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X3d


X3d
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Journal Of Chemical Engineering Of Japan


Journal Of Chemical Engineering Of Japan
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Author :
language : en
Publisher:
Release Date : 2006

Journal Of Chemical Engineering Of Japan written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Chemical engineering categories.


Includes abstracts of Kagaku kōgaku, v. 31-



Advanced Materials And Information Technology Processing


Advanced Materials And Information Technology Processing
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Author : Jun Qiao Xiong
language : en
Publisher: Trans Tech Publications Ltd
Release Date : 2011-07-04

Advanced Materials And Information Technology Processing written by Jun Qiao Xiong and has been published by Trans Tech Publications Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-04 with Technology & Engineering categories.


Selected, peer reviewed papers from the 2011 International Conference on Advanced Materials and Information Technology Processing (AMITP 2011)



Workshop Proceedings Production Process Of 3d Computer Graphics


Workshop Proceedings Production Process Of 3d Computer Graphics
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Author : Ralf Dörner
language : en
Publisher:
Release Date : 2002

Workshop Proceedings Production Process Of 3d Computer Graphics written by Ralf Dörner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer animation categories.




Enabling Technology For Simulation Science


Enabling Technology For Simulation Science
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Author :
language : en
Publisher:
Release Date : 2003

Enabling Technology For Simulation Science written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer simulation categories.




Web Pages From How To Wow


Web Pages From How To Wow
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Author : Ulrich Wimmeroth
language : en
Publisher: Data Becker
Release Date : 2001-09

Web Pages From How To Wow written by Ulrich Wimmeroth and has been published by Data Becker this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-09 with Computers categories.


Bonus CD-ROM includes cool intros and splash pages, logos and banners; web graphics, buttons and rollover-effects, text effects and style sheets, photo galleries and virtual slideshows, site design and navigation, and cool effects with Java and Java Script.



Computer Applications And Quantitative Methods In Archaeology


Computer Applications And Quantitative Methods In Archaeology
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Author :
language : en
Publisher:
Release Date : 2001

Computer Applications And Quantitative Methods In Archaeology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Archaeology categories.




Advances In Science And Engineering


Advances In Science And Engineering
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Author : Zhi Lin Zhu
language : en
Publisher: Trans Tech Publications Ltd
Release Date : 2010-11-11

Advances In Science And Engineering written by Zhi Lin Zhu and has been published by Trans Tech Publications Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-11 with Technology & Engineering categories.


frontier topics in theoretical and applied science and engineering Selected, peer reviewed papers from the 2010 Wase Global Congress on Science Engineering, Yantai, China, November 27-28, 2010



Geoworld


Geoworld
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Author :
language : en
Publisher:
Release Date : 2008

Geoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Geographic information systems categories.




Creating And Using Virtual Reality


Creating And Using Virtual Reality
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Author : Kate Fernie
language : en
Publisher: Oxbow Books Limited
Release Date : 2003

Creating And Using Virtual Reality written by Kate Fernie and has been published by Oxbow Books Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.


The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web. In these systems virtual reality worlds run on users' desk-top computers, are displayed on a standard monitor, and navigated using a mouse or 3-D space ball and keyboard. This Guide introduces virtual reality by considering its history, philosophy and theory, and discusses good practice in planning virtual reality projects. It presents the data management and documentation procedures required to enable models to be maintained, and enjoyed by the audiences for which they are intended. It also explores strategies for archiving and considers how to avoid the loss of virtual reality models as technology changes. A virtual library of case studies illustrates some applications of virtual reality in Archaeology, Architecture, Dance, Design, Fine Art, Heritage, History, Museum Studies and Theatre. Examples of worlds which allow users to interact with each other are also presented.



Professional Webgl Programming


Professional Webgl Programming
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Author : Andreas Anyuru
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-30

Professional Webgl Programming written by Andreas Anyuru and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-30 with Computers categories.


Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.