Learning written by Jeroen J. G. van Merriënboer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Education categories.
Ten Steps to Complex Learning presents a path from a training problem to a training solution in a way that students, practitioners (both instructional designers and teachers), and researchers can understand and easily use. Practitioners can use this book as a reference guide to support their design of courses, materials, or environments for complex learning. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Now fully revised to incorporate the most current research in the field, this second edition of Ten Steps to Complex Learning includes user-friendly examples and case studies, and demonstrates the application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational neuroscience.
Designer
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Author :
language : en
Publisher:
Release Date : 1981
Designer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Art industries and trade categories.
English Prose
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Author : Sir Henry Craik
language : en
Publisher:
Release Date : 1894
English Prose written by Sir Henry Craik and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1894 with English prose literature categories.
This collection shows the growth and development of English prose by extracts from the principal and most characteristic writers.
The Fortnightly Review
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Author :
language : en
Publisher:
Release Date : 1872
The Fortnightly Review written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1872 with categories.
Fundamentals Of Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2010-04-07
Fundamentals Of Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-07 with Computers categories.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade