Sid Meier S Civilization 2
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Sid Meier S Civilization Ii
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Author : David Ellis
language : en
Publisher: Prima Games
Release Date : 1996
Sid Meier S Civilization Ii written by David Ellis and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Games categories.
The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.
Sid Meier S Civilization Ii
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Author : Michael Rymaszewski
language : en
Publisher: Prima Games
Release Date : 1996
Sid Meier S Civilization Ii written by Michael Rymaszewski and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with categories.
d Sid Meier's Civilization II. This book complements the existing book, "Civilization II: The Official Strategy Guide". It covers advanced tactics and strategies for this complex game.
Sid Meier S Civilization Ii
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Author : Dave Ellis
language : en
Publisher: Prima Games
Release Date : 1996-06-01
Sid Meier S Civilization Ii written by Dave Ellis and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-06-01 with categories.
Exclusive tips on all the new technologies, units, and Wonders of the World Expert information on mastering each level of the game, including the most difficult deity level
Civilization Ii
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Author : John Possidente
language : en
Publisher: GameWizards Press
Release Date : 1998
Civilization Ii written by John Possidente and has been published by GameWizards Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Games & Activities categories.
End Game
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Author : Lorenzo DiTommaso
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2024-09-02
End Game written by Lorenzo DiTommaso and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-02 with Games & Activities categories.
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Civilization Ii Strategies And Secrets
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Author : Jason R. Rich
language : en
Publisher: Sybex
Release Date : 1996
Civilization Ii Strategies And Secrets written by Jason R. Rich and has been published by Sybex this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Games & Activities categories.
Master the all-new strategies of Civilization II, a totally revamped version of the original game which includes vastly improved graphics and sound. The book also includes network play capabilities that allow up to seven players to participate simultaneously online or on a network.
Teaching The Middle Ages Through Modern Games
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Author : Robert Houghton
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-10-24
Teaching The Middle Ages Through Modern Games written by Robert Houghton and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with History categories.
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Law Video Games Virtual Realities
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Author : Dale Mitchell
language : en
Publisher: Taylor & Francis
Release Date : 2023-10-20
Law Video Games Virtual Realities written by Dale Mitchell and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-20 with Law categories.
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
The Middle Ages In Computer Games
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Author : Robert Houghton
language : en
Publisher: Boydell & Brewer
Release Date : 2024-11-05
The Middle Ages In Computer Games written by Robert Houghton and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Games & Activities categories.
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
The Rough Guide To Videogames
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Author : Kate Berens
language : en
Publisher: Rough Guides UK
Release Date : 2008-08-01
The Rough Guide To Videogames written by Kate Berens and has been published by Rough Guides UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-01 with Games & Activities categories.
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.